Sign in
cobalt
/
cobalt
/
da5c4f09a295755b8923113581bebdc12153e6dd
/
.
/
src
/
cobalt
/
renderer
/
rasterizer
/
egl
/
shaders
/
fragment_texcoord.glsl
blob: 9c72630f06f30044648cbbbfcbe8f4aee9e274f4 [
file
] [
log
] [
blame
]
precision mediump
float
;
uniform sampler2D u_texture
;
varying vec2 v_texcoord
;
void
main
()
{
gl_FragColor
=
texture2D
(
u_texture
,
v_texcoord
);
}