| /* |
| * Copyright 2014 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| |
| #include "include/gpu/GrTexture.h" |
| #include "src/gpu/GrShaderCaps.h" |
| #include "src/gpu/GrXferProcessor.h" |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" |
| #include "src/gpu/glsl/GrGLSLProgramDataManager.h" |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" |
| |
| // This is only called for cases where we are doing LCD coverage and not using in shader blending. |
| // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha |
| // coverage since src alpha will always be greater than or equal to dst alpha. |
| static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder, |
| const char* srcCoverage, |
| const GrXferProcessor& proc) { |
| if (srcCoverage && proc.isLCD()) { |
| fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);", |
| srcCoverage, srcCoverage, srcCoverage, srcCoverage); |
| } |
| } |
| |
| |
| void GrGLSLXferProcessor::emitCode(const EmitArgs& args) { |
| if (!args.fXP.willReadDstColor()) { |
| adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP); |
| this->emitOutputsForBlendState(args); |
| } else { |
| GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder; |
| GrGLSLUniformHandler* uniformHandler = args.fUniformHandler; |
| const char* dstColor = fragBuilder->dstColor(); |
| |
| bool needsLocalOutColor = false; |
| |
| if (args.fDstTextureSamplerHandle.isValid()) { |
| bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin; |
| |
| if (args.fInputCoverage) { |
| // We don't think any shaders actually output negative coverage, but just as a |
| // safety check for floating point precision errors we compare with <= here. We just |
| // check the rgb values of the coverage since the alpha may not have been set when |
| // using lcd. If we are using single channel coverage alpha will equal to rgb |
| // anyways. |
| // |
| // The discard here also helps for batching text draws together which need to read |
| // from a dst copy for blends. Though this only helps the case where the outer |
| // bounding boxes of each letter overlap and not two actually parts of the text. |
| fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {" |
| " discard;" |
| "}", args.fInputCoverage); |
| } |
| |
| const char* dstTopLeftName; |
| const char* dstCoordScaleName; |
| |
| fDstTopLeftUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kHalf2_GrSLType, |
| "DstTextureUpperLeft", |
| &dstTopLeftName); |
| fDstScaleUni = uniformHandler->addUniform(kFragment_GrShaderFlag, |
| kHalf2_GrSLType, |
| "DstTextureCoordScale", |
| &dstCoordScaleName); |
| |
| fragBuilder->codeAppend("// Read color from copy of the destination.\n"); |
| fragBuilder->codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;", |
| dstTopLeftName, dstCoordScaleName); |
| |
| if (flipY) { |
| fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;"); |
| } |
| |
| fragBuilder->codeAppendf("half4 %s = ", dstColor); |
| fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord", |
| kHalf2_GrSLType); |
| fragBuilder->codeAppend(";"); |
| } else { |
| needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch(); |
| } |
| |
| const char* outColor = "_localColorOut"; |
| if (!needsLocalOutColor) { |
| outColor = args.fOutputPrimary; |
| } else { |
| fragBuilder->codeAppendf("half4 %s;", outColor); |
| } |
| |
| this->emitBlendCodeForDstRead(fragBuilder, |
| uniformHandler, |
| args.fInputColor, |
| args.fInputCoverage, |
| dstColor, |
| outColor, |
| args.fOutputSecondary, |
| args.fXP); |
| if (needsLocalOutColor) { |
| fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor); |
| } |
| } |
| |
| // Swizzle the fragment shader outputs if necessary. |
| this->emitOutputSwizzle( |
| args.fXPFragBuilder, args.fOutputSwizzle, args.fOutputPrimary, args.fOutputSecondary); |
| } |
| |
| void GrGLSLXferProcessor::emitOutputSwizzle( |
| GrGLSLXPFragmentBuilder* x, const GrSwizzle& swizzle, const char* outColor, |
| const char* outColorSecondary) const { |
| if (GrSwizzle::RGBA() != swizzle) { |
| x->codeAppendf("%s = %s.%s;", outColor, outColor, swizzle.c_str()); |
| if (outColorSecondary) { |
| x->codeAppendf("%s = %s.%s;", outColorSecondary, outColorSecondary, swizzle.c_str()); |
| } |
| } |
| } |
| |
| void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp, |
| const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) { |
| if (dstTexture) { |
| if (fDstTopLeftUni.isValid()) { |
| pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX), |
| static_cast<float>(dstTextureOffset.fY)); |
| pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height()); |
| } else { |
| SkASSERT(!fDstScaleUni.isValid()); |
| } |
| } else { |
| SkASSERT(!fDstTopLeftUni.isValid()); |
| SkASSERT(!fDstScaleUni.isValid()); |
| } |
| this->onSetData(pdm, xp); |
| } |
| |
| void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder, |
| const char* srcCoverage, |
| const char* dstColor, |
| const char* outColor, |
| const char* outColorSecondary, |
| const GrXferProcessor& proc) { |
| if (proc.dstReadUsesMixedSamples()) { |
| if (srcCoverage) { |
| // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even |
| // create a mixed sample with lcd so we can uncomment the below assert. In practice |
| // today this never happens except for GLPrograms test which can make one. skia:6661 |
| // SkASSERT(!proc.isLCD()); |
| fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage); |
| fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage); |
| } else { |
| fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary); |
| } |
| } else if (srcCoverage) { |
| if (proc.isLCD()) { |
| fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);", |
| dstColor, outColor, srcCoverage); |
| fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);", |
| dstColor, outColor, srcCoverage); |
| fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);", |
| dstColor, outColor, srcCoverage); |
| } |
| fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;", |
| outColor, srcCoverage, outColor, srcCoverage, dstColor); |
| if (proc.isLCD()) { |
| fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor); |
| } |
| } |
| } |
| |