| /* |
| * Copyright 2011 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrGLSL_DEFINED |
| #define GrGLSL_DEFINED |
| |
| #include "include/private/GrTypesPriv.h" |
| |
| class GrShaderCaps; |
| |
| // Limited set of GLSL versions we build shaders for. Caller should round |
| // down the GLSL version to one of these enums. |
| enum GrGLSLGeneration { |
| /** |
| * Desktop GLSL 1.10 and ES2 shading language (based on desktop GLSL 1.20) |
| */ |
| k110_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 1.30 |
| */ |
| k130_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 1.40 |
| */ |
| k140_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 1.50 |
| */ |
| k150_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 3.30, and ES GLSL 3.00 |
| */ |
| k330_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 4.00 |
| */ |
| k400_GrGLSLGeneration, |
| /** |
| * Desktop GLSL 4.20 |
| */ |
| k420_GrGLSLGeneration, |
| /** |
| * ES GLSL 3.10 only TODO Make GLSLCap objects to make this more granular |
| */ |
| k310es_GrGLSLGeneration, |
| /** |
| * ES GLSL 3.20 |
| */ |
| k320es_GrGLSLGeneration, |
| }; |
| |
| const char* GrGLSLTypeString(GrSLType); |
| |
| #endif |