| // Copyright 2015 the V8 project authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // Flags: --allow-natives-syntax |
| |
| var ab = new ArrayBuffer(8); |
| var i_view = new Int32Array(ab); |
| i_view[0] = %GetHoleNaNUpper() |
| i_view[1] = %GetHoleNaNLower(); |
| var f_view = new Float64Array(ab); |
| |
| var fixed_double_elements = new Float64Array(1); |
| fixed_double_elements[0] = f_view[0]; |
| |
| function A(src) { this.x = src[0]; } |
| |
| new A(fixed_double_elements); |
| new A(fixed_double_elements); |
| |
| %OptimizeFunctionOnNextCall(A); |
| |
| var obj = new A(fixed_double_elements); |
| |
| function move_x(dst, obj) { dst[0] = obj.x; } |
| |
| var doubles = [0.5]; |
| move_x(doubles, obj); |
| move_x(doubles, obj); |
| %OptimizeFunctionOnNextCall(move_x); |
| move_x(doubles, obj); |
| assertTrue(doubles[0] !== undefined); |