| |
| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #ifndef TestContext_DEFINED |
| #define TestContext_DEFINED |
| |
| #include "FenceSync.h" |
| #include "GrTypes.h" |
| #include "SkRefCnt.h" |
| #include "../private/SkTemplates.h" |
| |
| class GrContext; |
| struct GrContextOptions; |
| |
| namespace sk_gpu_test { |
| |
| class GpuTimer; |
| |
| /** |
| * An offscreen 3D context. This class is intended for Skia's internal testing needs and not |
| * for general use. |
| */ |
| class TestContext : public SkNoncopyable { |
| public: |
| virtual ~TestContext(); |
| |
| bool fenceSyncSupport() const { return fFenceSync != nullptr; } |
| FenceSync* fenceSync() { SkASSERT(fFenceSync); return fFenceSync.get(); } |
| |
| bool gpuTimingSupport() const { return fGpuTimer != nullptr; } |
| GpuTimer* gpuTimer() const { SkASSERT(fGpuTimer); return fGpuTimer.get(); } |
| |
| bool getMaxGpuFrameLag(int *maxFrameLag) const { |
| if (!fFenceSync) { |
| return false; |
| } |
| *maxFrameLag = kMaxFrameLag; |
| return true; |
| } |
| |
| void makeCurrent() const; |
| |
| virtual GrBackend backend() = 0; |
| virtual GrBackendContext backendContext() = 0; |
| |
| virtual sk_sp<GrContext> makeGrContext(const GrContextOptions&); |
| |
| /** Swaps front and back buffer (if the context has such buffers) */ |
| void swapBuffers(); |
| |
| /** |
| * The only purpose of this function it to provide a means of scheduling |
| * work on the GPU (since all of the subclasses create primary buffers for |
| * testing that are small and not meant to be rendered to the screen). |
| * |
| * If the platform supports fence syncs (OpenGL 3.2+ or EGL_KHR_fence_sync), |
| * this will not swap any buffers, but rather emulate triple buffer synchronization |
| * using fences. |
| * |
| * Otherwise it will call the platform SwapBuffers method. This may or may |
| * not perform some sort of synchronization, depending on whether the |
| * drawing surface provided by the platform is double buffered. |
| * |
| * Implicitly performs a submit(). |
| */ |
| void waitOnSyncOrSwap(); |
| |
| /** |
| * This notifies the context that we are deliberately testing abandoning |
| * the context. It is useful for debugging contexts that would otherwise |
| * test that GPU resources are properly deleted. It also allows a debugging |
| * context to test that further API calls are not made by Skia GPU code. |
| */ |
| virtual void testAbandon(); |
| |
| /** Ensures all work is submitted to the GPU for execution. */ |
| virtual void submit() = 0; |
| |
| /** Wait until all GPU work is finished. */ |
| virtual void finish() = 0; |
| |
| protected: |
| std::unique_ptr<FenceSync> fFenceSync; |
| std::unique_ptr<GpuTimer> fGpuTimer; |
| |
| TestContext(); |
| |
| /** This should destroy the 3D context. */ |
| virtual void teardown(); |
| |
| virtual void onPlatformMakeCurrent() const = 0; |
| virtual void onPlatformSwapBuffers() const = 0; |
| |
| private: |
| enum { |
| kMaxFrameLag = 3 |
| }; |
| |
| PlatformFence fFrameFences[kMaxFrameLag - 1]; |
| int fCurrentFenceIdx; |
| |
| typedef SkNoncopyable INHERITED; |
| }; |
| } // namespace sk_gpu_test |
| #endif |