| // Copyright 2012 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "src/base/once.h" |
| |
| #ifdef _WIN32 |
| #include <windows.h> |
| #elif defined(V8_OS_STARBOARD) |
| #include "starboard/thread.h" |
| #else |
| #include <sched.h> |
| #endif |
| |
| #if defined(STARBOARD) |
| #include "starboard/thread.h" |
| #define sched_yield SbThreadYield |
| #endif |
| |
| namespace v8 { |
| namespace base { |
| |
| void CallOnceImpl(OnceType* once, std::function<void()> init_func) { |
| // Fast path. The provided function was already executed. |
| if (once->load(std::memory_order_acquire) == ONCE_STATE_DONE) { |
| return; |
| } |
| |
| // The function execution did not complete yet. The once object can be in one |
| // of the two following states: |
| // - UNINITIALIZED: We are the first thread calling this function. |
| // - EXECUTING_FUNCTION: Another thread is already executing the function. |
| // |
| // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION |
| // atomically. |
| uint8_t expected = ONCE_STATE_UNINITIALIZED; |
| if (once->compare_exchange_strong(expected, ONCE_STATE_EXECUTING_FUNCTION, |
| #if !defined(DISABLE_WASM_COMPILER_ISSUE_STARBOARD) |
| std::memory_order_acq_rel)) { |
| #else |
| std::memory_order_seq_cst)) { |
| #endif |
| // We are the first thread to call this function, so we have to call the |
| // function. |
| init_func(); |
| once->store(ONCE_STATE_DONE, std::memory_order_release); |
| } else { |
| // Another thread has already started executing the function. We need to |
| // wait until it completes the initialization. |
| while (once->load(std::memory_order_acquire) == |
| ONCE_STATE_EXECUTING_FUNCTION) { |
| #ifdef _WIN32 |
| ::Sleep(0); |
| #elif defined(V8_OS_STARBOARD) |
| SbThreadYield(); |
| #else |
| sched_yield(); |
| #endif |
| } |
| } |
| } |
| |
| } // namespace base |
| } // namespace v8 |