| // Copyright 2017 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Flags: --allow-natives-syntax |
| |
| var m = new Map(); |
| |
| function C() { } |
| |
| // Make sure slack tracking kicks in and shrinks the default size to prevent |
| // any further in-object properties. |
| %CompleteInobjectSlackTracking(new C()); |
| |
| function f(o) { |
| o.x = true; |
| } |
| |
| // Warm up {f}. |
| f(new C()); |
| f(new C()); |
| |
| |
| var o = new C(); |
| %HeapObjectVerify(o); |
| |
| // We need at least 2 elements in the Map. |
| m.set({}, 3); |
| // This creates hash code on o. |
| m.set(o, 1); |
| |
| // Add an out-of-object property. |
| o.x = true; |
| %HeapObjectVerify(o); |
| // Delete the property (so we have no out-of-object properties). |
| delete o.x; |
| %HeapObjectVerify(o); |
| |
| |
| // Ensure that growing the properties backing store in optimized code preserves |
| // the hash. |
| %OptimizeFunctionOnNextCall(f); |
| f(o); |
| |
| %HeapObjectVerify(o); |
| assertEquals(1, m.get(o)); |
| |
| // Grow the Map and ensure the object is still found. |
| for (let i = 0; i < 1000; i++) { |
| let object = {}; |
| m.set(object, object); |
| assertEquals(1, m.get(o)); |
| } |