| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/glsl/GrGLSLShaderBuilder.h" |
| |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrShaderVar.h" |
| #include "src/gpu/GrSwizzle.h" |
| #include "src/gpu/glsl/GrGLSLColorSpaceXformHelper.h" |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" |
| |
| GrGLSLShaderBuilder::GrGLSLShaderBuilder(GrGLSLProgramBuilder* program) |
| : fProgramBuilder(program) |
| , fInputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fOutputs(GrGLSLProgramBuilder::kVarsPerBlock) |
| , fFeaturesAddedMask(0) |
| , fCodeIndex(kCode) |
| , fFinalized(false) { |
| // We push back some dummy pointers which will later become our header |
| for (int i = 0; i <= kCode; i++) { |
| fShaderStrings.push_back(); |
| } |
| |
| this->main() = "void main() {"; |
| } |
| |
| void GrGLSLShaderBuilder::declAppend(const GrShaderVar& var) { |
| SkString tempDecl; |
| var.appendDecl(fProgramBuilder->shaderCaps(), &tempDecl); |
| this->codeAppendf("%s;", tempDecl.c_str()); |
| } |
| |
| void GrGLSLShaderBuilder::declareGlobal(const GrShaderVar& v) { |
| v.appendDecl(this->getProgramBuilder()->shaderCaps(), &this->definitions()); |
| this->definitions().append(";"); |
| } |
| |
| void GrGLSLShaderBuilder::emitFunction(GrSLType returnType, |
| const char* name, |
| int argCnt, |
| const GrShaderVar* args, |
| const char* body, |
| SkString* outName) { |
| this->functions().append(GrGLSLTypeString(returnType)); |
| fProgramBuilder->nameVariable(outName, '\0', name); |
| this->functions().appendf(" %s", outName->c_str()); |
| this->functions().append("("); |
| for (int i = 0; i < argCnt; ++i) { |
| args[i].appendDecl(fProgramBuilder->shaderCaps(), &this->functions()); |
| if (i < argCnt - 1) { |
| this->functions().append(", "); |
| } |
| } |
| this->functions().append(") {\n"); |
| this->functions().append(body); |
| this->functions().append("}\n\n"); |
| } |
| |
| static inline void append_texture_swizzle(SkString* out, GrSwizzle swizzle) { |
| if (swizzle != GrSwizzle::RGBA()) { |
| out->appendf(".%s", swizzle.c_str()); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SkString* out, |
| SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType) const { |
| const char* sampler = fProgramBuilder->samplerVariable(samplerHandle); |
| out->appendf("sample(%s, %s)", sampler, coordName); |
| append_texture_swizzle(out, fProgramBuilder->samplerSwizzle(samplerHandle)); |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookup(SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| } |
| |
| void GrGLSLShaderBuilder::appendTextureLookupAndModulate( |
| const char* modulation, |
| SamplerHandle samplerHandle, |
| const char* coordName, |
| GrSLType varyingType, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString lookup; |
| this->appendTextureLookup(&lookup, samplerHandle, coordName, varyingType); |
| this->appendColorGamutXform(lookup.c_str(), colorXformHelper); |
| if (modulation) { |
| this->codeAppendf(" * %s", modulation); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(SkString* out, |
| const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| if (!colorXformHelper || colorXformHelper->isNoop()) { |
| *out = srcColor; |
| return; |
| } |
| |
| GrGLSLUniformHandler* uniformHandler = fProgramBuilder->uniformHandler(); |
| |
| // We define up to three helper functions, to keep things clearer. One for the source transfer |
| // function, one for the (inverse) destination transfer function, and one for the gamut xform. |
| // Any combination of these may be present, although some configurations are much more likely. |
| |
| auto emitTFFunc = [=](const char* name, GrGLSLProgramDataManager::UniformHandle uniform, |
| TFKind kind) { |
| const GrShaderVar gTFArgs[] = { GrShaderVar("x", kHalf_GrSLType) }; |
| const char* coeffs = uniformHandler->getUniformCStr(uniform); |
| SkString body; |
| // Temporaries to make evaluation line readable. We always use the sRGBish names, so the |
| // PQ and HLG math is confusing. |
| body.appendf("half G = %s[0];", coeffs); |
| body.appendf("half A = %s[1];", coeffs); |
| body.appendf("half B = %s[2];", coeffs); |
| body.appendf("half C = %s[3];", coeffs); |
| body.appendf("half D = %s[4];", coeffs); |
| body.appendf("half E = %s[5];", coeffs); |
| body.appendf("half F = %s[6];", coeffs); |
| body.append("half s = sign(x);"); |
| body.append("x = abs(x);"); |
| switch (kind) { |
| case TFKind::sRGBish_TF: |
| body.append("x = (x < D) ? (C * x) + F : pow(A * x + B, G) + E;"); |
| break; |
| case TFKind::PQish_TF: |
| body.append("x = pow(max(A + B * pow(x, C), 0) / (D + E * pow(x, C)), F);"); |
| break; |
| case TFKind::HLGish_TF: |
| body.append("x = (x*A <= 1) ? pow(x*A, B) : exp((x-E)*C) + D;"); |
| break; |
| case TFKind::HLGinvish_TF: |
| body.append("x = (x <= 1) ? A * pow(x, B) : C * log(x - D) + E;"); |
| break; |
| default: |
| SkASSERT(false); |
| break; |
| } |
| body.append("return s * x;"); |
| SkString funcName; |
| this->emitFunction(kHalf_GrSLType, name, SK_ARRAY_COUNT(gTFArgs), gTFArgs, body.c_str(), |
| &funcName); |
| return funcName; |
| }; |
| |
| SkString srcTFFuncName; |
| if (colorXformHelper->applySrcTF()) { |
| srcTFFuncName = emitTFFunc("src_tf", colorXformHelper->srcTFUniform(), |
| colorXformHelper->srcTFKind()); |
| } |
| |
| SkString dstTFFuncName; |
| if (colorXformHelper->applyDstTF()) { |
| dstTFFuncName = emitTFFunc("dst_tf", colorXformHelper->dstTFUniform(), |
| colorXformHelper->dstTFKind()); |
| } |
| |
| SkString gamutXformFuncName; |
| if (colorXformHelper->applyGamutXform()) { |
| const GrShaderVar gGamutXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; |
| const char* xform = uniformHandler->getUniformCStr(colorXformHelper->gamutXformUniform()); |
| SkString body; |
| body.appendf("color.rgb = (%s * color.rgb);", xform); |
| body.append("return color;"); |
| this->emitFunction(kHalf4_GrSLType, "gamut_xform", SK_ARRAY_COUNT(gGamutXformArgs), |
| gGamutXformArgs, body.c_str(), &gamutXformFuncName); |
| } |
| |
| // Now define a wrapper function that applies all the intermediate steps |
| { |
| const GrShaderVar gColorXformArgs[] = { GrShaderVar("color", kHalf4_GrSLType) }; |
| SkString body; |
| if (colorXformHelper->applyUnpremul()) { |
| body.append("half nonZeroAlpha = max(color.a, 0.0001);"); |
| body.append("color = half4(color.rgb / nonZeroAlpha, nonZeroAlpha);"); |
| } |
| if (colorXformHelper->applySrcTF()) { |
| body.appendf("color.r = %s(color.r);", srcTFFuncName.c_str()); |
| body.appendf("color.g = %s(color.g);", srcTFFuncName.c_str()); |
| body.appendf("color.b = %s(color.b);", srcTFFuncName.c_str()); |
| } |
| if (colorXformHelper->applyGamutXform()) { |
| body.appendf("color = %s(color);", gamutXformFuncName.c_str()); |
| } |
| if (colorXformHelper->applyDstTF()) { |
| body.appendf("color.r = %s(color.r);", dstTFFuncName.c_str()); |
| body.appendf("color.g = %s(color.g);", dstTFFuncName.c_str()); |
| body.appendf("color.b = %s(color.b);", dstTFFuncName.c_str()); |
| } |
| if (colorXformHelper->applyPremul()) { |
| body.append("color.rgb *= color.a;"); |
| } |
| body.append("return color;"); |
| SkString colorXformFuncName; |
| this->emitFunction(kHalf4_GrSLType, "color_xform", SK_ARRAY_COUNT(gColorXformArgs), |
| gColorXformArgs, body.c_str(), &colorXformFuncName); |
| out->appendf("%s(%s)", colorXformFuncName.c_str(), srcColor); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::appendColorGamutXform(const char* srcColor, |
| GrGLSLColorSpaceXformHelper* colorXformHelper) { |
| SkString xform; |
| this->appendColorGamutXform(&xform, srcColor, colorXformHelper); |
| this->codeAppend(xform.c_str()); |
| } |
| |
| bool GrGLSLShaderBuilder::addFeature(uint32_t featureBit, const char* extensionName) { |
| if (featureBit & fFeaturesAddedMask) { |
| return false; |
| } |
| this->extensions().appendf("#extension %s: require\n", extensionName); |
| fFeaturesAddedMask |= featureBit; |
| return true; |
| } |
| |
| void GrGLSLShaderBuilder::appendDecls(const VarArray& vars, SkString* out) const { |
| for (int i = 0; i < vars.count(); ++i) { |
| vars[i].appendDecl(fProgramBuilder->shaderCaps(), out); |
| out->append(";\n"); |
| } |
| } |
| |
| void GrGLSLShaderBuilder::addLayoutQualifier(const char* param, InterfaceQualifier interface) { |
| SkASSERT(fProgramBuilder->shaderCaps()->generation() >= k330_GrGLSLGeneration || |
| fProgramBuilder->shaderCaps()->mustEnableAdvBlendEqs()); |
| fLayoutParams[interface].push_back() = param; |
| } |
| |
| void GrGLSLShaderBuilder::compileAndAppendLayoutQualifiers() { |
| static const char* interfaceQualifierNames[] = { |
| "in", |
| "out" |
| }; |
| |
| for (int interface = 0; interface <= kLastInterfaceQualifier; ++interface) { |
| const SkTArray<SkString>& params = fLayoutParams[interface]; |
| if (params.empty()) { |
| continue; |
| } |
| this->layoutQualifiers().appendf("layout(%s", params[0].c_str()); |
| for (int i = 1; i < params.count(); ++i) { |
| this->layoutQualifiers().appendf(", %s", params[i].c_str()); |
| } |
| this->layoutQualifiers().appendf(") %s;\n", interfaceQualifierNames[interface]); |
| } |
| |
| GR_STATIC_ASSERT(0 == GrGLSLShaderBuilder::kIn_InterfaceQualifier); |
| GR_STATIC_ASSERT(1 == GrGLSLShaderBuilder::kOut_InterfaceQualifier); |
| GR_STATIC_ASSERT(SK_ARRAY_COUNT(interfaceQualifierNames) == kLastInterfaceQualifier + 1); |
| } |
| |
| void GrGLSLShaderBuilder::finalize(uint32_t visibility) { |
| SkASSERT(!fFinalized); |
| this->compileAndAppendLayoutQualifiers(); |
| SkASSERT(visibility); |
| fProgramBuilder->appendUniformDecls((GrShaderFlags) visibility, &this->uniforms()); |
| this->appendDecls(fInputs, &this->inputs()); |
| this->appendDecls(fOutputs, &this->outputs()); |
| this->onFinalize(); |
| // append the 'footer' to code |
| this->code().append("}"); |
| |
| for (int i = 0; i <= fCodeIndex; i++) { |
| fCompilerString.append(fShaderStrings[i].c_str(), fShaderStrings[i].size()); |
| } |
| |
| fFinalized = true; |
| } |