| // Copyright 2017 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_LINEAR_GRADIENT_H_ |
| #define COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_LINEAR_GRADIENT_H_ |
| |
| #include <vector> |
| |
| #include "cobalt/math/matrix3_f.h" |
| #include "cobalt/math/rect_f.h" |
| #include "cobalt/render_tree/brush.h" |
| #include "cobalt/renderer/rasterizer/egl/draw_object.h" |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace egl { |
| |
| // Handles drawing a rectangle with a linear color gradient. This may use |
| // transparency to mask out unwanted pixels, so it must be processed with other |
| // transparent draws. |
| class DrawRectLinearGradient : public DrawObject { |
| public: |
| DrawRectLinearGradient(GraphicsState* graphics_state, |
| const BaseState& base_state, |
| const math::RectF& rect, |
| const render_tree::LinearGradientBrush& brush); |
| |
| void ExecuteUpdateVertexBuffer(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) OVERRIDE; |
| void ExecuteRasterize(GraphicsState* graphics_state, |
| ShaderProgramManager* program_manager) OVERRIDE; |
| base::TypeId GetTypeId() const OVERRIDE; |
| |
| private: |
| void AddRectWithHorizontalGradient( |
| const math::RectF& rect, const math::PointF& source, |
| const math::PointF& dest, const render_tree::ColorStopList& color_stops); |
| void AddRectWithVerticalGradient( |
| const math::RectF& rect, const math::PointF& source, |
| const math::PointF& dest, const render_tree::ColorStopList& color_stops); |
| void AddRectWithAngledGradient( |
| const math::RectF& rect, const render_tree::LinearGradientBrush& brush); |
| uint32_t GetGLColor(const render_tree::ColorStop& color_stop); |
| void AddVertex(float x, float y, uint32_t color); |
| |
| // For angled gradients, this is the rotation needed to transform a |
| // horizontal gradient into the desired rect with angled gradient. The |
| // include scissor will be used to ensure that only the desired pixels |
| // are modified. |
| math::Matrix3F transform_; |
| math::RectF include_scissor_; |
| |
| struct VertexAttributes { |
| float position[2]; |
| float offset[2]; |
| uint32_t color; |
| }; |
| std::vector<VertexAttributes> attributes_; |
| |
| uint8_t* vertex_buffer_; |
| }; |
| |
| } // namespace egl |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_EGL_DRAW_RECT_LINEAR_GRADIENT_H_ |