| // Copyright 2016 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef STARBOARD_SHARED_STARBOARD_PLAYER_PLAYER_WORKER_H_ |
| #define STARBOARD_SHARED_STARBOARD_PLAYER_PLAYER_WORKER_H_ |
| |
| #include "starboard/common/scoped_ptr.h" |
| #include "starboard/log.h" |
| #include "starboard/media.h" |
| #include "starboard/player.h" |
| #include "starboard/queue.h" |
| #include "starboard/shared/internal_only.h" |
| #include "starboard/shared/starboard/player/input_buffer_internal.h" |
| #include "starboard/thread.h" |
| #include "starboard/time.h" |
| #include "starboard/window.h" |
| |
| namespace starboard { |
| namespace shared { |
| namespace starboard { |
| namespace player { |
| |
| // This class creates a thread that executes events posted to an internally |
| // created queue. This guarantees that all such events are processed on the same |
| // thread. |
| // |
| // This class serves as the base class for platform specific PlayerWorkers so |
| // they needn't maintain the thread and queue internally. |
| class PlayerWorker { |
| public: |
| class Host { |
| public: |
| virtual void UpdateMediaTime(SbMediaTime media_time, int ticket) = 0; |
| |
| protected: |
| ~Host() {} |
| }; |
| |
| struct SeekEventData { |
| SbMediaTime seek_to_pts; |
| int ticket; |
| }; |
| |
| struct WriteSampleEventData { |
| SbMediaType sample_type; |
| InputBuffer* input_buffer; |
| }; |
| |
| struct WriteEndOfStreamEventData { |
| SbMediaType stream_type; |
| }; |
| |
| struct SetPauseEventData { |
| bool pause; |
| }; |
| |
| struct SetBoundsEventData { |
| int x; |
| int y; |
| int width; |
| int height; |
| }; |
| |
| struct Event { |
| public: |
| enum Type { |
| kInit, |
| kSeek, |
| kWriteSample, |
| kWriteEndOfStream, |
| kSetPause, |
| kSetBounds, |
| kStop, |
| }; |
| |
| // TODO: No longer use a union so individual members can have non trivial |
| // ctor and WriteSampleEventData::input_buffer no longer has to be a |
| // pointer. |
| union Data { |
| SeekEventData seek; |
| WriteSampleEventData write_sample; |
| WriteEndOfStreamEventData write_end_of_stream; |
| SetPauseEventData set_pause; |
| SetBoundsEventData set_bounds; |
| }; |
| |
| explicit Event(const SeekEventData& seek) : type(kSeek) { |
| data.seek = seek; |
| } |
| |
| explicit Event(const WriteSampleEventData& write_sample) |
| : type(kWriteSample) { |
| data.write_sample = write_sample; |
| } |
| |
| explicit Event(const WriteEndOfStreamEventData& write_end_of_stream) |
| : type(kWriteEndOfStream) { |
| data.write_end_of_stream = write_end_of_stream; |
| } |
| |
| explicit Event(const SetPauseEventData& set_pause) : type(kSetPause) { |
| data.set_pause = set_pause; |
| } |
| |
| explicit Event(const SetBoundsEventData& set_bounds) : type(kSetBounds) { |
| data.set_bounds = set_bounds; |
| } |
| |
| explicit Event(Type type) : type(type) { |
| SB_DCHECK(type == kInit || type == kStop); |
| } |
| |
| Type type; |
| Data data; |
| }; |
| |
| class Handler { |
| public: |
| typedef void (PlayerWorker::*UpdateMediaTimeCB)(SbMediaTime media_time); |
| typedef SbPlayerState (PlayerWorker::*GetPlayerStateCB)() const; |
| typedef void (PlayerWorker::*UpdatePlayerStateCB)( |
| SbPlayerState player_state); |
| |
| typedef PlayerWorker::SeekEventData SeekEventData; |
| typedef PlayerWorker::WriteSampleEventData WriteSampleEventData; |
| typedef PlayerWorker::WriteEndOfStreamEventData WriteEndOfStreamEventData; |
| typedef PlayerWorker::SetPauseEventData SetPauseEventData; |
| typedef PlayerWorker::SetBoundsEventData SetBoundsEventData; |
| |
| virtual ~Handler() {} |
| |
| // This function will be called once inside PlayerWorker's ctor to setup the |
| // callbacks required by the Handler. |
| virtual void Setup(PlayerWorker* player_worker, |
| SbPlayer player, |
| UpdateMediaTimeCB update_media_time_cb, |
| GetPlayerStateCB get_player_state_cb, |
| UpdatePlayerStateCB update_player_state_cb) = 0; |
| |
| // All the Process* functions return false to signal a fatal error. The |
| // event processing loop in PlayerWorker will termimate in this case. |
| virtual bool ProcessInitEvent() = 0; |
| virtual bool ProcessSeekEvent(const SeekEventData& data) = 0; |
| virtual bool ProcessWriteSampleEvent(const WriteSampleEventData& data, |
| bool* written) = 0; |
| virtual bool ProcessWriteEndOfStreamEvent( |
| const WriteEndOfStreamEventData& data) = 0; |
| virtual bool ProcessSetPauseEvent(const SetPauseEventData& data) = 0; |
| virtual bool ProcessUpdateEvent(const SetBoundsEventData& data) = 0; |
| virtual void ProcessStopEvent() = 0; |
| }; |
| |
| PlayerWorker(Host* host, |
| scoped_ptr<Handler> handler, |
| SbPlayerDecoderStatusFunc decoder_status_func, |
| SbPlayerStatusFunc player_status_func, |
| SbPlayer player, |
| SbTime update_interval, |
| void* context); |
| virtual ~PlayerWorker(); |
| |
| template <typename EventData> |
| void EnqueueEvent(const EventData& event_data) { |
| SB_DCHECK(SbThreadIsValid(thread_)); |
| queue_.Put(new Event(event_data)); |
| } |
| |
| private: |
| void UpdateMediaTime(SbMediaTime time); |
| |
| SbPlayerState player_state() const { return player_state_; } |
| void UpdatePlayerState(SbPlayerState player_state); |
| |
| static void* ThreadEntryPoint(void* context); |
| void RunLoop(); |
| bool DoInit(); |
| bool DoSeek(const SeekEventData& data); |
| bool DoWriteSample(const WriteSampleEventData& data); |
| bool DoWriteEndOfStream(const WriteEndOfStreamEventData& data); |
| bool DoUpdate(const SetBoundsEventData& data); |
| void DoStop(); |
| |
| void UpdateDecoderState(SbMediaType type, SbPlayerDecoderState state); |
| |
| SbThread thread_; |
| Queue<Event*> queue_; |
| |
| Host* host_; |
| scoped_ptr<Handler> handler_; |
| |
| SbPlayerDecoderStatusFunc decoder_status_func_; |
| SbPlayerStatusFunc player_status_func_; |
| SbPlayer player_; |
| void* context_; |
| int ticket_; |
| |
| SbPlayerState player_state_; |
| const SbTime update_interval_; |
| WriteSampleEventData pending_audio_sample_; |
| WriteSampleEventData pending_video_sample_; |
| }; |
| |
| } // namespace player |
| } // namespace starboard |
| } // namespace shared |
| } // namespace starboard |
| |
| #endif // STARBOARD_SHARED_STARBOARD_PLAYER_PLAYER_WORKER_H_ |