blob: 935c0fc30b0f95dfcf053f0596bf9d4eb16d79f0 [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions
// are met:
// 1. Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright
// notice, this list of conditions and the following disclaimer in the
// documentation and/or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
// EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
// DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
description(
"Tests loop codegen when the condition is a logical node."
);
function while_or_eq()
{
var a = 0;
while (a == 0 || a == 0)
return true;
return false;
}
shouldBeTrue("while_or_eq()");
function while_or_neq()
{
var a = 0;
while (a != 1 || a != 1)
return true;
return false;
}
shouldBeTrue("while_or_neq()");
function while_or_less()
{
var a = 0;
while (a < 1 || a < 1)
return true;
return false;
}
shouldBeTrue("while_or_less()");
function while_or_lesseq()
{
var a = 0;
while (a <= 1 || a <= 1)
return true;
return false;
}
shouldBeTrue("while_or_lesseq()");
function while_and_eq()
{
var a = 0;
while (a == 0 && a == 0)
return true;
return false;
}
shouldBeTrue("while_and_eq()");
function while_and_neq()
{
var a = 0;
while (a != 1 && a != 1)
return true;
return false;
}
shouldBeTrue("while_and_neq()");
function while_and_less()
{
var a = 0;
while (a < 1 && a < 1)
return true;
return false;
}
shouldBeTrue("while_and_less()");
function while_and_lesseq()
{
var a = 0;
while (a <= 1 && a <= 1)
return true;
return false;
}
shouldBeTrue("while_and_lesseq()");
function for_or_eq()
{
for (var a = 0; a == 0 || a == 0; )
return true;
return false;
}
shouldBeTrue("for_or_eq()");
function for_or_neq()
{
for (var a = 0; a != 1 || a != 1; )
return true;
return false;
}
shouldBeTrue("for_or_neq()");
function for_or_less()
{
for (var a = 0; a < 1 || a < 1; )
return true;
return false;
}
shouldBeTrue("for_or_less()");
function for_or_lesseq()
{
for (var a = 0; a <= 1 || a <= 1; )
return true;
return false;
}
shouldBeTrue("for_or_lesseq()");
function for_and_eq()
{
for (var a = 0; a == 0 && a == 0; )
return true;
return false;
}
shouldBeTrue("for_and_eq()");
function for_and_neq()
{
for (var a = 0; a != 1 && a != 1; )
return true;
return false;
}
shouldBeTrue("for_and_neq()");
function for_and_less()
{
for (var a = 0; a < 1 && a < 1; )
return true;
return false;
}
shouldBeTrue("for_and_less()");
function for_and_lesseq()
{
for (var a = 0; a <= 1 && a <= 1; )
return true;
return false;
}
shouldBeTrue("for_and_lesseq()");
function dowhile_or_eq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a == 0 || a == 0)
return false;
}
shouldBeTrue("dowhile_or_eq()");
function dowhile_or_neq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a != 1 || a != 1)
return false;
}
shouldBeTrue("dowhile_or_neq()");
function dowhile_or_less()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a < 1 || a < 1)
return false;
}
shouldBeTrue("dowhile_or_less()");
function dowhile_or_lesseq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a <= 1 || a <= 1)
return false;
}
shouldBeTrue("dowhile_or_lesseq()");
function dowhile_and_eq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a == 0 && a == 0)
return false;
}
shouldBeTrue("dowhile_and_eq()");
function dowhile_and_neq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a != 1 && a != 1)
return false;
}
shouldBeTrue("dowhile_and_neq()");
function dowhile_and_less()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a < 1 && a < 1)
return false;
}
shouldBeTrue("dowhile_and_less()");
function dowhile_and_lesseq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (a <= 1 && a <= 1)
return false;
}
shouldBeTrue("dowhile_and_lesseq()");
function while_not_or_eq()
{
var a = 0;
while (!(a == 0 || a == 0))
return true;
return false;
}
shouldBeFalse("while_not_or_eq()");
function while_not_or_neq()
{
var a = 0;
while (!(a != 1 || a != 1))
return true;
return false;
}
shouldBeFalse("while_not_or_neq()");
function while_not_or_less()
{
var a = 0;
while (!(a < 1 || a < 1))
return true;
return false;
}
shouldBeFalse("while_not_or_less()");
function while_not_or_lesseq()
{
var a = 0;
while (!(a <= 1 || a <= 1))
return true;
return false;
}
shouldBeFalse("while_not_or_lesseq()");
function while_not_and_eq()
{
var a = 0;
while (!(a == 0 && a == 0))
return true;
return false;
}
shouldBeFalse("while_not_and_eq()");
function while_not_and_neq()
{
var a = 0;
while (!(a != 1 && a != 1))
return true;
return false;
}
shouldBeFalse("while_not_and_neq()");
function while_not_and_less()
{
var a = 0;
while (!(a < 1 && a < 1))
return true;
return false;
}
shouldBeFalse("while_not_and_less()");
function while_not_and_lesseq()
{
var a = 0;
while (!(a <= 1 && a <= 1))
return true;
return false;
}
shouldBeFalse("while_not_and_lesseq()");
function for_not_or_eq()
{
for (var a = 0; !(a == 0 || a == 0); )
return true;
return false;
}
shouldBeFalse("for_not_or_eq()");
function for_not_or_neq()
{
for (var a = 0; !(a != 1 || a != 1); )
return true;
return false;
}
shouldBeFalse("for_not_or_neq()");
function for_not_or_less()
{
for (var a = 0; !(a < 1 || a < 1); )
return true;
return false;
}
shouldBeFalse("for_not_or_less()");
function for_not_or_lesseq()
{
for (var a = 0; !(a <= 1 || a <= 1); )
return true;
return false;
}
shouldBeFalse("for_not_or_lesseq()");
function for_not_and_eq()
{
for (var a = 0; !(a == 0 && a == 0); )
return true;
return false;
}
shouldBeFalse("for_not_and_eq()");
function for_not_and_neq()
{
for (var a = 0; !(a != 1 && a != 1); )
return true;
return false;
}
shouldBeFalse("for_not_and_neq()");
function for_not_and_less()
{
for (var a = 0; !(a < 1 && a < 1); )
return true;
return false;
}
shouldBeFalse("for_not_and_less()");
function for_not_and_lesseq()
{
for (var a = 0; !(a <= 1 && a <= 1); )
return true;
return false;
}
shouldBeFalse("for_not_and_lesseq()");
function dowhile_not_or_eq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a == 0 || a == 0))
return false;
}
shouldBeFalse("dowhile_not_or_eq()");
function dowhile_not_or_neq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a != 1 || a != 1))
return false;
}
shouldBeFalse("dowhile_not_or_neq()");
function dowhile_not_or_less()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a < 1 || a < 1))
return false;
}
shouldBeFalse("dowhile_not_or_less()");
function dowhile_not_or_lesseq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a <= 1 || a <= 1))
return false;
}
shouldBeFalse("dowhile_not_or_lesseq()");
function dowhile_not_and_eq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a == 0 && a == 0))
return false;
}
shouldBeFalse("dowhile_not_and_eq()");
function dowhile_not_and_neq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a != 1 && a != 1))
return false;
}
shouldBeFalse("dowhile_not_and_neq()");
function dowhile_not_and_less()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a < 1 && a < 1))
return false;
}
shouldBeFalse("dowhile_not_and_less()");
function dowhile_not_and_lesseq()
{
var a = 0;
var i = 0;
do {
if (i > 0)
return true;
i++;
} while (!(a <= 1 && a <= 1))
return false;
}
shouldBeFalse("dowhile_not_and_lesseq()");
function float_while_or_eq()
{
var a = 0.1;
while (a == 0.1 || a == 0.1)
return true;
return false;
}
shouldBeTrue("float_while_or_eq()");
function float_while_or_neq()
{
var a = 0.1;
while (a != 1.1 || a != 1.1)
return true;
return false;
}
shouldBeTrue("float_while_or_neq()");
function float_while_or_less()
{
var a = 0.1;
while (a < 1.1 || a < 1.1)
return true;
return false;
}
shouldBeTrue("float_while_or_less()");
function float_while_or_lesseq()
{
var a = 0.1;
while (a <= 1.1 || a <= 1.1)
return true;
return false;
}
shouldBeTrue("float_while_or_lesseq()");
function float_while_and_eq()
{
var a = 0.1;
while (a == 0.1 && a == 0.1)
return true;
return false;
}
shouldBeTrue("float_while_and_eq()");
function float_while_and_neq()
{
var a = 0.1;
while (a != 1.1 && a != 1.1)
return true;
return false;
}
shouldBeTrue("float_while_and_neq()");
function float_while_and_less()
{
var a = 0.1;
while (a < 1.1 && a < 1.1)
return true;
return false;
}
shouldBeTrue("float_while_and_less()");
function float_while_and_lesseq()
{
var a = 0.1;
while (a <= 1.1 && a <= 1.1)
return true;
return false;
}
shouldBeTrue("float_while_and_lesseq()");
function float_for_or_eq()
{
for (var a = 0.1; a == 0.1 || a == 0.1; )
return true;
return false;
}
shouldBeTrue("float_for_or_eq()");
function float_for_or_neq()
{
for (var a = 0.1; a != 1.1 || a != 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_or_neq()");
function float_for_or_less()
{
for (var a = 0.1; a < 1.1 || a < 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_or_less()");
function float_for_or_lesseq()
{
for (var a = 0.1; a <= 1.1 || a <= 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_or_lesseq()");
function float_for_and_eq()
{
for (var a = 0.1; a == 0.1 && a == 0.1; )
return true;
return false;
}
shouldBeTrue("float_for_and_eq()");
function float_for_and_neq()
{
for (var a = 0.1; a != 1.1 && a != 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_and_neq()");
function float_for_and_less()
{
for (var a = 0.1; a < 1.1 && a < 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_and_less()");
function float_for_and_lesseq()
{
for (var a = 0.1; a <= 1.1 && a <= 1.1; )
return true;
return false;
}
shouldBeTrue("float_for_and_lesseq()");
function float_dowhile_or_eq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a == 0.1 || a == 0.1)
return false;
}
shouldBeTrue("float_dowhile_or_eq()");
function float_dowhile_or_neq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a != 1.1 || a != 1.1)
return false;
}
shouldBeTrue("float_dowhile_or_neq()");
function float_dowhile_or_less()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a < 1.1 || a < 1.1)
return false;
}
shouldBeTrue("float_dowhile_or_less()");
function float_dowhile_or_lesseq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a <= 1.1 || a <= 1.1)
return false;
}
shouldBeTrue("float_dowhile_or_lesseq()");
function float_dowhile_and_eq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a == 0.1 && a == 0.1)
return false;
}
shouldBeTrue("float_dowhile_and_eq()");
function float_dowhile_and_neq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a != 1.1 && a != 1.1)
return false;
}
shouldBeTrue("float_dowhile_and_neq()");
function float_dowhile_and_less()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a < 1.1 && a < 1.1)
return false;
}
shouldBeTrue("float_dowhile_and_less()");
function float_dowhile_and_lesseq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (a <= 1.1 && a <= 1.1)
return false;
}
shouldBeTrue("float_dowhile_and_lesseq()");
function float_while_not_or_eq()
{
var a = 0.1;
while (!(a == 0.1 || a == 0.1))
return true;
return false;
}
shouldBeFalse("float_while_not_or_eq()");
function float_while_not_or_neq()
{
var a = 0.1;
while (!(a != 1.1 || a != 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_or_neq()");
function float_while_not_or_less()
{
var a = 0.1;
while (!(a < 1.1 || a < 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_or_less()");
function float_while_not_or_lesseq()
{
var a = 0.1;
while (!(a <= 1.1 || a <= 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_or_lesseq()");
function float_while_not_and_eq()
{
var a = 0.1;
while (!(a == 0.1 && a == 0.1))
return true;
return false;
}
shouldBeFalse("float_while_not_and_eq()");
function float_while_not_and_neq()
{
var a = 0.1;
while (!(a != 1.1 && a != 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_and_neq()");
function float_while_not_and_less()
{
var a = 0.1;
while (!(a < 1.1 && a < 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_and_less()");
function float_while_not_and_lesseq()
{
var a = 0.1;
while (!(a <= 1.1 && a <= 1.1))
return true;
return false;
}
shouldBeFalse("float_while_not_and_lesseq()");
function float_for_not_or_eq()
{
for (var a = 0.1; !(a == 0.1 || a == 0.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_or_eq()");
function float_for_not_or_neq()
{
for (var a = 0.1; !(a != 1.1 || a != 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_or_neq()");
function float_for_not_or_less()
{
for (var a = 0.1; !(a < 1.1 || a < 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_or_less()");
function float_for_not_or_lesseq()
{
for (var a = 0.1; !(a <= 1.1 || a <= 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_or_lesseq()");
function float_for_not_and_eq()
{
for (var a = 0.1; !(a == 0.1 && a == 0.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_and_eq()");
function float_for_not_and_neq()
{
for (var a = 0.1; !(a != 1.1 && a != 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_and_neq()");
function float_for_not_and_less()
{
for (var a = 0.1; !(a < 1.1 && a < 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_and_less()");
function float_for_not_and_lesseq()
{
for (var a = 0.1; !(a <= 1.1 && a <= 1.1); )
return true;
return false;
}
shouldBeFalse("float_for_not_and_lesseq()");
function float_dowhile_not_or_eq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a == 0.1 || a == 0.1))
return false;
}
shouldBeFalse("float_dowhile_not_or_eq()");
function float_dowhile_not_or_neq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a != 1.1 || a != 1.1))
return false;
}
shouldBeFalse("float_dowhile_not_or_neq()");
function float_dowhile_not_or_less()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a < 1.1 || a < 1.1))
return false;
}
shouldBeFalse("float_dowhile_not_or_less()");
function float_dowhile_not_or_lesseq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a <= 1.1 || a <= 1.1))
return false;
}
shouldBeFalse("float_dowhile_not_or_lesseq()");
function float_dowhile_not_and_eq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a == 0.1 && a == 0.1))
return false;
}
shouldBeFalse("float_dowhile_not_and_eq()");
function float_dowhile_not_and_neq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a != 1.1 && a != 1.1))
return false;
}
shouldBeFalse("float_dowhile_not_and_neq()");
function float_dowhile_not_and_less()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a < 1.1 && a < 1.1))
return false;
}
shouldBeFalse("float_dowhile_not_and_less()");
function float_dowhile_not_and_lesseq()
{
var a = 0.1;
var i = 0.1;
do {
if (i > 0.1)
return true;
i++;
} while (!(a <= 1.1 && a <= 1.1))
return false;
}