| // Copyright 2015 Google Inc. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Module Overview: Starboard Event module |
| // |
| // Defines the event system that wraps the Starboard main loop and entry point. |
| // |
| // ## The Starboard Application life cycle |
| // |
| // | ---------- * |
| // | | | |
| // | | Preload |
| // | | | |
| // | | V |
| // | Start [ PRELOADING ] ------------ |
| // | | | | |
| // | | Start | |
| // | | | | |
| // | | V | |
| // | ----> [ STARTED ] <---- | |
| // | | | | |
| // | Pause Unpause | |
| // | | | Suspend |
| // | V | | |
| // | -----> [ PAUSED ] ----- | |
| // | | | | |
| // | Resume Suspend | |
| // | | | | |
| // | | V | |
| // | ---- [ SUSPENDED ] <------------ |
| // | | |
| // | Stop |
| // | | |
| // | V |
| // | [ STOPPED ] |
| // |
| // The first event that a Starboard application receives is either |Start| |
| // (kSbEventTypeStart) or |Preload| (kSbEventTypePreload). |Start| puts the |
| // application application in the |STARTED| state, whereas |Preload| puts the |
| // application in the |PRELOADING| state. |
| // |
| // |PRELOADING| can only happen as the first application state. In this state, |
| // the application should start and run as normal, but will not receive any |
| // input, and should not try to initialize graphics resources (via GL or |
| // SbBlitter). In |PRELOADING|, the application can receive |Start| or |Suspend| |
| // events. |Start| will receive the same data that was passed into |Preload|. |
| // |
| // In the |STARTED| state, the application is in the foreground and can expect |
| // to do all of the normal things it might want to do. Once in the |STARTED| |
| // state, it may receive a |Pause| event, putting the application into the |
| // |PAUSED| state. |
| // |
| // In the |PAUSED| state, the application is still visible, but has lost |
| // focus, or it is partially obscured by a modal dialog, or it is on its way |
| // to being shut down. The application should pause activity in this state. |
| // In this state, it can receive |Unpause| to be brought back to the foreground |
| // state (|STARTED|), or |Suspend| to be pushed further in the background |
| // to the |SUSPENDED| state. |
| // |
| // In the |SUSPENDED| state, the application is generally not visible. It |
| // should immediately release all graphics and video resources, and shut down |
| // all background activity (timers, rendering, etc). Additionally, the |
| // application should flush storage to ensure that if the application is |
| // killed, the storage will be up-to-date. The application may be killed at |
| // this point, but will ideally receive a |Stop| event for a more graceful |
| // shutdown. |
| // |
| // Note that the application is always expected to transition through |PAUSED| |
| // to |SUSPENDED| before receiving |Stop| or being killed. |
| |
| #ifndef STARBOARD_EVENT_H_ |
| #define STARBOARD_EVENT_H_ |
| |
| #include "starboard/configuration.h" |
| #include "starboard/export.h" |
| #include "starboard/time.h" |
| #include "starboard/types.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // An enumeration of all possible event types dispatched directly by the |
| // system. Each event is accompanied by a void* data argument, and each event |
| // must define the type of the value pointed to by that data argument, if any. |
| typedef enum SbEventType { |
| #if SB_API_VERSION >= SB_PRELOAD_API_VERSION |
| // Applications should perform initialization and prepare to react to |
| // subsequent events, but must not initialize any graphics resources (through |
| // GL or SbBlitter). The intent of this event is to allow the application to |
| // do as much work as possible ahead of time, so that when the application is |
| // first brought to the foreground, it's as fast as a resume. |
| // |
| // The |kSbEventTypeStart| event may be sent at any time, regardless of |
| // initialization state. Input events will not be sent in the |PRELOADING| |
| // state. This event will only be sent once for a given process launch. |
| // SbEventStartData is passed as the data argument. |
| // |
| // The system may send |kSbEventTypeSuspend| in |PRELOADING| if it wants to |
| // push the app into a lower resource consumption state. Applications can alo |
| // call SbSystemRequestSuspend() when they are done preloading to request |
| // this. |
| kSbEventTypePreload, |
| #endif // SB_API_VERSION >= SB_PRELOAD_API_VERSION |
| |
| // The first event that an application receives on startup when starting |
| // normally (i.e. not being preloaded). Applications should perform |
| // initialization, start running, and prepare to react to subsequent |
| // events. Applications that wish to run and then exit must call |
| // |SbSystemRequestStop()| to terminate. This event will only be sent once for |
| // a given process launch. |SbEventStartData| is passed as the data |
| // argument. In case of preload, the |SbEventStartData| will be the same as |
| // what was passed to |kSbEventTypePreload|. |
| kSbEventTypeStart, |
| |
| // A dialog will be raised or the application will otherwise be put into a |
| // background-but-visible or partially-obscured state (PAUSED). Graphics and |
| // video resources will still be available, but the application should pause |
| // foreground activity like animations and video playback. Can only be |
| // received after a Start event. The only events that should be dispatched |
| // after a Pause event are Unpause or Suspend. No data argument. |
| kSbEventTypePause, |
| |
| // The application is returning to the foreground (STARTED) after having been |
| // put in the PAUSED (e.g. partially-obscured) state. The application should |
| // unpause foreground activity like animations and video playback. Can only be |
| // received after a Pause or Resume event. No data argument. |
| kSbEventTypeUnpause, |
| |
| // The operating system will put the application into a Suspended state after |
| // this event is handled. The application is expected to stop periodic |
| // background work, release ALL graphics and video resources, and flush any |
| // pending SbStorage writes. Some platforms will terminate the application if |
| // work is done or resources are retained after suspension. Can only be |
| // received after a Pause event. The only events that should be dispatched |
| // after a Suspend event are Resume or Stop. On some platforms, the process |
| // may also be killed after Suspend without a Stop event. No data argument. |
| kSbEventTypeSuspend, |
| |
| // The operating system has restored the application to the PAUSED state from |
| // the SUSPENDED state. This is the first event the application will receive |
| // coming out of SUSPENDED, and it will only be received after a Suspend |
| // event. The application will now be in the PAUSED state. No data argument. |
| kSbEventTypeResume, |
| |
| // The operating system will shut the application down entirely after this |
| // event is handled. Can only be recieved after a Suspend event, in the |
| // SUSPENDED state. No data argument. |
| kSbEventTypeStop, |
| |
| // A user input event, including keyboard, mouse, gesture, or something else. |
| // SbInputData (from input.h) is passed as the data argument. |
| kSbEventTypeInput, |
| |
| // A user change event, which means a new user signed-in or signed-out, or the |
| // current user changed. No data argument, call SbUserGetSignedIn() and |
| // SbUserGetCurrent() to get the latest changes. |
| kSbEventTypeUser, |
| |
| // A navigational link has come from the system, and the application should |
| // consider handling it by navigating to the corresponding application |
| // location. The data argument is an application-specific, null-terminated |
| // string. |
| kSbEventTypeLink, |
| |
| // The beginning of a vertical sync has been detected. This event is very |
| // timing-sensitive, so as little work as possible should be done on the main |
| // thread if the application wants to receive this event in a timely manner. |
| // No data argument. |
| kSbEventTypeVerticalSync, |
| |
| // The platform has detected a network disconnection. The platform should make |
| // a best effort to send an event of this type when the network disconnects, |
| // but there are likely to be cases where the platform cannot detect the |
| // disconnection (e.g. if the connection is via a powered hub which becomes |
| // disconnected), so the current network state cannot always be inferred from |
| // the sequence of Connect/Disconnect events. |
| kSbEventTypeNetworkDisconnect, |
| |
| // The platform has detected a network connection. This event may be sent at |
| // application start-up, and should always be sent if the network reconnects |
| // since a disconnection event was sent. |
| kSbEventTypeNetworkConnect, |
| |
| // An event type reserved for scheduled callbacks. It will only be sent in |
| // response to an application call to SbEventSchedule(), and it will call the |
| // callback directly, so SbEventHandle should never receive this event |
| // directly. The data type is an internally-defined structure. |
| kSbEventTypeScheduled, |
| |
| #if SB_API_VERSION >= 4 |
| // The platform's accessibility settings have changed. The application should |
| // query the accessibility settings using the appropriate APIs to get the |
| // new settings. |
| kSbEventTypeAccessiblitySettingsChanged, |
| #endif |
| |
| #if SB_API_VERSION >= SB_LOW_MEMORY_EVENT_API_VERSION |
| // An optional event that platforms may send to indicate that the application |
| // may soon be terminated (or crash) due to low memory availability. The |
| // application may respond by reducing memory consumption by running a Garbage |
| // Collection, flushing caches, or something similar. There is no requirement |
| // to respond to or handle this event, it is only advisory. |
| kSbEventTypeLowMemory, |
| #endif // SB_API_VERSION >= SB_LOW_MEMORY_EVENT_API_VERSION |
| } SbEventType; |
| |
| // Structure representing a Starboard event and its data. |
| typedef struct SbEvent { |
| SbEventType type; |
| void* data; |
| } SbEvent; |
| |
| // A function that can be called back from the main Starboard event pump. |
| typedef void (*SbEventCallback)(void* context); |
| |
| // A function that will cleanly destroy an event data instance of a specific |
| // type. |
| typedef void (*SbEventDataDestructor)(void* data); |
| |
| // An ID that can be used to refer to a scheduled event. |
| typedef uint32_t SbEventId; |
| |
| // Event data for kSbEventTypeStart events. |
| typedef struct SbEventStartData { |
| // The command-line argument values (argv). |
| char** argument_values; |
| |
| // The command-line argument count (argc). |
| int argument_count; |
| |
| // The startup link, if any. |
| const char* link; |
| } SbEventStartData; |
| |
| #define kSbEventIdInvalid (SbEventId)0 |
| |
| // Returns whether the given event handle is valid. |
| static SB_C_FORCE_INLINE bool SbEventIsIdValid(SbEventId handle) { |
| return handle != kSbEventIdInvalid; |
| } |
| |
| // The entry point that Starboard applications MUST implement. Any memory |
| // pointed at by |event| or the |data| field inside |event| is owned by the |
| // system, and that memory is reclaimed after this function returns, so the |
| // implementation must copy this data to extend its life. This behavior should |
| // also be assumed of all fields within the |data| object, unless otherwise |
| // explicitly specified. |
| // |
| // This function is only called from the main Starboard thread. There is no |
| // specification about what other work might happen on this thread, so the |
| // application should generally do as little work as possible on this thread, |
| // and just dispatch it over to another thread. |
| SB_IMPORT void SbEventHandle(const SbEvent* event); |
| |
| // Schedules an event |callback| into the main Starboard event loop. |
| // This function may be called from any thread, but |callback| is always |
| // called from the main Starboard thread, queued with other pending events. |
| // |
| // |callback|: The callback function to be called. |
| // |context|: The context that is passed to the |callback| function. |
| // |delay|: The minimum number of microseconds to wait before calling the |
| // |callback| function. Set |delay| to |0| to call the callback as soon as |
| // possible. |
| SB_EXPORT SbEventId SbEventSchedule(SbEventCallback callback, |
| void* context, |
| SbTime delay); |
| |
| // Cancels the specified |event_id|. Note that this function is a no-op |
| // if the event already fired. This function can be safely called from any |
| // thread, but the only way to guarantee that the event does not run anyway |
| // is to call it from the main Starboard event loop thread. |
| SB_EXPORT void SbEventCancel(SbEventId event_id); |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif // STARBOARD_EVENT_H_ |