| /* |
| * Copyright 2017 Google Inc. All Rights Reserved. |
| * |
| * Licensed under the Apache License, Version 2.0 (the "License"); |
| * you may not use this file except in compliance with the License. |
| * You may obtain a copy of the License at |
| * |
| * http://www.apache.org/licenses/LICENSE-2.0 |
| * |
| * Unless required by applicable law or agreed to in writing, software |
| * distributed under the License is distributed on an "AS IS" BASIS, |
| * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| * See the License for the specific language governing permissions and |
| * limitations under the License. |
| */ |
| |
| #include "cobalt/dom/camera_3d.h" |
| |
| namespace cobalt { |
| namespace dom { |
| |
| Camera3D::Camera3D(const scoped_refptr<input::Camera3D>& impl) : impl_(impl) {} |
| |
| void Camera3D::CreateKeyMapping(int keycode, uint32 camera_axis, |
| float degrees_per_second) { |
| impl_->CreateKeyMapping(keycode, camera_axis, degrees_per_second); |
| } |
| |
| void Camera3D::ClearKeyMapping(int keycode) { impl_->ClearKeyMapping(keycode); } |
| |
| void Camera3D::ClearAllKeyMappings() { impl_->ClearAllKeyMappings(); } |
| |
| void Camera3D::Reset() { impl_->Reset(); } |
| |
| } // namespace dom |
| } // namespace cobalt |