blob: 9760e4f56a6961a589d5b03473cef70aa93f54d5 [file] [log] [blame]
// Copyright 2013 the V8 project authors. All rights reserved.
// Copyright (C) 2005, 2006, 2007, 2008, 2009 Apple Inc. All rights reserved.
//
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description(
"This tests that a constant folding on a node that has obviously mispredicted type doesn't send the compiler into an infinite loop."
);
// A function with an argument correctly predicted double.
function foo(x) {
// Two variables holding constants such that the bytecode generation constant folder
// will not constant fold the division below, but the DFG constant folder will.
var a = 1;
var b = 4000;
// A division that is going to be predicted integer on the first compilation. The
// compilation will be triggered from the loop below so the slow case counter of the
// division will be 1, which is too low for the division to be predicted double.
// If we constant fold this division, we'll have a constant node that is predicted
// integer but that contains a double. The subsequent addition to x, which is
// predicted double, will lead the Fixup phase to inject an Int32ToDouble node on
// the constant-that-was-a-division; subsequent fases in the fixpoint will constant
// fold that Int32ToDouble. And hence we will have an infinite loop. The correct fix
// is to disable constant folding of mispredicted nodes; that allows the normal
// process of correcting predictions (OSR exit profiling, exiting to profiled code,
// and recompilation with exponential backoff) to take effect so that the next
// compilation does not make this same mistake.
var c = (a / b) + x;
// A pointless loop to force the first compilation to occur before the division got
// hot. If this loop was not here then the division would be known to produce doubles
// on the first compilation.
var d = 0;
for (var i = 0; i < 1000; ++i)
d++;
return c + d;
}
// Call foo() enough times to make totally sure that we optimize.
for (var i = 0; i < 5; ++i)
shouldBe("foo(0.5)", "1000.50025");