| /* |
| * Copyright 2015 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef GrMeshDrawOp_DEFINED |
| #define GrMeshDrawOp_DEFINED |
| |
| #include "src/gpu/GrAppliedClip.h" |
| #include "src/gpu/GrGeometryProcessor.h" |
| #include "src/gpu/GrMesh.h" |
| #include "src/gpu/ops/GrDrawOp.h" |
| #include <type_traits> |
| |
| class GrAtlasManager; |
| class GrCaps; |
| class GrStrikeCache; |
| class GrOpFlushState; |
| |
| /** |
| * Base class for mesh-drawing GrDrawOps. |
| */ |
| class GrMeshDrawOp : public GrDrawOp { |
| public: |
| /** Abstract interface that represents a destination for a GrMeshDrawOp. */ |
| class Target; |
| |
| protected: |
| GrMeshDrawOp(uint32_t classID); |
| |
| /** Helper for rendering repeating meshes using a patterned index buffer. This class creates the |
| space for the vertices and flushes the draws to the GrMeshDrawOp::Target. */ |
| class PatternHelper { |
| public: |
| PatternHelper(Target*, GrPrimitiveType, size_t vertexStride, |
| sk_sp<const GrBuffer> indexBuffer, int verticesPerRepetition, |
| int indicesPerRepetition, int repeatCount); |
| |
| /** Called to issue draws to the GrMeshDrawOp::Target.*/ |
| void recordDraw(Target*, sk_sp<const GrGeometryProcessor>) const; |
| void recordDraw(Target*, sk_sp<const GrGeometryProcessor>, |
| const GrPipeline::FixedDynamicState*) const; |
| |
| void* vertices() const { return fVertices; } |
| |
| protected: |
| PatternHelper() = default; |
| void init(Target*, GrPrimitiveType, size_t vertexStride, sk_sp<const GrBuffer> indexBuffer, |
| int verticesPerRepetition, int indicesPerRepetition, int repeatCount); |
| |
| private: |
| void* fVertices = nullptr; |
| GrMesh* fMesh = nullptr; |
| }; |
| |
| static const int kVerticesPerQuad = 4; |
| static const int kIndicesPerQuad = 6; |
| |
| /** A specialization of InstanceHelper for quad rendering. */ |
| class QuadHelper : private PatternHelper { |
| public: |
| QuadHelper() = delete; |
| QuadHelper(Target* target, size_t vertexStride, int quadsToDraw); |
| |
| using PatternHelper::recordDraw; |
| using PatternHelper::vertices; |
| |
| private: |
| typedef PatternHelper INHERITED; |
| }; |
| |
| private: |
| void onPrePrepare(GrRecordingContext* context) final { this->onPrePrepareDraws(context); } |
| void onPrepare(GrOpFlushState* state) final; |
| |
| // Only the GrTextureOp currently overrides this virtual |
| virtual void onPrePrepareDraws(GrRecordingContext*) {} |
| |
| virtual void onPrepareDraws(Target*) = 0; |
| typedef GrDrawOp INHERITED; |
| }; |
| |
| class GrMeshDrawOp::Target { |
| public: |
| virtual ~Target() {} |
| |
| /** Adds a draw of a mesh. */ |
| virtual void recordDraw( |
| sk_sp<const GrGeometryProcessor>, const GrMesh[], int meshCnt, |
| const GrPipeline::FixedDynamicState*, const GrPipeline::DynamicStateArrays*) = 0; |
| |
| /** |
| * Helper for drawing GrMesh(es) with zero primProc textures and no dynamic state besides the |
| * scissor clip. |
| */ |
| void recordDraw(sk_sp<const GrGeometryProcessor> gp, const GrMesh meshes[], int meshCnt = 1) { |
| static constexpr int kZeroPrimProcTextures = 0; |
| auto fixedDynamicState = this->makeFixedDynamicState(kZeroPrimProcTextures); |
| this->recordDraw(std::move(gp), meshes, meshCnt, fixedDynamicState, nullptr); |
| } |
| |
| /** |
| * Makes space for vertex data. The returned pointer is the location where vertex data |
| * should be written. On return the buffer that will hold the data as well as an offset into |
| * the buffer (in 'vertexSize' units) where the data will be placed. |
| */ |
| virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp<const GrBuffer>*, |
| int* startVertex) = 0; |
| |
| /** |
| * Makes space for index data. The returned pointer is the location where index data |
| * should be written. On return the buffer that will hold the data as well as an offset into |
| * the buffer (in uint16_t units) where the data will be placed. |
| */ |
| virtual uint16_t* makeIndexSpace(int indexCount, sk_sp<const GrBuffer>*, int* startIndex) = 0; |
| |
| /** |
| * This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount' |
| * vertices in the returned pointer, which may exceed 'minVertexCount'. |
| * 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new |
| * buffer is allocated on behalf of this request. |
| */ |
| virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, |
| int fallbackVertexCount, sk_sp<const GrBuffer>*, |
| int* startVertex, int* actualVertexCount) = 0; |
| |
| /** |
| * This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount' |
| * indices in the returned pointer, which may exceed 'minIndexCount'. |
| * 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new |
| * buffer is allocated on behalf of this request. |
| */ |
| virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, |
| sk_sp<const GrBuffer>*, int* startIndex, |
| int* actualIndexCount) = 0; |
| |
| /** Helpers for ops which over-allocate and then return excess data to the pool. */ |
| virtual void putBackIndices(int indices) = 0; |
| virtual void putBackVertices(int vertices, size_t vertexStride) = 0; |
| |
| GrMesh* allocMesh(GrPrimitiveType primitiveType) { |
| return this->allocator()->make<GrMesh>(primitiveType); |
| } |
| |
| GrMesh* allocMeshes(int n) { return this->allocator()->makeArray<GrMesh>(n); } |
| |
| GrPipeline::DynamicStateArrays* allocDynamicStateArrays(int numMeshes, |
| int numPrimitiveProcessorTextures, |
| bool allocScissors); |
| |
| GrPipeline::FixedDynamicState* makeFixedDynamicState(int numPrimitiveProcessorTextures); |
| |
| virtual GrRenderTargetProxy* proxy() const = 0; |
| |
| virtual const GrAppliedClip* appliedClip() = 0; |
| virtual GrAppliedClip detachAppliedClip() = 0; |
| |
| virtual const GrXferProcessor::DstProxy& dstProxy() const = 0; |
| |
| virtual GrResourceProvider* resourceProvider() const = 0; |
| uint32_t contextUniqueID() const { return this->resourceProvider()->contextUniqueID(); } |
| |
| virtual GrStrikeCache* glyphCache() const = 0; |
| virtual GrAtlasManager* atlasManager() const = 0; |
| |
| // This should be called during onPrepare of a GrOp. The caller should add any proxies to the |
| // array it will use that it did not access during a call to visitProxies. This is usually the |
| // case for atlases. |
| virtual SkTArray<GrTextureProxy*, true>* sampledProxyArray() = 0; |
| |
| virtual const GrCaps& caps() const = 0; |
| |
| virtual GrDeferredUploadTarget* deferredUploadTarget() = 0; |
| |
| private: |
| virtual SkArenaAlloc* allocator() = 0; |
| }; |
| |
| #endif |