| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLUniformHandler_DEFINED |
| #define GrGLUniformHandler_DEFINED |
| |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| |
| #include "src/gpu/gl/GrGLProgramDataManager.h" |
| |
| class GrGLCaps; |
| |
| class GrGLUniformHandler : public GrGLSLUniformHandler { |
| public: |
| static const int kUniformsPerBlock = 8; |
| |
| const GrShaderVar& getUniformVariable(UniformHandle u) const override { |
| return fUniforms[u.toIndex()].fVariable; |
| } |
| |
| const char* getUniformCStr(UniformHandle u) const override { |
| return this->getUniformVariable(u).c_str(); |
| } |
| private: |
| explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) |
| : INHERITED(program) |
| , fUniforms(kUniformsPerBlock) |
| , fSamplers(kUniformsPerBlock) {} |
| |
| UniformHandle internalAddUniformArray(uint32_t visibility, |
| GrSLType type, |
| const char* name, |
| bool mangleName, |
| int arrayCount, |
| const char** outName) override; |
| |
| void updateUniformVisibility(UniformHandle u, uint32_t visibility) override { |
| fUniforms[u.toIndex()].fVisibility |= visibility; |
| } |
| |
| SamplerHandle addSampler(const GrTextureProxy*, const GrSamplerState&, const GrSwizzle&, |
| const char* name, const GrShaderCaps*) override; |
| |
| const char* samplerVariable(SamplerHandle handle) const override { |
| return fSamplers[handle.toIndex()].fVariable.c_str(); |
| } |
| |
| GrSwizzle samplerSwizzle(SamplerHandle handle) const override { |
| return fSamplerSwizzles[handle.toIndex()]; |
| } |
| |
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; |
| |
| // Manually set uniform locations for all our uniforms. |
| void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); |
| |
| // Updates the loction of the Uniforms if we cannot bind uniform locations manually |
| void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); |
| |
| const GrGLGpu* glGpu() const; |
| |
| typedef GrGLProgramDataManager::UniformInfo UniformInfo; |
| typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; |
| |
| UniformInfoArray fUniforms; |
| UniformInfoArray fSamplers; |
| SkTArray<GrSwizzle> fSamplerSwizzles; |
| |
| friend class GrGLProgramBuilder; |
| |
| typedef GrGLSLUniformHandler INHERITED; |
| }; |
| |
| #endif |