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cobalt
/
cobalt
/
d87903bc7784d145b6f3cf0756159b332cbd42ee
/
.
/
src
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
vertex_mesh.glsl
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attribute vec3 a_position
;
attribute vec2 a_tex_coord
;
varying vec2 v_tex_coord
;
uniform mat4 u_mvp_matrix
;
void
main
()
{
gl_Position
=
u_mvp_matrix
*
vec4
(
a_position
.
xyz
,
1.0
);
v_tex_coord
=
a_tex_coord
;
}