| // Copyright 2014 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| #ifndef COBALT_RENDERER_RASTERIZER_SKIA_HARDWARE_RASTERIZER_H_ |
| #define COBALT_RENDERER_RASTERIZER_SKIA_HARDWARE_RASTERIZER_H_ |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "cobalt/render_tree/resource_provider.h" |
| #include "cobalt/renderer/backend/graphics_context.h" |
| #include "cobalt/renderer/backend/render_target.h" |
| #include "cobalt/renderer/rasterizer/rasterizer.h" |
| |
| class GrContext; |
| class SkCanvas; |
| |
| namespace cobalt { |
| namespace renderer { |
| namespace rasterizer { |
| namespace skia { |
| |
| // This HardwareRasterizer class represents a rasterizer that will setup |
| // a Skia hardware rendering context. When Submit() is called, the passed in |
| // render tree will be rasterized using hardware-accelerated Skia. The |
| // HardwareRasterizer must be constructed on the same thread that Submit() |
| // is to be called on. |
| class HardwareRasterizer : public Rasterizer { |
| public: |
| // The passed in render target will be used to determine the dimensions of |
| // the output. The graphics context will be used to issue commands to the GPU |
| // to blit the final output to the render target. |
| // The value of |skia_cache_size_in_bytes| dictates the maximum amount of |
| // memory that Skia will use to cache the results of certain effects that take |
| // a long time to render, such as shadows. The results will be reused across |
| // submissions. |
| // The value of |scratch_surface_cache_size_in_bytes| sets an upper limit on |
| // the number of bytes that can be consumed by the scratch surface cache, |
| // a facility that allows temporary surfaces to be reused within the |
| // rasterization of a single frame/submission. |
| // If |surface_cache_size| is non-zero, the rasterizer will set itself up with |
| // a surface cache such that expensive render tree nodes seen multiple times |
| // will get saved to offscreen surfaces. |
| explicit HardwareRasterizer(backend::GraphicsContext* graphics_context, |
| int skia_atlas_width, int skia_atlas_height, |
| int skia_cache_size_in_bytes, |
| int scratch_surface_cache_size_in_bytes, |
| int surface_cache_size_in_bytes, |
| bool purge_skia_font_caches_on_destruction); |
| virtual ~HardwareRasterizer(); |
| |
| // Consume the render tree and output the results to the render target passed |
| // into the constructor. |
| void Submit(const scoped_refptr<render_tree::Node>& render_tree, |
| const scoped_refptr<backend::RenderTarget>& render_target, |
| const Options& options) OVERRIDE; |
| |
| // Consume the render tree and output the results to the specified canvas. |
| void SubmitOffscreen(const scoped_refptr<render_tree::Node>& render_tree, |
| SkCanvas* canvas); |
| |
| // Get the cached canvas for a render target that would normally go through |
| // Submit(). The cache size is limited, so this should not be used for |
| // generic offscreen render targets. |
| SkCanvas* GetCachedCanvas( |
| const scoped_refptr<backend::RenderTarget>& render_target); |
| |
| // If Submit() is not called, then use this function to tell rasterizer that |
| // a frame has been submitted. |
| void AdvanceFrame(); |
| |
| render_tree::ResourceProvider* GetResourceProvider() OVERRIDE; |
| GrContext* GetGrContext(); |
| |
| void MakeCurrent() OVERRIDE; |
| |
| private: |
| class Impl; |
| scoped_ptr<Impl> impl_; |
| }; |
| |
| } // namespace skia |
| } // namespace rasterizer |
| } // namespace renderer |
| } // namespace cobalt |
| |
| #endif // COBALT_RENDERER_RASTERIZER_SKIA_HARDWARE_RASTERIZER_H_ |