| /* |
| * Copyright 2016 Google Inc. |
| * |
| * Use of this source code is governed by a BSD-style license that can be |
| * found in the LICENSE file. |
| */ |
| |
| #include "include/gpu/GrContext.h" |
| #include "src/core/SkMipMap.h" |
| #include "src/gpu/GrContextPriv.h" |
| #include "src/gpu/GrPipeline.h" |
| #include "src/gpu/GrRenderTarget.h" |
| #include "src/gpu/GrTexturePriv.h" |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" |
| #include "src/gpu/glsl/GrGLSLXferProcessor.h" |
| #include "src/gpu/vk/GrVkBufferView.h" |
| #include "src/gpu/vk/GrVkCommandBuffer.h" |
| #include "src/gpu/vk/GrVkDescriptorPool.h" |
| #include "src/gpu/vk/GrVkDescriptorSet.h" |
| #include "src/gpu/vk/GrVkGpu.h" |
| #include "src/gpu/vk/GrVkImageView.h" |
| #include "src/gpu/vk/GrVkMemory.h" |
| #include "src/gpu/vk/GrVkPipeline.h" |
| #include "src/gpu/vk/GrVkPipelineState.h" |
| #include "src/gpu/vk/GrVkSampler.h" |
| #include "src/gpu/vk/GrVkTexture.h" |
| #include "src/gpu/vk/GrVkUniformBuffer.h" |
| |
| GrVkPipelineState::GrVkPipelineState( |
| GrVkGpu* gpu, |
| GrVkPipeline* pipeline, |
| const GrVkDescriptorSetManager::Handle& samplerDSHandle, |
| const GrGLSLBuiltinUniformHandles& builtinUniformHandles, |
| const UniformInfoArray& uniforms, |
| uint32_t uniformSize, |
| const UniformInfoArray& samplers, |
| std::unique_ptr<GrGLSLPrimitiveProcessor> geometryProcessor, |
| std::unique_ptr<GrGLSLXferProcessor> xferProcessor, |
| std::unique_ptr<std::unique_ptr<GrGLSLFragmentProcessor>[]> fragmentProcessors, |
| int fragmentProcessorCnt) |
| : fPipeline(pipeline) |
| , fUniformDescriptorSet(nullptr) |
| , fSamplerDescriptorSet(nullptr) |
| , fSamplerDSHandle(samplerDSHandle) |
| , fBuiltinUniformHandles(builtinUniformHandles) |
| , fGeometryProcessor(std::move(geometryProcessor)) |
| , fXferProcessor(std::move(xferProcessor)) |
| , fFragmentProcessors(std::move(fragmentProcessors)) |
| , fFragmentProcessorCnt(fragmentProcessorCnt) |
| , fDataManager(uniforms, uniformSize) { |
| fDescriptorSets[0] = VK_NULL_HANDLE; |
| fDescriptorSets[1] = VK_NULL_HANDLE; |
| fDescriptorSets[2] = VK_NULL_HANDLE; |
| |
| fUniformBuffer.reset(GrVkUniformBuffer::Create(gpu, uniformSize)); |
| |
| fNumSamplers = samplers.count(); |
| |
| for (int i = 0; i < fNumSamplers; ++i) { |
| // We store the immutable samplers here and take ownership of the ref from the |
| // GrVkUnformHandler. |
| fImmutableSamplers.push_back(samplers[i].fImmutableSampler); |
| } |
| } |
| |
| GrVkPipelineState::~GrVkPipelineState() { |
| // Must have freed all GPU resources before this is destroyed |
| SkASSERT(!fPipeline); |
| } |
| |
| void GrVkPipelineState::freeGPUResources(GrVkGpu* gpu) { |
| if (fPipeline) { |
| fPipeline->unref(gpu); |
| fPipeline = nullptr; |
| } |
| |
| if (fUniformBuffer) { |
| fUniformBuffer->release(gpu); |
| fUniformBuffer.reset(); |
| } |
| |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); |
| fUniformDescriptorSet = nullptr; |
| } |
| |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->recycle(const_cast<GrVkGpu*>(gpu)); |
| fSamplerDescriptorSet = nullptr; |
| } |
| } |
| |
| void GrVkPipelineState::abandonGPUResources() { |
| if (fPipeline) { |
| fPipeline->unrefAndAbandon(); |
| fPipeline = nullptr; |
| } |
| |
| if (fUniformBuffer) { |
| fUniformBuffer->abandon(); |
| fUniformBuffer.reset(); |
| } |
| |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->unrefAndAbandon(); |
| fUniformDescriptorSet = nullptr; |
| } |
| |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->unrefAndAbandon(); |
| fSamplerDescriptorSet = nullptr; |
| } |
| } |
| |
| void GrVkPipelineState::setAndBindUniforms(GrVkGpu* gpu, |
| const GrRenderTarget* renderTarget, |
| const GrProgramInfo& programInfo, |
| GrVkCommandBuffer* commandBuffer) { |
| this->setRenderTargetState(renderTarget, programInfo.origin()); |
| |
| fGeometryProcessor->setData(fDataManager, programInfo.primProc(), |
| GrFragmentProcessor::CoordTransformIter(programInfo.pipeline())); |
| GrFragmentProcessor::Iter iter(programInfo.pipeline()); |
| GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); |
| const GrFragmentProcessor* fp = iter.next(); |
| GrGLSLFragmentProcessor* glslFP = glslIter.next(); |
| while (fp && glslFP) { |
| glslFP->setData(fDataManager, *fp); |
| fp = iter.next(); |
| glslFP = glslIter.next(); |
| } |
| SkASSERT(!fp && !glslFP); |
| |
| { |
| SkIPoint offset; |
| GrTexture* dstTexture = programInfo.pipeline().peekDstTexture(&offset); |
| |
| fXferProcessor->setData(fDataManager, programInfo.pipeline().getXferProcessor(), |
| dstTexture, offset); |
| } |
| |
| // Get new descriptor set |
| if (fUniformBuffer) { |
| int uniformDSIdx = GrVkUniformHandler::kUniformBufferDescSet; |
| if (fDataManager.uploadUniformBuffers(gpu, fUniformBuffer.get()) || |
| !fUniformDescriptorSet) { |
| if (fUniformDescriptorSet) { |
| fUniformDescriptorSet->recycle(gpu); |
| } |
| fUniformDescriptorSet = gpu->resourceProvider().getUniformDescriptorSet(); |
| fDescriptorSets[uniformDSIdx] = fUniformDescriptorSet->descriptorSet(); |
| this->writeUniformBuffers(gpu); |
| } |
| commandBuffer->bindDescriptorSets(gpu, this, fPipeline->layout(), uniformDSIdx, 1, |
| &fDescriptorSets[uniformDSIdx], 0, nullptr); |
| if (fUniformDescriptorSet) { |
| commandBuffer->addRecycledResource(fUniformDescriptorSet); |
| } |
| if (fUniformBuffer) { |
| commandBuffer->addRecycledResource(fUniformBuffer->resource()); |
| } |
| } |
| } |
| |
| void GrVkPipelineState::setAndBindTextures(GrVkGpu* gpu, |
| const GrPrimitiveProcessor& primProc, |
| const GrPipeline& pipeline, |
| const GrTextureProxy* const primProcTextures[], |
| GrVkCommandBuffer* commandBuffer) { |
| SkASSERT(primProcTextures || !primProc.numTextureSamplers()); |
| |
| struct SamplerBindings { |
| GrSamplerState fState; |
| GrVkTexture* fTexture; |
| }; |
| SkAutoSTMalloc<8, SamplerBindings> samplerBindings(fNumSamplers); |
| int currTextureBinding = 0; |
| |
| fGeometryProcessor->setData(fDataManager, primProc, |
| GrFragmentProcessor::CoordTransformIter(pipeline)); |
| for (int i = 0; i < primProc.numTextureSamplers(); ++i) { |
| const auto& sampler = primProc.textureSampler(i); |
| auto texture = static_cast<GrVkTexture*>(primProcTextures[i]->peekTexture()); |
| samplerBindings[currTextureBinding++] = {sampler.samplerState(), texture}; |
| } |
| |
| GrFragmentProcessor::Iter iter(pipeline); |
| GrGLSLFragmentProcessor::Iter glslIter(fFragmentProcessors.get(), fFragmentProcessorCnt); |
| const GrFragmentProcessor* fp = iter.next(); |
| GrGLSLFragmentProcessor* glslFP = glslIter.next(); |
| while (fp && glslFP) { |
| for (int i = 0; i < fp->numTextureSamplers(); ++i) { |
| const auto& sampler = fp->textureSampler(i); |
| samplerBindings[currTextureBinding++] = |
| {sampler.samplerState(), static_cast<GrVkTexture*>(sampler.peekTexture())}; |
| } |
| fp = iter.next(); |
| glslFP = glslIter.next(); |
| } |
| SkASSERT(!fp && !glslFP); |
| |
| if (GrTextureProxy* dstTextureProxy = pipeline.dstTextureProxy()) { |
| samplerBindings[currTextureBinding++] = { |
| GrSamplerState::ClampNearest(), |
| static_cast<GrVkTexture*>(dstTextureProxy->peekTexture())}; |
| } |
| |
| // Get new descriptor set |
| SkASSERT(fNumSamplers == currTextureBinding); |
| if (fNumSamplers) { |
| if (fSamplerDescriptorSet) { |
| fSamplerDescriptorSet->recycle(gpu); |
| } |
| fSamplerDescriptorSet = gpu->resourceProvider().getSamplerDescriptorSet(fSamplerDSHandle); |
| int samplerDSIdx = GrVkUniformHandler::kSamplerDescSet; |
| fDescriptorSets[samplerDSIdx] = fSamplerDescriptorSet->descriptorSet(); |
| for (int i = 0; i < fNumSamplers; ++i) { |
| const GrSamplerState& state = samplerBindings[i].fState; |
| GrVkTexture* texture = samplerBindings[i].fTexture; |
| |
| const GrVkImageView* textureView = texture->textureView(); |
| const GrVkSampler* sampler = nullptr; |
| if (fImmutableSamplers[i]) { |
| sampler = fImmutableSamplers[i]; |
| } else { |
| sampler = gpu->resourceProvider().findOrCreateCompatibleSampler( |
| state, texture->ycbcrConversionInfo()); |
| } |
| SkASSERT(sampler); |
| |
| VkDescriptorImageInfo imageInfo; |
| memset(&imageInfo, 0, sizeof(VkDescriptorImageInfo)); |
| imageInfo.sampler = sampler->sampler(); |
| imageInfo.imageView = textureView->imageView(); |
| imageInfo.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; |
| |
| VkWriteDescriptorSet writeInfo; |
| memset(&writeInfo, 0, sizeof(VkWriteDescriptorSet)); |
| writeInfo.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| writeInfo.pNext = nullptr; |
| writeInfo.dstSet = fDescriptorSets[GrVkUniformHandler::kSamplerDescSet]; |
| writeInfo.dstBinding = i; |
| writeInfo.dstArrayElement = 0; |
| writeInfo.descriptorCount = 1; |
| writeInfo.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER; |
| writeInfo.pImageInfo = &imageInfo; |
| writeInfo.pBufferInfo = nullptr; |
| writeInfo.pTexelBufferView = nullptr; |
| |
| GR_VK_CALL(gpu->vkInterface(), |
| UpdateDescriptorSets(gpu->device(), 1, &writeInfo, 0, nullptr)); |
| commandBuffer->addResource(sampler); |
| if (!fImmutableSamplers[i]) { |
| sampler->unref(gpu); |
| } |
| commandBuffer->addResource(samplerBindings[i].fTexture->textureView()); |
| commandBuffer->addResource(samplerBindings[i].fTexture->resource()); |
| } |
| |
| commandBuffer->bindDescriptorSets(gpu, this, fPipeline->layout(), samplerDSIdx, 1, |
| &fDescriptorSets[samplerDSIdx], 0, nullptr); |
| commandBuffer->addRecycledResource(fSamplerDescriptorSet); |
| } |
| } |
| |
| void set_uniform_descriptor_writes(VkWriteDescriptorSet* descriptorWrite, |
| VkDescriptorBufferInfo* bufferInfo, |
| const GrVkUniformBuffer* buffer, |
| VkDescriptorSet descriptorSet) { |
| |
| memset(bufferInfo, 0, sizeof(VkDescriptorBufferInfo)); |
| bufferInfo->buffer = buffer->buffer(); |
| bufferInfo->offset = buffer->offset(); |
| bufferInfo->range = buffer->size(); |
| |
| memset(descriptorWrite, 0, sizeof(VkWriteDescriptorSet)); |
| descriptorWrite->sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET; |
| descriptorWrite->pNext = nullptr; |
| descriptorWrite->dstSet = descriptorSet; |
| descriptorWrite->dstBinding = GrVkUniformHandler::kUniformBinding; |
| descriptorWrite->dstArrayElement = 0; |
| descriptorWrite->descriptorCount = 1; |
| descriptorWrite->descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER; |
| descriptorWrite->pImageInfo = nullptr; |
| descriptorWrite->pBufferInfo = bufferInfo; |
| descriptorWrite->pTexelBufferView = nullptr; |
| } |
| |
| void GrVkPipelineState::writeUniformBuffers(const GrVkGpu* gpu) { |
| VkWriteDescriptorSet descriptorWrites[3]; |
| VkDescriptorBufferInfo bufferInfos[3]; |
| |
| uint32_t writeCount = 0; |
| |
| if (fUniformBuffer.get()) { |
| set_uniform_descriptor_writes(&descriptorWrites[writeCount], |
| &bufferInfos[writeCount], |
| fUniformBuffer.get(), |
| fDescriptorSets[GrVkUniformHandler::kUniformBufferDescSet]); |
| ++writeCount; |
| } |
| |
| if (writeCount) { |
| GR_VK_CALL(gpu->vkInterface(), UpdateDescriptorSets(gpu->device(), |
| writeCount, |
| descriptorWrites, |
| 0, nullptr)); |
| } |
| } |
| |
| void GrVkPipelineState::setRenderTargetState(const GrRenderTarget* rt, GrSurfaceOrigin origin) { |
| |
| // Load the RT height uniform if it is needed to y-flip gl_FragCoord. |
| if (fBuiltinUniformHandles.fRTHeightUni.isValid() && |
| fRenderTargetState.fRenderTargetSize.fHeight != rt->height()) { |
| fDataManager.set1f(fBuiltinUniformHandles.fRTHeightUni, SkIntToScalar(rt->height())); |
| } |
| |
| // set RT adjustment |
| SkISize size; |
| size.set(rt->width(), rt->height()); |
| SkASSERT(fBuiltinUniformHandles.fRTAdjustmentUni.isValid()); |
| if (fRenderTargetState.fRenderTargetOrigin != origin || |
| fRenderTargetState.fRenderTargetSize != size) { |
| fRenderTargetState.fRenderTargetSize = size; |
| fRenderTargetState.fRenderTargetOrigin = origin; |
| |
| float rtAdjustmentVec[4]; |
| fRenderTargetState.getRTAdjustmentVec(rtAdjustmentVec); |
| fDataManager.set4fv(fBuiltinUniformHandles.fRTAdjustmentUni, 1, rtAdjustmentVec); |
| } |
| } |
| |
| void GrVkPipelineState::bindPipeline(const GrVkGpu* gpu, GrVkCommandBuffer* commandBuffer) { |
| commandBuffer->bindPipeline(gpu, fPipeline); |
| } |