| /* |
| * Copyright 2012 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLPath_DEFINED |
| #define GrGLPath_DEFINED |
| |
| #include "include/gpu/gl/GrGLTypes.h" |
| #include "src/gpu/GrPath.h" |
| |
| class GrGLGpu; |
| class GrStyle; |
| |
| /** |
| * Currently this represents a path built using GL_NV_path_rendering. If we |
| * support other GL path extensions then this would have to have a type enum |
| * and/or be subclassed. |
| */ |
| |
| class GrGLPath : public GrPath { |
| public: |
| static bool InitPathObjectPathDataCheckingDegenerates(GrGLGpu*, |
| GrGLuint pathID, |
| const SkPath&); |
| static void InitPathObjectPathData(GrGLGpu*, |
| GrGLuint pathID, |
| const SkPath&); |
| static void InitPathObjectStroke(GrGLGpu*, GrGLuint pathID, const SkStrokeRec&); |
| |
| static void InitPathObjectEmptyPath(GrGLGpu*, GrGLuint pathID); |
| |
| |
| GrGLPath(GrGLGpu*, const SkPath&, const GrStyle&); |
| GrGLuint pathID() const { return fPathID; } |
| |
| bool shouldStroke() const { return fShouldStroke; } |
| bool shouldFill() const { return fShouldFill; } |
| protected: |
| void onRelease() override; |
| void onAbandon() override; |
| |
| private: |
| // TODO: Figure out how to get an approximate size of the path in Gpu memory. |
| size_t onGpuMemorySize() const override { return 100; } |
| |
| GrGLuint fPathID; |
| bool fShouldStroke; |
| bool fShouldFill; |
| |
| typedef GrPath INHERITED; |
| }; |
| |
| #endif |