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// GENERATED FILE - DO NOT EDIT.
// Generated by generate_entry_points.py using data from gl.xml and wgl.xml.
//
// Copyright 2019 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationGL43_autogen.h:
// Validation functions for the OpenGL 4.3 entry points.
#ifndef LIBANGLE_VALIDATION_GL43_AUTOGEN_H_
#define LIBANGLE_VALIDATION_GL43_AUTOGEN_H_
#include "common/PackedEnums.h"
namespace gl
{
class Context;
bool ValidateClearBufferData(Context *context,
GLenum target,
GLenum internalformat,
GLenum format,
GLenum type,
const void *data);
bool ValidateClearBufferSubData(Context *context,
GLenum target,
GLenum internalformat,
GLintptr offset,
GLsizeiptr size,
GLenum format,
GLenum type,
const void *data);
bool ValidateGetInternalformati64v(Context *context,
GLenum target,
GLenum internalformat,
GLenum pname,
GLsizei bufSize,
GLint64 *params);
bool ValidateGetProgramResourceLocationIndex(Context *context,
ShaderProgramID programPacked,
GLenum programInterface,
const GLchar *name);
bool ValidateInvalidateBufferData(Context *context, BufferID bufferPacked);
bool ValidateInvalidateBufferSubData(Context *context,
BufferID bufferPacked,
GLintptr offset,
GLsizeiptr length);
bool ValidateInvalidateTexImage(Context *context, TextureID texturePacked, GLint level);
bool ValidateInvalidateTexSubImage(Context *context,
TextureID texturePacked,
GLint level,
GLint xoffset,
GLint yoffset,
GLint zoffset,
GLsizei width,
GLsizei height,
GLsizei depth);
bool ValidateMultiDrawArraysIndirect(Context *context,
GLenum mode,
const void *indirect,
GLsizei drawcount,
GLsizei stride);
bool ValidateMultiDrawElementsIndirect(Context *context,
GLenum mode,
GLenum type,
const void *indirect,
GLsizei drawcount,
GLsizei stride);
bool ValidateShaderStorageBlockBinding(Context *context,
ShaderProgramID programPacked,
GLuint storageBlockIndex,
GLuint storageBlockBinding);
bool ValidateTextureView(Context *context,
TextureID texturePacked,
GLenum target,
GLuint origtexture,
GLenum internalformat,
GLuint minlevel,
GLuint numlevels,
GLuint minlayer,
GLuint numlayers);
bool ValidateVertexAttribLFormat(Context *context,
GLuint attribindex,
GLint size,
GLenum type,
GLuint relativeoffset);
} // namespace gl
#endif // LIBANGLE_VALIDATION_GL43_AUTOGEN_H_