| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLPathRendering_DEFINED |
| #define GrGLPathRendering_DEFINED |
| |
| #include "include/core/SkRefCnt.h" |
| #include "include/gpu/gl/GrGLTypes.h" |
| #include "src/gpu/GrGpu.h" |
| #include "src/gpu/GrPathRendering.h" |
| #include "src/gpu/GrStencilSettings.h" |
| #include "src/gpu/glsl/GrGLSLUtil.h" |
| |
| class GrGLNameAllocator; |
| class GrGLGpu; |
| class GrStyle; |
| |
| /** |
| * This class wraps the NV_path_rendering extension and manages its various |
| * API versions. If a method is not present in the GrGLInterface of the GrGLGpu |
| * (because the driver version is old), it tries to provide a backup |
| * implementation. But if a backup implementation is not practical, it marks the |
| * method as not supported. |
| */ |
| class GrGLPathRendering : public GrPathRendering { |
| public: |
| /** |
| * Create a new GrGLPathRendering object from a given GrGLGpu. |
| */ |
| GrGLPathRendering(GrGLGpu* gpu); |
| ~GrGLPathRendering() override; |
| |
| // GrPathRendering implementations. |
| sk_sp<GrPath> createPath(const SkPath&, const GrStyle&) override; |
| |
| /* Called when the 3D context state is unknown. */ |
| void resetContext(); |
| |
| /** |
| * Called when the context either is about to be lost or is lost. DisconnectType indicates |
| * whether GPU resources should be cleaned up or abandoned when this is called. |
| */ |
| void disconnect(GrGpu::DisconnectType); |
| |
| bool shouldBindFragmentInputs() const { |
| return fCaps.bindFragmentInputSupport; |
| } |
| |
| // Functions for "separable shader" texturing support. |
| void setProgramPathFragmentInputTransform(GrGLuint program, GrGLint location, |
| GrGLenum genMode, GrGLint components, |
| const SkMatrix&); |
| |
| /* Sets the projection matrix for path rendering */ |
| void setProjectionMatrix(const SkMatrix& matrix, |
| const SkISize& renderTargetSize, |
| GrSurfaceOrigin renderTargetOrigin); |
| |
| GrGLuint genPaths(GrGLsizei range); |
| GrGLvoid deletePaths(GrGLuint path, GrGLsizei range); |
| |
| protected: |
| void onStencilPath(const StencilPathArgs&, const GrPath*) override; |
| void onDrawPath(GrRenderTarget*, const GrProgramInfo&, const GrStencilSettings&, |
| const GrPath*) override; |
| |
| private: |
| /** |
| * Mark certain functionality as not supported. |
| */ |
| struct Caps { |
| bool bindFragmentInputSupport : 1; |
| }; |
| |
| void flushPathStencilSettings(const GrStencilSettings&); |
| |
| struct MatrixState { |
| SkMatrix fViewMatrix; |
| SkISize fRenderTargetSize; |
| GrSurfaceOrigin fRenderTargetOrigin; |
| |
| MatrixState() { this->invalidate(); } |
| void invalidate() { |
| fViewMatrix = SkMatrix::InvalidMatrix(); |
| fRenderTargetSize.fWidth = -1; |
| fRenderTargetSize.fHeight = -1; |
| fRenderTargetOrigin = (GrSurfaceOrigin) -1; |
| } |
| |
| /** |
| * Gets a matrix that goes from local coordinates to GL normalized device coords. |
| */ |
| template<int Size> void getRTAdjustedGLMatrix(float* destMatrix) { |
| SkMatrix combined; |
| if (kBottomLeft_GrSurfaceOrigin == fRenderTargetOrigin) { |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
| 0, -SkIntToScalar(2) / fRenderTargetSize.fHeight, SK_Scalar1, |
| 0, 0, 1); |
| } else { |
| combined.setAll(SkIntToScalar(2) / fRenderTargetSize.fWidth, 0, -SK_Scalar1, |
| 0, SkIntToScalar(2) / fRenderTargetSize.fHeight, -SK_Scalar1, |
| 0, 0, 1); |
| } |
| combined.preConcat(fViewMatrix); |
| GrGLSLGetMatrix<Size>(destMatrix, combined); |
| } |
| }; |
| GrGLGpu* gpu(); |
| |
| GrGLuint fFirstPreallocatedPathID; |
| GrGLsizei fPreallocatedPathCount; |
| MatrixState fHWProjectionMatrixState; |
| GrStencilSettings fHWPathStencilSettings; |
| Caps fCaps; |
| }; |
| |
| #endif |