| #if 0 |
| // |
| // Generated by Microsoft (R) HLSL Shader Compiler 6.3.9600.16384 |
| // |
| // Parameters: |
| // |
| // float4 add; |
| // float4 mult; |
| // sampler2D tex; |
| // |
| // |
| // Registers: |
| // |
| // Name Reg Size |
| // ------------ ----- ---- |
| // mult c0 1 |
| // add c1 1 |
| // tex s0 1 |
| // |
| |
| ps_2_0 |
| dcl t0.xy |
| dcl_2d s0 |
| texld r0, t0, s0 |
| mov r1.xw, c0 |
| mad r0.x, r0.x, r1.x, c1.x |
| mad r0.y, r0.w, r1.w, c1.w |
| mov r1.xyz, r0.x |
| mov r1.w, r0.y |
| mov oC0, r1 |
| |
| // approximately 7 instruction slots used (1 texture, 6 arithmetic) |
| #endif |
| |
| const BYTE g_ps20_luminanceps[] = { |
| 0, 2, 255, 255, 254, 255, 50, 0, 67, 84, 65, 66, 28, 0, 0, 0, 143, 0, 0, |
| 0, 0, 2, 255, 255, 3, 0, 0, 0, 28, 0, 0, 0, 0, 1, 0, 0, 136, 0, |
| 0, 0, 88, 0, 0, 0, 2, 0, 1, 0, 1, 0, 0, 0, 92, 0, 0, 0, 0, |
| 0, 0, 0, 108, 0, 0, 0, 2, 0, 0, 0, 1, 0, 0, 0, 92, 0, 0, 0, |
| 0, 0, 0, 0, 113, 0, 0, 0, 3, 0, 0, 0, 1, 0, 0, 0, 120, 0, 0, |
| 0, 0, 0, 0, 0, 97, 100, 100, 0, 1, 0, 3, 0, 1, 0, 4, 0, 1, 0, |
| 0, 0, 0, 0, 0, 0, 109, 117, 108, 116, 0, 116, 101, 120, 0, 171, 171, 171, 4, |
| 0, 12, 0, 1, 0, 1, 0, 1, 0, 0, 0, 0, 0, 0, 0, 112, 115, 95, 50, |
| 95, 48, 0, 77, 105, 99, 114, 111, 115, 111, 102, 116, 32, 40, 82, 41, 32, 72, 76, |
| 83, 76, 32, 83, 104, 97, 100, 101, 114, 32, 67, 111, 109, 112, 105, 108, 101, 114, 32, |
| 54, 46, 51, 46, 57, 54, 48, 48, 46, 49, 54, 51, 56, 52, 0, 171, 171, 171, 31, |
| 0, 0, 2, 0, 0, 0, 128, 0, 0, 3, 176, 31, 0, 0, 2, 0, 0, 0, 144, |
| 0, 8, 15, 160, 66, 0, 0, 3, 0, 0, 15, 128, 0, 0, 228, 176, 0, 8, 228, |
| 160, 1, 0, 0, 2, 1, 0, 9, 128, 0, 0, 228, 160, 4, 0, 0, 4, 0, 0, |
| 1, 128, 0, 0, 0, 128, 1, 0, 0, 128, 1, 0, 0, 160, 4, 0, 0, 4, 0, |
| 0, 2, 128, 0, 0, 255, 128, 1, 0, 255, 128, 1, 0, 255, 160, 1, 0, 0, 2, |
| 1, 0, 7, 128, 0, 0, 0, 128, 1, 0, 0, 2, 1, 0, 8, 128, 0, 0, 85, |
| 128, 1, 0, 0, 2, 0, 8, 15, 128, 1, 0, 228, 128, 255, 255, 0, 0}; |