| #version 100 | |
| precision mediump float; | |
| uniform sampler2D uSampler0_Stage0; | |
| uniform vec4 uproxyRect_Stage0; | |
| uniform float uprofileSize_Stage0; | |
| uniform float uRTHeight; | |
| uniform vec4 uinnerRect_Stage1; | |
| uniform float uradiusPlusHalf_Stage1; | |
| varying vec4 vColor; | |
| void main() | |
| { | |
| vec4 fragCoordYDown = vec4(gl_FragCoord.x, uRTHeight - gl_FragCoord.y, 1.0, 1.0); | |
| vec4 output_Stage0; | |
| { | |
| // Stage 0: RectBlur | |
| vec4 src=vColor; | |
| vec2 translatedPos = fragCoordYDown.xy - uproxyRect_Stage0.xy; | |
| float width = uproxyRect_Stage0.z - uproxyRect_Stage0.x; | |
| float height = uproxyRect_Stage0.w - uproxyRect_Stage0.y; | |
| vec2 smallDims = vec2(width - uprofileSize_Stage0, height-uprofileSize_Stage0); | |
| float center = 2.0 * floor(uprofileSize_Stage0/2.0 + .25) - 1.0; | |
| vec2 wh = smallDims - vec2(center,center); | |
| float horiz_lookup; | |
| { | |
| float coord = (0.5 * (abs(2.0*translatedPos.x - width) - wh.x))/uprofileSize_Stage0; | |
| horiz_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
| } | |
| float vert_lookup; | |
| { | |
| float coord = (0.5 * (abs(2.0*translatedPos.y - height) - wh.y))/uprofileSize_Stage0; | |
| vert_lookup = texture2D(uSampler0_Stage0, vec2(coord,0.5)).aaaa.a; | |
| } | |
| float final = horiz_lookup * vert_lookup; | |
| output_Stage0 = src * vec4(final); | |
| } | |
| vec4 output_Stage1; | |
| { | |
| // Stage 1: CircularRRect | |
| vec2 dxy0 = uinnerRect_Stage1.xy - fragCoordYDown.xy; | |
| vec2 dxy1 = fragCoordYDown.xy - uinnerRect_Stage1.zw; | |
| vec2 dxy = max(max(dxy0, dxy1), 0.0); | |
| float alpha = clamp(uradiusPlusHalf_Stage1 - length(dxy), 0.0, 1.0); | |
| alpha = 1.0 - alpha; | |
| output_Stage1 = (output_Stage0 * alpha); | |
| } | |
| gl_FragColor = output_Stage1; | |
| } |