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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* JS Mark-and-Sweep Garbage Collector. */
#include "jsgc.h"
#include "prmjtime.h"
#include "mozilla/DebugOnly.h"
#include "mozilla/Util.h"
/*
* This code implements a mark-and-sweep garbage collector. The mark phase is
* incremental. Most sweeping is done on a background thread. A GC is divided
* into slices as follows:
*
* Slice 1: Roots pushed onto the mark stack. The mark stack is processed by
* popping an element, marking it, and pushing its children.
* ... JS code runs ...
* Slice 2: More mark stack processing.
* ... JS code runs ...
* Slice n-1: More mark stack processing.
* ... JS code runs ...
* Slice n: Mark stack is completely drained. Some sweeping is done.
* ... JS code runs, remaining sweeping done on background thread ...
*
* When background sweeping finishes the GC is complete.
*
* Incremental GC requires close collaboration with the mutator (i.e., JS code):
*
* 1. During an incremental GC, if a memory location (except a root) is written
* to, then the value it previously held must be marked. Write barriers ensure
* this.
* 2. Any object that is allocated during incremental GC must start out marked.
* 3. Roots are special memory locations that don't need write
* barriers. However, they must be marked in the first slice. Roots are things
* like the C stack and the VM stack, since it would be too expensive to put
* barriers on them.
*/
#include <string.h> /* for memset used when DEBUG */
#include "jstypes.h"
#include "jsutil.h"
#include "jsapi.h"
#include "jsatom.h"
#include "jscompartment.h"
#include "jscntxt.h"
#include "jsobj.h"
#include "jsproxy.h"
#include "jsscript.h"
#include "jswatchpoint.h"
#include "jsweakmap.h"
#include "gc/FindSCCs.h"
#include "gc/GCInternals.h"
#include "gc/Marking.h"
#include "gc/Memory.h"
#include "vm/Debugger.h"
#include "vm/Shape.h"
#include "vm/String.h"
#include "vm/ForkJoin.h"
#include "jit/IonCode.h"
#ifdef JS_ION
# include "jit/BaselineJIT.h"
#endif
#include "jsgcinlines.h"
#include "jsobjinlines.h"
#include "gc/FindSCCs-inl.h"
#include "vm/String-inl.h"
#if defined(STARBOARD)
#include "starboard/system.h"
#elif defined(XP_WIN)
# include "jswin.h"
#else
# include <unistd.h>
#endif
#if JS_TRACE_LOGGING
#include "TraceLogging.h"
#endif
using namespace js;
using namespace js::gc;
using mozilla::ArrayEnd;
using mozilla::DebugOnly;
using mozilla::Maybe;
/* Perform a Full GC every 20 seconds if MaybeGC is called */
static const uint64_t GC_IDLE_FULL_SPAN = 20 * 1000 * 1000;
/* Increase the IGC marking slice time if we are in highFrequencyGC mode. */
static const int IGC_MARK_SLICE_MULTIPLIER = 2;
/* This array should be const, but that doesn't link right under GCC. */
const AllocKind gc::slotsToThingKind[] = {
/* 0 */ FINALIZE_OBJECT0, FINALIZE_OBJECT2, FINALIZE_OBJECT2, FINALIZE_OBJECT4,
/* 4 */ FINALIZE_OBJECT4, FINALIZE_OBJECT8, FINALIZE_OBJECT8, FINALIZE_OBJECT8,
/* 8 */ FINALIZE_OBJECT8, FINALIZE_OBJECT12, FINALIZE_OBJECT12, FINALIZE_OBJECT12,
/* 12 */ FINALIZE_OBJECT12, FINALIZE_OBJECT16, FINALIZE_OBJECT16, FINALIZE_OBJECT16,
/* 16 */ FINALIZE_OBJECT16
};
JS_STATIC_ASSERT(JS_ARRAY_LENGTH(slotsToThingKind) == SLOTS_TO_THING_KIND_LIMIT);
const uint32_t Arena::ThingSizes[] = {
sizeof(JSObject), /* FINALIZE_OBJECT0 */
sizeof(JSObject), /* FINALIZE_OBJECT0_BACKGROUND */
sizeof(JSObject_Slots2), /* FINALIZE_OBJECT2 */
sizeof(JSObject_Slots2), /* FINALIZE_OBJECT2_BACKGROUND */
sizeof(JSObject_Slots4), /* FINALIZE_OBJECT4 */
sizeof(JSObject_Slots4), /* FINALIZE_OBJECT4_BACKGROUND */
sizeof(JSObject_Slots8), /* FINALIZE_OBJECT8 */
sizeof(JSObject_Slots8), /* FINALIZE_OBJECT8_BACKGROUND */
sizeof(JSObject_Slots12), /* FINALIZE_OBJECT12 */
sizeof(JSObject_Slots12), /* FINALIZE_OBJECT12_BACKGROUND */
sizeof(JSObject_Slots16), /* FINALIZE_OBJECT16 */
sizeof(JSObject_Slots16), /* FINALIZE_OBJECT16_BACKGROUND */
sizeof(JSScript), /* FINALIZE_SCRIPT */
sizeof(LazyScript), /* FINALIZE_LAZY_SCRIPT */
sizeof(Shape), /* FINALIZE_SHAPE */
sizeof(BaseShape), /* FINALIZE_BASE_SHAPE */
sizeof(types::TypeObject), /* FINALIZE_TYPE_OBJECT */
sizeof(JSShortString), /* FINALIZE_SHORT_STRING */
sizeof(JSString), /* FINALIZE_STRING */
sizeof(JSExternalString), /* FINALIZE_EXTERNAL_STRING */
sizeof(jit::IonCode), /* FINALIZE_IONCODE */
};
#define OFFSET(type) uint32_t(sizeof(ArenaHeader) + (ArenaSize - sizeof(ArenaHeader)) % sizeof(type))
const uint32_t Arena::FirstThingOffsets[] = {
OFFSET(JSObject), /* FINALIZE_OBJECT0 */
OFFSET(JSObject), /* FINALIZE_OBJECT0_BACKGROUND */
OFFSET(JSObject_Slots2), /* FINALIZE_OBJECT2 */
OFFSET(JSObject_Slots2), /* FINALIZE_OBJECT2_BACKGROUND */
OFFSET(JSObject_Slots4), /* FINALIZE_OBJECT4 */
OFFSET(JSObject_Slots4), /* FINALIZE_OBJECT4_BACKGROUND */
OFFSET(JSObject_Slots8), /* FINALIZE_OBJECT8 */
OFFSET(JSObject_Slots8), /* FINALIZE_OBJECT8_BACKGROUND */
OFFSET(JSObject_Slots12), /* FINALIZE_OBJECT12 */
OFFSET(JSObject_Slots12), /* FINALIZE_OBJECT12_BACKGROUND */
OFFSET(JSObject_Slots16), /* FINALIZE_OBJECT16 */
OFFSET(JSObject_Slots16), /* FINALIZE_OBJECT16_BACKGROUND */
OFFSET(JSScript), /* FINALIZE_SCRIPT */
OFFSET(LazyScript), /* FINALIZE_LAZY_SCRIPT */
OFFSET(Shape), /* FINALIZE_SHAPE */
OFFSET(BaseShape), /* FINALIZE_BASE_SHAPE */
OFFSET(types::TypeObject), /* FINALIZE_TYPE_OBJECT */
OFFSET(JSShortString), /* FINALIZE_SHORT_STRING */
OFFSET(JSString), /* FINALIZE_STRING */
OFFSET(JSExternalString), /* FINALIZE_EXTERNAL_STRING */
OFFSET(jit::IonCode), /* FINALIZE_IONCODE */
};
#undef OFFSET
/*
* Finalization order for incrementally swept things.
*/
static const AllocKind FinalizePhaseStrings[] = {
FINALIZE_EXTERNAL_STRING
};
static const AllocKind FinalizePhaseScripts[] = {
FINALIZE_SCRIPT,
FINALIZE_LAZY_SCRIPT
};
static const AllocKind FinalizePhaseIonCode[] = {
FINALIZE_IONCODE
};
static const AllocKind * const FinalizePhases[] = {
FinalizePhaseStrings,
FinalizePhaseScripts,
FinalizePhaseIonCode
};
static const int FinalizePhaseCount = sizeof(FinalizePhases) / sizeof(AllocKind*);
static const int FinalizePhaseLength[] = {
sizeof(FinalizePhaseStrings) / sizeof(AllocKind),
sizeof(FinalizePhaseScripts) / sizeof(AllocKind),
sizeof(FinalizePhaseIonCode) / sizeof(AllocKind)
};
static const gcstats::Phase FinalizePhaseStatsPhase[] = {
gcstats::PHASE_SWEEP_STRING,
gcstats::PHASE_SWEEP_SCRIPT,
gcstats::PHASE_SWEEP_IONCODE
};
/*
* Finalization order for things swept in the background.
*/
static const AllocKind BackgroundPhaseObjects[] = {
FINALIZE_OBJECT0_BACKGROUND,
FINALIZE_OBJECT2_BACKGROUND,
FINALIZE_OBJECT4_BACKGROUND,
FINALIZE_OBJECT8_BACKGROUND,
FINALIZE_OBJECT12_BACKGROUND,
FINALIZE_OBJECT16_BACKGROUND
};
static const AllocKind BackgroundPhaseStrings[] = {
FINALIZE_SHORT_STRING,
FINALIZE_STRING
};
static const AllocKind BackgroundPhaseShapes[] = {
FINALIZE_SHAPE,
FINALIZE_BASE_SHAPE,
FINALIZE_TYPE_OBJECT
};
static const AllocKind * const BackgroundPhases[] = {
BackgroundPhaseObjects,
BackgroundPhaseStrings,
BackgroundPhaseShapes
};
static const int BackgroundPhaseCount = sizeof(BackgroundPhases) / sizeof(AllocKind*);
static const int BackgroundPhaseLength[] = {
sizeof(BackgroundPhaseObjects) / sizeof(AllocKind),
sizeof(BackgroundPhaseStrings) / sizeof(AllocKind),
sizeof(BackgroundPhaseShapes) / sizeof(AllocKind)
};
#ifdef DEBUG
void
ArenaHeader::checkSynchronizedWithFreeList() const
{
/*
* Do not allow to access the free list when its real head is still stored
* in FreeLists and is not synchronized with this one.
*/
JS_ASSERT(allocated());
/*
* We can be called from the background finalization thread when the free
* list in the zone can mutate at any moment. We cannot do any
* checks in this case.
*/
if (IsBackgroundFinalized(getAllocKind()) && zone->rt->gcHelperThread.onBackgroundThread())
return;
FreeSpan firstSpan = FreeSpan::decodeOffsets(arenaAddress(), firstFreeSpanOffsets);
if (firstSpan.isEmpty())
return;
const FreeSpan *list = zone->allocator.arenas.getFreeList(getAllocKind());
if (list->isEmpty() || firstSpan.arenaAddress() != list->arenaAddress())
return;
/*
* Here this arena has free things, FreeList::lists[thingKind] is not
* empty and also points to this arena. Thus they must the same.
*/
JS_ASSERT(firstSpan.isSameNonEmptySpan(list));
}
#endif
/* static */ void
Arena::staticAsserts()
{
JS_STATIC_ASSERT(sizeof(Arena) == ArenaSize);
JS_STATIC_ASSERT(JS_ARRAY_LENGTH(ThingSizes) == FINALIZE_LIMIT);
JS_STATIC_ASSERT(JS_ARRAY_LENGTH(FirstThingOffsets) == FINALIZE_LIMIT);
}
template<typename T>
inline bool
Arena::finalize(FreeOp *fop, AllocKind thingKind, size_t thingSize)
{
/* Enforce requirements on size of T. */
JS_ASSERT(thingSize % CellSize == 0);
JS_ASSERT(thingSize <= 255);
JS_ASSERT(aheader.allocated());
JS_ASSERT(thingKind == aheader.getAllocKind());
JS_ASSERT(thingSize == aheader.getThingSize());
JS_ASSERT(!aheader.hasDelayedMarking);
JS_ASSERT(!aheader.markOverflow);
JS_ASSERT(!aheader.allocatedDuringIncremental);
uintptr_t thing = thingsStart(thingKind);
uintptr_t lastByte = thingsEnd() - 1;
FreeSpan nextFree(aheader.getFirstFreeSpan());
nextFree.checkSpan();
FreeSpan newListHead;
FreeSpan *newListTail = &newListHead;
uintptr_t newFreeSpanStart = 0;
bool allClear = true;
DebugOnly<size_t> nmarked = 0;
for (;; thing += thingSize) {
JS_ASSERT(thing <= lastByte + 1);
if (thing == nextFree.first) {
JS_ASSERT(nextFree.last <= lastByte);
if (nextFree.last == lastByte)
break;
JS_ASSERT(Arena::isAligned(nextFree.last, thingSize));
if (!newFreeSpanStart)
newFreeSpanStart = thing;
thing = nextFree.last;
nextFree = *nextFree.nextSpan();
nextFree.checkSpan();
} else {
T *t = reinterpret_cast<T *>(thing);
if (t->isMarked()) {
allClear = false;
nmarked++;
if (newFreeSpanStart) {
JS_ASSERT(thing >= thingsStart(thingKind) + thingSize);
newListTail->first = newFreeSpanStart;
newListTail->last = thing - thingSize;
newListTail = newListTail->nextSpanUnchecked(thingSize);
newFreeSpanStart = 0;
}
} else {
if (!newFreeSpanStart)
newFreeSpanStart = thing;
t->finalize(fop);
JS_POISON(t, JS_FREE_PATTERN, thingSize);
}
}
}
if (allClear) {
JS_ASSERT(newListTail == &newListHead);
JS_ASSERT(newFreeSpanStart == thingsStart(thingKind));
return true;
}
newListTail->first = newFreeSpanStart ? newFreeSpanStart : nextFree.first;
JS_ASSERT(Arena::isAligned(newListTail->first, thingSize));
newListTail->last = lastByte;
#ifdef DEBUG
size_t nfree = 0;
for (const FreeSpan *span = &newListHead; span != newListTail; span = span->nextSpan()) {
span->checkSpan();
JS_ASSERT(Arena::isAligned(span->first, thingSize));
JS_ASSERT(Arena::isAligned(span->last, thingSize));
nfree += (span->last - span->first) / thingSize + 1;
JS_ASSERT(nfree + nmarked <= thingsPerArena(thingSize));
}
nfree += (newListTail->last + 1 - newListTail->first) / thingSize;
JS_ASSERT(nfree + nmarked == thingsPerArena(thingSize));
#endif
aheader.setFirstFreeSpan(&newListHead);
return false;
}
/*
* Insert an arena into the list in appropriate position and update the cursor
* to ensure that any arena before the cursor is full.
*/
void ArenaList::insert(ArenaHeader *a)
{
JS_ASSERT(a);
JS_ASSERT_IF(!head, cursor == &head);
a->next = *cursor;
*cursor = a;
if (!a->hasFreeThings())
cursor = &a->next;
}
template<typename T>
static inline bool
FinalizeTypedArenas(FreeOp *fop,
ArenaHeader **src,
ArenaList &dest,
AllocKind thingKind,
SliceBudget &budget)
{
/*
* Finalize arenas from src list, releasing empty arenas and inserting the
* others into dest in an appropriate position.
*/
size_t thingSize = Arena::thingSize(thingKind);
while (ArenaHeader *aheader = *src) {
*src = aheader->next;
bool allClear = aheader->getArena()->finalize<T>(fop, thingKind, thingSize);
if (allClear)
aheader->chunk()->releaseArena(aheader);
else
dest.insert(aheader);
budget.step(Arena::thingsPerArena(thingSize));
if (budget.isOverBudget())
return false;
}
return true;
}
/*
* Finalize the list. On return al->cursor points to the first non-empty arena
* after the al->head.
*/
static bool
FinalizeArenas(FreeOp *fop,
ArenaHeader **src,
ArenaList &dest,
AllocKind thingKind,
SliceBudget &budget)
{
switch(thingKind) {
case FINALIZE_OBJECT0:
case FINALIZE_OBJECT0_BACKGROUND:
case FINALIZE_OBJECT2:
case FINALIZE_OBJECT2_BACKGROUND:
case FINALIZE_OBJECT4:
case FINALIZE_OBJECT4_BACKGROUND:
case FINALIZE_OBJECT8:
case FINALIZE_OBJECT8_BACKGROUND:
case FINALIZE_OBJECT12:
case FINALIZE_OBJECT12_BACKGROUND:
case FINALIZE_OBJECT16:
case FINALIZE_OBJECT16_BACKGROUND:
return FinalizeTypedArenas<JSObject>(fop, src, dest, thingKind, budget);
case FINALIZE_SCRIPT:
return FinalizeTypedArenas<JSScript>(fop, src, dest, thingKind, budget);
case FINALIZE_LAZY_SCRIPT:
return FinalizeTypedArenas<LazyScript>(fop, src, dest, thingKind, budget);
case FINALIZE_SHAPE:
return FinalizeTypedArenas<Shape>(fop, src, dest, thingKind, budget);
case FINALIZE_BASE_SHAPE:
return FinalizeTypedArenas<BaseShape>(fop, src, dest, thingKind, budget);
case FINALIZE_TYPE_OBJECT:
return FinalizeTypedArenas<types::TypeObject>(fop, src, dest, thingKind, budget);
case FINALIZE_STRING:
return FinalizeTypedArenas<JSString>(fop, src, dest, thingKind, budget);
case FINALIZE_SHORT_STRING:
return FinalizeTypedArenas<JSShortString>(fop, src, dest, thingKind, budget);
case FINALIZE_EXTERNAL_STRING:
return FinalizeTypedArenas<JSExternalString>(fop, src, dest, thingKind, budget);
case FINALIZE_IONCODE:
#ifdef JS_ION
return FinalizeTypedArenas<jit::IonCode>(fop, src, dest, thingKind, budget);
#endif
default:
JS_NOT_REACHED("Invalid alloc kind");
return true;
}
}
static inline Chunk *
AllocChunk(JSRuntime *rt)
{
return static_cast<Chunk *>(MapAlignedPages(rt, ChunkSize, ChunkSize));
}
static inline void
FreeChunk(JSRuntime *rt, Chunk *p)
{
UnmapPages(rt, static_cast<void *>(p), ChunkSize);
}
inline bool
ChunkPool::wantBackgroundAllocation(JSRuntime *rt) const
{
/*
* To minimize memory waste we do not want to run the background chunk
* allocation if we have empty chunks or when the runtime needs just few
* of them.
*/
return rt->gcHelperThread.canBackgroundAllocate() &&
emptyCount == 0 &&
rt->gcChunkSet.count() >= 4;
}
/* Must be called with the GC lock taken. */
inline Chunk *
ChunkPool::get(JSRuntime *rt)
{
JS_ASSERT(this == &rt->gcChunkPool);
Chunk *chunk = emptyChunkListHead;
if (chunk) {
JS_ASSERT(emptyCount);
emptyChunkListHead = chunk->info.next;
--emptyCount;
} else {
JS_ASSERT(!emptyCount);
chunk = Chunk::allocate(rt);
if (!chunk)
return NULL;
JS_ASSERT(chunk->info.numArenasFreeCommitted == ArenasPerChunk);
rt->gcNumArenasFreeCommitted += ArenasPerChunk;
}
JS_ASSERT(chunk->unused());
JS_ASSERT(!rt->gcChunkSet.has(chunk));
if (wantBackgroundAllocation(rt))
rt->gcHelperThread.startBackgroundAllocationIfIdle();
return chunk;
}
/* Must be called either during the GC or with the GC lock taken. */
inline void
ChunkPool::put(Chunk *chunk)
{
chunk->info.age = 0;
chunk->info.next = emptyChunkListHead;
emptyChunkListHead = chunk;
emptyCount++;
}
/* Must be called either during the GC or with the GC lock taken. */
Chunk *
ChunkPool::expire(JSRuntime *rt, bool releaseAll)
{
JS_ASSERT(this == &rt->gcChunkPool);
/*
* Return old empty chunks to the system while preserving the order of
* other chunks in the list. This way, if the GC runs several times
* without emptying the list, the older chunks will stay at the tail
* and are more likely to reach the max age.
*/
Chunk *freeList = NULL;
for (Chunk **chunkp = &emptyChunkListHead; *chunkp; ) {
JS_ASSERT(emptyCount);
Chunk *chunk = *chunkp;
JS_ASSERT(chunk->unused());
JS_ASSERT(!rt->gcChunkSet.has(chunk));
JS_ASSERT(chunk->info.age <= MAX_EMPTY_CHUNK_AGE);
if (releaseAll || chunk->info.age == MAX_EMPTY_CHUNK_AGE) {
*chunkp = chunk->info.next;
--emptyCount;
chunk->prepareToBeFreed(rt);
chunk->info.next = freeList;
freeList = chunk;
} else {
/* Keep the chunk but increase its age. */
++chunk->info.age;
chunkp = &chunk->info.next;
}
}
JS_ASSERT_IF(releaseAll, !emptyCount);
return freeList;
}
static void
FreeChunkList(JSRuntime *rt, Chunk *chunkListHead)
{
while (Chunk *chunk = chunkListHead) {
JS_ASSERT(!chunk->info.numArenasFreeCommitted);
chunkListHead = chunk->info.next;
FreeChunk(rt, chunk);
}
}
void
ChunkPool::expireAndFree(JSRuntime *rt, bool releaseAll)
{
FreeChunkList(rt, expire(rt, releaseAll));
}
/* static */ Chunk *
Chunk::allocate(JSRuntime *rt)
{
Chunk *chunk = AllocChunk(rt);
#ifdef JSGC_ROOT_ANALYSIS
// Our poison pointers are not guaranteed to be invalid on 64-bit
// architectures, and often are valid. We can't just reserve the full
// poison range, because it might already have been taken up by something
// else (shared library, previous allocation). So we'll just loop and
// discard poison pointers until we get something valid.
//
// This leaks all of these poisoned pointers. It would be better if they
// were marked as uncommitted, but it's a little complicated to avoid
// clobbering pre-existing unrelated mappings.
while (IsPoisonedPtr(chunk))
chunk = AllocChunk(rt);
#endif
if (!chunk)
return NULL;
chunk->init(rt);
rt->gcStats.count(gcstats::STAT_NEW_CHUNK);
return chunk;
}
/* Must be called with the GC lock taken. */
/* static */ inline void
Chunk::release(JSRuntime *rt, Chunk *chunk)
{
JS_ASSERT(chunk);
chunk->prepareToBeFreed(rt);
FreeChunk(rt, chunk);
}
inline void
Chunk::prepareToBeFreed(JSRuntime *rt)
{
JS_ASSERT(rt->gcNumArenasFreeCommitted >= info.numArenasFreeCommitted);
rt->gcNumArenasFreeCommitted -= info.numArenasFreeCommitted;
rt->gcStats.count(gcstats::STAT_DESTROY_CHUNK);
#ifdef DEBUG
/*
* Let FreeChunkList detect a missing prepareToBeFreed call before it
* frees chunk.
*/
info.numArenasFreeCommitted = 0;
#endif
}
void
Chunk::init(JSRuntime *rt)
{
JS_POISON(this, JS_FREE_PATTERN, ChunkSize);
/*
* We clear the bitmap to guard against xpc_IsGrayGCThing being called on
* uninitialized data, which would happen before the first GC cycle.
*/
bitmap.clear();
/* Initialize the arena tracking bitmap. */
decommittedArenas.clear(false);
/* Initialize the chunk info. */
info.freeArenasHead = &arenas[0].aheader;
info.lastDecommittedArenaOffset = 0;
info.numArenasFree = ArenasPerChunk;
info.numArenasFreeCommitted = ArenasPerChunk;
info.age = 0;
info.runtime = rt;
/* Initialize the arena header state. */
for (unsigned i = 0; i < ArenasPerChunk; i++) {
arenas[i].aheader.setAsNotAllocated();
arenas[i].aheader.next = (i + 1 < ArenasPerChunk)
? &arenas[i + 1].aheader
: NULL;
}
/* The rest of info fields are initialized in PickChunk. */
}
static inline Chunk **
GetAvailableChunkList(Zone *zone)
{
JSRuntime *rt = zone->rt;
return zone->isSystem
? &rt->gcSystemAvailableChunkListHead
: &rt->gcUserAvailableChunkListHead;
}
inline void
Chunk::addToAvailableList(Zone *zone)
{
insertToAvailableList(GetAvailableChunkList(zone));
}
inline void
Chunk::insertToAvailableList(Chunk **insertPoint)
{
JS_ASSERT(hasAvailableArenas());
JS_ASSERT(!info.prevp);
JS_ASSERT(!info.next);
info.prevp = insertPoint;
Chunk *insertBefore = *insertPoint;
if (insertBefore) {
JS_ASSERT(insertBefore->info.prevp == insertPoint);
insertBefore->info.prevp = &info.next;
}
info.next = insertBefore;
*insertPoint = this;
}
inline void
Chunk::removeFromAvailableList()
{
JS_ASSERT(info.prevp);
*info.prevp = info.next;
if (info.next) {
JS_ASSERT(info.next->info.prevp == &info.next);
info.next->info.prevp = info.prevp;
}
info.prevp = NULL;
info.next = NULL;
}
/*
* Search for and return the next decommitted Arena. Our goal is to keep
* lastDecommittedArenaOffset "close" to a free arena. We do this by setting
* it to the most recently freed arena when we free, and forcing it to
* the last alloc + 1 when we allocate.
*/
uint32_t
Chunk::findDecommittedArenaOffset()
{
/* Note: lastFreeArenaOffset can be past the end of the list. */
for (unsigned i = info.lastDecommittedArenaOffset; i < ArenasPerChunk; i++)
if (decommittedArenas.get(i))
return i;
for (unsigned i = 0; i < info.lastDecommittedArenaOffset; i++)
if (decommittedArenas.get(i))
return i;
JS_NOT_REACHED("No decommitted arenas found.");
return -1;
}
ArenaHeader *
Chunk::fetchNextDecommittedArena()
{
JS_ASSERT(info.numArenasFreeCommitted == 0);
JS_ASSERT(info.numArenasFree > 0);
unsigned offset = findDecommittedArenaOffset();
info.lastDecommittedArenaOffset = offset + 1;
--info.numArenasFree;
decommittedArenas.unset(offset);
Arena *arena = &arenas[offset];
MarkPagesInUse(info.runtime, arena, ArenaSize);
arena->aheader.setAsNotAllocated();
return &arena->aheader;
}
inline ArenaHeader *
Chunk::fetchNextFreeArena(JSRuntime *rt)
{
JS_ASSERT(info.numArenasFreeCommitted > 0);
JS_ASSERT(info.numArenasFreeCommitted <= info.numArenasFree);
JS_ASSERT(info.numArenasFreeCommitted <= rt->gcNumArenasFreeCommitted);
ArenaHeader *aheader = info.freeArenasHead;
info.freeArenasHead = aheader->next;
--info.numArenasFreeCommitted;
--info.numArenasFree;
--rt->gcNumArenasFreeCommitted;
return aheader;
}
ArenaHeader *
Chunk::allocateArena(Zone *zone, AllocKind thingKind)
{
JS_ASSERT(hasAvailableArenas());
JSRuntime *rt = zone->rt;
if (!rt->isHeapMinorCollecting() && rt->gcBytes >= rt->gcMaxBytes)
return NULL;
ArenaHeader *aheader = JS_LIKELY(info.numArenasFreeCommitted > 0)
? fetchNextFreeArena(rt)
: fetchNextDecommittedArena();
aheader->init(zone, thingKind);
if (JS_UNLIKELY(!hasAvailableArenas()))
removeFromAvailableList();
rt->gcBytes += ArenaSize;
zone->gcBytes += ArenaSize;
if (zone->gcBytes >= zone->gcTriggerBytes)
TriggerZoneGC(zone, JS::gcreason::ALLOC_TRIGGER);
return aheader;
}
inline void
Chunk::addArenaToFreeList(JSRuntime *rt, ArenaHeader *aheader)
{
JS_ASSERT(!aheader->allocated());
aheader->next = info.freeArenasHead;
info.freeArenasHead = aheader;
++info.numArenasFreeCommitted;
++info.numArenasFree;
++rt->gcNumArenasFreeCommitted;
}
void
Chunk::releaseArena(ArenaHeader *aheader)
{
JS_ASSERT(aheader->allocated());
JS_ASSERT(!aheader->hasDelayedMarking);
Zone *zone = aheader->zone;
JSRuntime *rt = zone->rt;
AutoLockGC maybeLock;
if (rt->gcHelperThread.sweeping())
maybeLock.lock(rt);
JS_ASSERT(rt->gcBytes >= ArenaSize);
JS_ASSERT(zone->gcBytes >= ArenaSize);
if (rt->gcHelperThread.sweeping())
zone->reduceGCTriggerBytes(zone->gcHeapGrowthFactor * ArenaSize);
rt->gcBytes -= ArenaSize;
zone->gcBytes -= ArenaSize;
aheader->setAsNotAllocated();
addArenaToFreeList(rt, aheader);
if (info.numArenasFree == 1) {
JS_ASSERT(!info.prevp);
JS_ASSERT(!info.next);
addToAvailableList(zone);
} else if (!unused()) {
JS_ASSERT(info.prevp);
} else {
rt->gcChunkSet.remove(this);
removeFromAvailableList();
rt->gcChunkPool.put(this);
}
}
/* The caller must hold the GC lock. */
static Chunk *
PickChunk(Zone *zone)
{
JSRuntime *rt = zone->rt;
Chunk **listHeadp = GetAvailableChunkList(zone);
Chunk *chunk = *listHeadp;
if (chunk)
return chunk;
chunk = rt->gcChunkPool.get(rt);
if (!chunk)
return NULL;
rt->gcChunkAllocationSinceLastGC = true;
/*
* FIXME bug 583732 - chunk is newly allocated and cannot be present in
* the table so using ordinary lookupForAdd is suboptimal here.
*/
GCChunkSet::AddPtr p = rt->gcChunkSet.lookupForAdd(chunk);
JS_ASSERT(!p);
if (!rt->gcChunkSet.add(p, chunk)) {
Chunk::release(rt, chunk);
return NULL;
}
chunk->info.prevp = NULL;
chunk->info.next = NULL;
chunk->addToAvailableList(zone);
return chunk;
}
#ifdef JS_GC_ZEAL
extern void
js::SetGCZeal(JSRuntime *rt, uint8_t zeal, uint32_t frequency)
{
if (zeal == 0) {
if (rt->gcVerifyPreData)
VerifyBarriers(rt, PreBarrierVerifier);
if (rt->gcVerifyPostData)
VerifyBarriers(rt, PostBarrierVerifier);
}
bool schedule = zeal >= js::gc::ZealAllocValue;
rt->gcZeal_ = zeal;
rt->gcZealFrequency = frequency;
rt->gcNextScheduled = schedule ? frequency : 0;
}
static bool
InitGCZeal(JSRuntime *rt)
{
const char *env = getenv("JS_GC_ZEAL");
if (!env)
return true;
int zeal = -1;
int frequency = JS_DEFAULT_ZEAL_FREQ;
if (strcmp(env, "help") != 0) {
zeal = atoi(env);
const char *p = strchr(env, ',');
if (p)
frequency = atoi(p + 1);
}
if (zeal < 0 || zeal > ZealLimit || frequency < 0) {
fprintf(stderr,
"Format: JS_GC_ZEAL=N[,F]\n"
"N indicates \"zealousness\":\n"
" 0: no additional GCs\n"
" 1: additional GCs at common danger points\n"
" 2: GC every F allocations (default: 100)\n"
" 3: GC when the window paints (browser only)\n"
" 4: Verify pre write barriers between instructions\n"
" 5: Verify pre write barriers between paints\n"
" 6: Verify stack rooting\n"
" 7: Verify stack rooting (yes, it's the same as 6)\n"
" 8: Incremental GC in two slices: 1) mark roots 2) finish collection\n"
" 9: Incremental GC in two slices: 1) mark all 2) new marking and finish\n"
" 10: Incremental GC in multiple slices\n"
" 11: Verify post write barriers between instructions\n"
" 12: Verify post write barriers between paints\n"
" 13: Purge analysis state every F allocations (default: 100)\n");
return false;
}
SetGCZeal(rt, zeal, frequency);
return true;
}
#endif
/* Lifetime for type sets attached to scripts containing observed types. */
static const int64_t JIT_SCRIPT_RELEASE_TYPES_INTERVAL = 60 * 1000 * 1000;
JSBool
js_InitGC(JSRuntime *rt, uint32_t maxbytes)
{
InitMemorySubsystem(rt);
if (!rt->gcChunkSet.init(INITIAL_CHUNK_CAPACITY))
return false;
if (!rt->gcRootsHash.init(256))
return false;
#ifdef JS_THREADSAFE
rt->gcLock = PR_NewLock();
if (!rt->gcLock)
return false;
#endif
if (!rt->gcHelperThread.init())
return false;
/*
* Separate gcMaxMallocBytes from gcMaxBytes but initialize to maxbytes
* for default backward API compatibility.
*/
rt->gcMaxBytes = maxbytes;
rt->setGCMaxMallocBytes(maxbytes);
#ifndef JS_MORE_DETERMINISTIC
rt->gcJitReleaseTime = PRMJ_Now() + JIT_SCRIPT_RELEASE_TYPES_INTERVAL;
#endif
#ifdef JSGC_GENERATIONAL
if (!rt->gcNursery.init())
return false;
if (!rt->gcStoreBuffer.enable())
return false;
#endif
#ifdef JS_GC_ZEAL
if (!InitGCZeal(rt))
return false;
#endif
return true;
}
static void
RecordNativeStackTopForGC(JSRuntime *rt)
{
ConservativeGCData *cgcd = &rt->conservativeGC;
#ifdef JS_THREADSAFE
/* Record the stack top here only if we are called from a request. */
if (!rt->requestDepth)
return;
#endif
cgcd->recordStackTop();
}
void
js_FinishGC(JSRuntime *rt)
{
/*
* Wait until the background finalization stops and the helper thread
* shuts down before we forcefully release any remaining GC memory.
*/
rt->gcHelperThread.finish();
#ifdef JS_GC_ZEAL
/* Free memory associated with GC verification. */
FinishVerifier(rt);
#endif
/* Delete all remaining zones. */
for (ZonesIter zone(rt); !zone.done(); zone.next()) {
for (CompartmentsInZoneIter comp(zone); !comp.done(); comp.next())
js_delete(comp.get());
js_delete(zone.get());
}
rt->zones.clear();
rt->atomsCompartment = NULL;
rt->gcSystemAvailableChunkListHead = NULL;
rt->gcUserAvailableChunkListHead = NULL;
for (GCChunkSet::Range r(rt->gcChunkSet.all()); !r.empty(); r.popFront())
Chunk::release(rt, r.front());
rt->gcChunkSet.clear();
rt->gcChunkPool.expireAndFree(rt, true);
rt->gcRootsHash.clear();
}
template <typename T> struct BarrierOwner {};
template <typename T> struct BarrierOwner<T *> { typedef T result; };
template <> struct BarrierOwner<Value> { typedef HeapValue result; };
template <typename T>
static bool
AddRoot(JSRuntime *rt, T *rp, const char *name, JSGCRootType rootType)
{
/*
* Sometimes Firefox will hold weak references to objects and then convert
* them to strong references by calling AddRoot (e.g., via PreserveWrapper,
* or ModifyBusyCount in workers). We need a read barrier to cover these
* cases.
*/
if (rt->gcIncrementalState != NO_INCREMENTAL)
BarrierOwner<T>::result::writeBarrierPre(*rp);
return rt->gcRootsHash.put((void *)rp, RootInfo(name, rootType));
}
template <typename T>
static bool
AddRoot(JSContext *cx, T *rp, const char *name, JSGCRootType rootType)
{
bool ok = AddRoot(cx->runtime(), rp, name, rootType);
if (!ok)
JS_ReportOutOfMemory(cx);
return ok;
}
JSBool
js::AddValueRoot(JSContext *cx, Value *vp, const char *name)
{
return AddRoot(cx, vp, name, JS_GC_ROOT_VALUE_PTR);
}
extern JSBool
js::AddValueRootRT(JSRuntime *rt, js::Value *vp, const char *name)
{
return AddRoot(rt, vp, name, JS_GC_ROOT_VALUE_PTR);
}
extern JSBool
js::AddStringRoot(JSContext *cx, JSString **rp, const char *name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_STRING_PTR);
}
extern JSBool
js::AddObjectRoot(JSContext *cx, JSObject **rp, const char *name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_OBJECT_PTR);
}
extern JSBool
js::AddScriptRoot(JSContext *cx, JSScript **rp, const char *name)
{
return AddRoot(cx, rp, name, JS_GC_ROOT_SCRIPT_PTR);
}
JS_FRIEND_API(void)
js_RemoveRoot(JSRuntime *rt, void *rp)
{
rt->gcRootsHash.remove(rp);
rt->gcPoke = true;
}
typedef RootedValueMap::Range RootRange;
typedef RootedValueMap::Entry RootEntry;
typedef RootedValueMap::Enum RootEnum;
static size_t
ComputeTriggerBytes(Zone *zone, size_t lastBytes, size_t maxBytes, JSGCInvocationKind gckind)
{
size_t base = gckind == GC_SHRINK ? lastBytes : Max(lastBytes, zone->rt->gcAllocationThreshold);
float trigger = float(base) * zone->gcHeapGrowthFactor;
return size_t(Min(float(maxBytes), trigger));
}
void
Zone::setGCLastBytes(size_t lastBytes, JSGCInvocationKind gckind)
{
/*
* The heap growth factor depends on the heap size after a GC and the GC frequency.
* For low frequency GCs (more than 1sec between GCs) we let the heap grow to 150%.
* For high frequency GCs we let the heap grow depending on the heap size:
* lastBytes < highFrequencyLowLimit: 300%
* lastBytes > highFrequencyHighLimit: 150%
* otherwise: linear interpolation between 150% and 300% based on lastBytes
*/
if (!rt->gcDynamicHeapGrowth) {
gcHeapGrowthFactor = 3.0;
} else if (lastBytes < 1 * 1024 * 1024) {
gcHeapGrowthFactor = rt->gcLowFrequencyHeapGrowth;
} else {
JS_ASSERT(rt->gcHighFrequencyHighLimitBytes > rt->gcHighFrequencyLowLimitBytes);
uint64_t now = PRMJ_Now();
if (rt->gcLastGCTime && rt->gcLastGCTime + rt->gcHighFrequencyTimeThreshold * PRMJ_USEC_PER_MSEC > now) {
if (lastBytes <= rt->gcHighFrequencyLowLimitBytes) {
gcHeapGrowthFactor = rt->gcHighFrequencyHeapGrowthMax;
} else if (lastBytes >= rt->gcHighFrequencyHighLimitBytes) {
gcHeapGrowthFactor = rt->gcHighFrequencyHeapGrowthMin;
} else {
double k = (rt->gcHighFrequencyHeapGrowthMin - rt->gcHighFrequencyHeapGrowthMax)
/ (double)(rt->gcHighFrequencyHighLimitBytes - rt->gcHighFrequencyLowLimitBytes);
gcHeapGrowthFactor = (k * (lastBytes - rt->gcHighFrequencyLowLimitBytes)
+ rt->gcHighFrequencyHeapGrowthMax);
JS_ASSERT(gcHeapGrowthFactor <= rt->gcHighFrequencyHeapGrowthMax
&& gcHeapGrowthFactor >= rt->gcHighFrequencyHeapGrowthMin);
}
rt->gcHighFrequencyGC = true;
} else {
gcHeapGrowthFactor = rt->gcLowFrequencyHeapGrowth;
rt->gcHighFrequencyGC = false;
}
}
gcTriggerBytes = ComputeTriggerBytes(this, lastBytes, rt->gcMaxBytes, gckind);
}
void
Zone::reduceGCTriggerBytes(size_t amount)
{
JS_ASSERT(amount > 0);
JS_ASSERT(gcTriggerBytes >= amount);
if (gcTriggerBytes - amount < rt->gcAllocationThreshold * gcHeapGrowthFactor)
return;
gcTriggerBytes -= amount;
}
Allocator::Allocator(Zone *zone)
: zone_(zone)
{}
inline void
ArenaLists::prepareForIncrementalGC(JSRuntime *rt)
{
for (size_t i = 0; i != FINALIZE_LIMIT; ++i) {
FreeSpan *headSpan = &freeLists[i];
if (!headSpan->isEmpty()) {
ArenaHeader *aheader = headSpan->arenaHeader();
aheader->allocatedDuringIncremental = true;
rt->gcMarker.delayMarkingArena(aheader);
}
}
}
static inline void
PushArenaAllocatedDuringSweep(JSRuntime *runtime, ArenaHeader *arena)
{
arena->setNextAllocDuringSweep(runtime->gcArenasAllocatedDuringSweep);
runtime->gcArenasAllocatedDuringSweep = arena;
}
inline void *
ArenaLists::allocateFromArenaInline(Zone *zone, AllocKind thingKind)
{
/*
* Parallel JS Note:
*
* This function can be called from parallel threads all of which
* are associated with the same compartment. In that case, each
* thread will have a distinct ArenaLists. Therefore, whenever we
* fall through to PickChunk() we must be sure that we are holding
* a lock.
*/
Chunk *chunk = NULL;
ArenaList *al = &arenaLists[thingKind];
AutoLockGC maybeLock;
#ifdef JS_THREADSAFE
volatile uintptr_t *bfs = &backgroundFinalizeState[thingKind];
if (*bfs != BFS_DONE) {
/*
* We cannot search the arena list for free things while the
* background finalization runs and can modify head or cursor at any
* moment. So we always allocate a new arena in that case.
*/
maybeLock.lock(zone->rt);
if (*bfs == BFS_RUN) {
JS_ASSERT(!*al->cursor);
chunk = PickChunk(zone);
if (!chunk) {
/*
* Let the caller to wait for the background allocation to
* finish and restart the allocation attempt.
*/
return NULL;
}
} else if (*bfs == BFS_JUST_FINISHED) {
/* See comments before BackgroundFinalizeState definition. */
*bfs = BFS_DONE;
} else {
JS_ASSERT(*bfs == BFS_DONE);
}
}
#endif /* JS_THREADSAFE */
if (!chunk) {
if (ArenaHeader *aheader = *al->cursor) {
JS_ASSERT(aheader->hasFreeThings());
/*
* The empty arenas are returned to the chunk and should not present on
* the list.
*/
JS_ASSERT(!aheader->isEmpty());
al->cursor = &aheader->next;
/*
* Move the free span stored in the arena to the free list and
* allocate from it.
*/
freeLists[thingKind] = aheader->getFirstFreeSpan();
aheader->setAsFullyUsed();
if (JS_UNLIKELY(zone->wasGCStarted())) {
if (zone->needsBarrier()) {
aheader->allocatedDuringIncremental = true;
zone->rt->gcMarker.delayMarkingArena(aheader);
} else if (zone->isGCSweeping()) {
PushArenaAllocatedDuringSweep(zone->rt, aheader);
}
}
return freeLists[thingKind].infallibleAllocate(Arena::thingSize(thingKind));
}
/* Make sure we hold the GC lock before we call PickChunk. */
if (!maybeLock.locked())
maybeLock.lock(zone->rt);
chunk = PickChunk(zone);
if (!chunk)
return NULL;
}
/*
* While we still hold the GC lock get an arena from some chunk, mark it
* as full as its single free span is moved to the free lits, and insert
* it to the list as a fully allocated arena.
*
* We add the arena before the the head, not after the tail pointed by the
* cursor, so after the GC the most recently added arena will be used first
* for allocations improving cache locality.
*/
JS_ASSERT(!*al->cursor);
ArenaHeader *aheader = chunk->allocateArena(zone, thingKind);
if (!aheader)
return NULL;
if (JS_UNLIKELY(zone->wasGCStarted())) {
if (zone->needsBarrier()) {
aheader->allocatedDuringIncremental = true;
zone->rt->gcMarker.delayMarkingArena(aheader);
} else if (zone->isGCSweeping()) {
PushArenaAllocatedDuringSweep(zone->rt, aheader);
}
}
aheader->next = al->head;
if (!al->head) {
JS_ASSERT(al->cursor == &al->head);
al->cursor = &aheader->next;
}
al->head = aheader;
/* See comments before allocateFromNewArena about this assert. */
JS_ASSERT(!aheader->hasFreeThings());
uintptr_t arenaAddr = aheader->arenaAddress();
return freeLists[thingKind].allocateFromNewArena(arenaAddr,
Arena::firstThingOffset(thingKind),
Arena::thingSize(thingKind));
}
void *
ArenaLists::allocateFromArena(JS::Zone *zone, AllocKind thingKind)
{
return allocateFromArenaInline(zone, thingKind);
}
void
ArenaLists::finalizeNow(FreeOp *fop, AllocKind thingKind)
{
JS_ASSERT(!IsBackgroundFinalized(thingKind));
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE ||
backgroundFinalizeState[thingKind] == BFS_JUST_FINISHED);
ArenaHeader *arenas = arenaLists[thingKind].head;
arenaLists[thingKind].clear();
SliceBudget budget;
FinalizeArenas(fop, &arenas, arenaLists[thingKind], thingKind, budget);
JS_ASSERT(!arenas);
}
void
ArenaLists::queueForForegroundSweep(FreeOp *fop, AllocKind thingKind)
{
JS_ASSERT(!IsBackgroundFinalized(thingKind));
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE);
JS_ASSERT(!arenaListsToSweep[thingKind]);
arenaListsToSweep[thingKind] = arenaLists[thingKind].head;
arenaLists[thingKind].clear();
}
inline void
ArenaLists::queueForBackgroundSweep(FreeOp *fop, AllocKind thingKind)
{
JS_ASSERT(IsBackgroundFinalized(thingKind));
#ifdef JS_THREADSAFE
JS_ASSERT(!fop->runtime()->gcHelperThread.sweeping());
#endif
ArenaList *al = &arenaLists[thingKind];
if (!al->head) {
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE);
JS_ASSERT(al->cursor == &al->head);
return;
}
/*
* The state can be done, or just-finished if we have not allocated any GC
* things from the arena list after the previous background finalization.
*/
JS_ASSERT(backgroundFinalizeState[thingKind] == BFS_DONE ||
backgroundFinalizeState[thingKind] == BFS_JUST_FINISHED);
arenaListsToSweep[thingKind] = al->head;
al->clear();
backgroundFinalizeState[thingKind] = BFS_RUN;
}
/*static*/ void
ArenaLists::backgroundFinalize(FreeOp *fop, ArenaHeader *listHead, bool onBackgroundThread)
{
JS_ASSERT(listHead);
AllocKind thingKind = listHead->getAllocKind();
Zone *zone = listHead->zone;
ArenaList finalized;
SliceBudget budget;
FinalizeArenas(fop, &listHead, finalized, thingKind, budget);
JS_ASSERT(!listHead);
/*
* After we finish the finalization al->cursor must point to the end of
* the head list as we emptied the list before the background finalization
* and the allocation adds new arenas before the cursor.
*/
ArenaLists *lists = &zone->allocator.arenas;
ArenaList *al = &lists->arenaLists[thingKind];
AutoLockGC lock(fop->runtime());
JS_ASSERT(lists->backgroundFinalizeState[thingKind] == BFS_RUN);
JS_ASSERT(!*al->cursor);
if (finalized.head) {
*al->cursor = finalized.head;
if (finalized.cursor != &finalized.head)
al->cursor = finalized.cursor;
}
/*
* We must set the state to BFS_JUST_FINISHED if we are running on the
* background thread and we have touched arenaList list, even if we add to
* the list only fully allocated arenas without any free things. It ensures
* that the allocation thread takes the GC lock and all writes to the free
* list elements are propagated. As we always take the GC lock when
* allocating new arenas from the chunks we can set the state to BFS_DONE if
* we have released all finalized arenas back to their chunks.
*/
if (onBackgroundThread && finalized.head)
lists->backgroundFinalizeState[thingKind] = BFS_JUST_FINISHED;
else
lists->backgroundFinalizeState[thingKind] = BFS_DONE;
lists->arenaListsToSweep[thingKind] = NULL;
}
void
ArenaLists::queueObjectsForSweep(FreeOp *fop)
{
gcstats::AutoPhase ap(fop->runtime()->gcStats, gcstats::PHASE_SWEEP_OBJECT);
finalizeNow(fop, FINALIZE_OBJECT0);
finalizeNow(fop, FINALIZE_OBJECT2);
finalizeNow(fop, FINALIZE_OBJECT4);
finalizeNow(fop, FINALIZE_OBJECT8);
finalizeNow(fop, FINALIZE_OBJECT12);
finalizeNow(fop, FINALIZE_OBJECT16);
queueForBackgroundSweep(fop, FINALIZE_OBJECT0_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT2_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT4_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT8_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT12_BACKGROUND);
queueForBackgroundSweep(fop, FINALIZE_OBJECT16_BACKGROUND);
}
void
ArenaLists::queueStringsForSweep(FreeOp *fop)
{
gcstats::AutoPhase ap(fop->runtime()->gcStats, gcstats::PHASE_SWEEP_STRING);
queueForBackgroundSweep(fop, FINALIZE_SHORT_STRING);
queueForBackgroundSweep(fop, FINALIZE_STRING);
queueForForegroundSweep(fop, FINALIZE_EXTERNAL_STRING);
}
void
ArenaLists::queueScriptsForSweep(FreeOp *fop)
{
gcstats::AutoPhase ap(fop->runtime()->gcStats, gcstats::PHASE_SWEEP_SCRIPT);
queueForForegroundSweep(fop, FINALIZE_SCRIPT);
queueForForegroundSweep(fop, FINALIZE_LAZY_SCRIPT);
}
void
ArenaLists::queueIonCodeForSweep(FreeOp *fop)
{
gcstats::AutoPhase ap(fop->runtime()->gcStats, gcstats::PHASE_SWEEP_IONCODE);
queueForForegroundSweep(fop, FINALIZE_IONCODE);
}
void
ArenaLists::queueShapesForSweep(FreeOp *fop)
{
gcstats::AutoPhase ap(fop->runtime()->gcStats, gcstats::PHASE_SWEEP_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_BASE_SHAPE);
queueForBackgroundSweep(fop, FINALIZE_TYPE_OBJECT);
}
static void *
RunLastDitchGC(JSContext *cx, JS::Zone *zone, AllocKind thingKind)
{
/*
* In parallel sections, we do not attempt to refill the free list
* and hence do not encounter last ditch GC.
*/
JS_ASSERT(!InParallelSection());
PrepareZoneForGC(zone);
JSRuntime *rt = cx->runtime();
/* The last ditch GC preserves all atoms. */
AutoKeepAtoms keep(rt);
GC(rt, GC_NORMAL, JS::gcreason::LAST_DITCH);
/*
* The JSGC_END callback can legitimately allocate new GC
* things and populate the free list. If that happens, just
* return that list head.
*/
size_t thingSize = Arena::thingSize(thingKind);
if (void *thing = zone->allocator.arenas.allocateFromFreeList(thingKind, thingSize))
return thing;
return NULL;
}
template <AllowGC allowGC>
/* static */ void *
ArenaLists::refillFreeList(ThreadSafeContext *tcx, AllocKind thingKind)
{
JS_ASSERT(tcx->allocator()->arenas.freeLists[thingKind].isEmpty());
Zone *zone = tcx->allocator()->zone_;
JSRuntime *rt = zone->rt;
JS_ASSERT(!rt->isHeapBusy());
bool runGC = rt->gcIncrementalState != NO_INCREMENTAL &&
zone->gcBytes > zone->gcTriggerBytes &&
tcx->allowGC() && allowGC;
for (;;) {
if (JS_UNLIKELY(runGC)) {
if (void *thing = RunLastDitchGC(tcx->asJSContext(), zone, thingKind))
return thing;
}
/*
* allocateFromArena may fail while the background finalization still
* run. If we aren't in a fork join, we want to wait for it to finish
* and restart. However, checking for that is racy as the background
* finalization could free some things after allocateFromArena decided
* to fail but at this point it may have already stopped. To avoid
* this race we always try to allocate twice.
*
* If we're in a fork join, we simply try it once and return whatever
* value we get.
*/
for (bool secondAttempt = false; ; secondAttempt = true) {
void *thing = tcx->allocator()->arenas.allocateFromArenaInline(zone, thingKind);
if (JS_LIKELY(!!thing) || tcx->isForkJoinSlice())
return thing;
if (secondAttempt)
break;
rt->gcHelperThread.waitBackgroundSweepEnd();
}
if (!allowGC)
return NULL;
/*
* We failed to allocate. Run the GC if we haven't done it already.
* Otherwise report OOM.
*/
if (runGC)
break;
runGC = true;
}
JS_ASSERT(allowGC);
js_ReportOutOfMemory(tcx->asJSContext());
return NULL;
}
template void *
ArenaLists::refillFreeList<NoGC>(ThreadSafeContext *cx, AllocKind thingKind);
template void *
ArenaLists::refillFreeList<CanGC>(ThreadSafeContext *cx, AllocKind thingKind);
JSGCTraceKind
js_GetGCThingTraceKind(void *thing)
{
return GetGCThingTraceKind(thing);
}
void
js::InitTracer(JSTracer *trc, JSRuntime *rt, JSTraceCallback callback)
{
trc->runtime = rt;
trc->callback = callback;
trc->debugPrinter = NULL;
trc->debugPrintArg = NULL;
trc->debugPrintIndex = size_t(-1);
trc->eagerlyTraceWeakMaps = TraceWeakMapValues;
#ifdef JS_GC_ZEAL
trc->realLocation = NULL;
#endif
}
/* static */ int64_t
SliceBudget::TimeBudget(int64_t millis)
{
return millis * PRMJ_USEC_PER_MSEC;
}
/* static */ int64_t
SliceBudget::WorkBudget(int64_t work)
{
/* For work = 0 not to mean Unlimited, we subtract 1. */
return -work - 1;
}
SliceBudget::SliceBudget()
: deadline(INT64_MAX),
counter(INTPTR_MAX)
{
}
SliceBudget::SliceBudget(int64_t budget)
{
if (budget == Unlimited) {
deadline = INT64_MAX;
counter = INTPTR_MAX;
} else if (budget > 0) {
deadline = PRMJ_Now() + budget;
counter = CounterReset;
} else {
deadline = 0;
counter = -budget - 1;
}
}
bool
SliceBudget::checkOverBudget()
{
bool over = PRMJ_Now() > deadline;
if (!over)
counter = CounterReset;
return over;
}
GCMarker::GCMarker(JSRuntime *rt)
: stack(size_t(-1)),
color(BLACK),
started(false),
unmarkedArenaStackTop(NULL),
markLaterArenas(0),
grayFailed(false)
{
InitTracer(this, rt, NULL);
}
bool
GCMarker::init()
{
return stack.init(MARK_STACK_LENGTH);
}
void
GCMarker::start()
{
JS_ASSERT(!started);
started = true;
color = BLACK;
JS_ASSERT(!unmarkedArenaStackTop);
JS_ASSERT(markLaterArenas == 0);
/*
* The GC is recomputing the liveness of WeakMap entries, so we delay
* visting entries.
*/
eagerlyTraceWeakMaps = DoNotTraceWeakMaps;
}
void
GCMarker::stop()
{
JS_ASSERT(isDrained());
JS_ASSERT(started);
started = false;
JS_ASSERT(!unmarkedArenaStackTop);
JS_ASSERT(markLaterArenas == 0);
/* Free non-ballast stack memory. */
stack.reset();
resetBufferedGrayRoots();
}
void
GCMarker::reset()
{
color = BLACK;
stack.reset();
JS_ASSERT(isMarkStackEmpty());
while (unmarkedArenaStackTop) {
ArenaHeader *aheader = unmarkedArenaStackTop;
JS_ASSERT(aheader->hasDelayedMarking);
JS_ASSERT(markLaterArenas);
unmarkedArenaStackTop = aheader->getNextDelayedMarking();
aheader->unsetDelayedMarking();
aheader->markOverflow = 0;
aheader->allocatedDuringIncremental = 0;
markLaterArenas--;
}
JS_ASSERT(isDrained());
JS_ASSERT(!markLaterArenas);
}
/*
* When the native stack is low, the GC does not call JS_TraceChildren to mark
* the reachable "children" of the thing. Rather the thing is put aside and
* JS_TraceChildren is called later with more space on the C stack.
*
* To implement such delayed marking of the children with minimal overhead for
* the normal case of sufficient native stack, the code adds a field per
* arena. The field markingDelay->link links all arenas with delayed things
* into a stack list with the pointer to stack top in
* GCMarker::unmarkedArenaStackTop. delayMarkingChildren adds
* arenas to the stack as necessary while markDelayedChildren pops the arenas
* from the stack until it empties.
*/
inline void
GCMarker::delayMarkingArena(ArenaHeader *aheader)
{
if (aheader->hasDelayedMarking) {
/* Arena already scheduled to be marked later */
return;
}
aheader->setNextDelayedMarking(unmarkedArenaStackTop);
unmarkedArenaStackTop = aheader;
markLaterArenas++;
}
void
GCMarker::delayMarkingChildren(const void *thing)
{
const Cell *cell = reinterpret_cast<const Cell *>(thing);
cell->arenaHeader()->markOverflow = 1;
delayMarkingArena(cell->arenaHeader());
}
void
GCMarker::markDelayedChildren(ArenaHeader *aheader)
{
if (aheader->markOverflow) {
bool always = aheader->allocatedDuringIncremental;
aheader->markOverflow = 0;
for (CellIterUnderGC i(aheader); !i.done(); i.next()) {
Cell *t = i.getCell();
if (always || t->isMarked()) {
t->markIfUnmarked();
JS_TraceChildren(this, t, MapAllocToTraceKind(aheader->getAllocKind()));
}
}
} else {
JS_ASSERT(aheader->allocatedDuringIncremental);
PushArena(this, aheader);
}
aheader->allocatedDuringIncremental = 0;
/*
* Note that during an incremental GC we may still be allocating into
* aheader. However, prepareForIncrementalGC sets the
* allocatedDuringIncremental flag if we continue marking.
*/
}
bool
GCMarker::markDelayedChildren(SliceBudget &budget)
{
gcstats::Phase phase = runtime->gcIncrementalState == MARK
? gcstats::PHASE_MARK_DELAYED
: gcstats::PHASE_SWEEP_MARK_DELAYED;
gcstats::AutoPhase ap(runtime->gcStats, phase);
JS_ASSERT(unmarkedArenaStackTop);
do {
/*
* If marking gets delayed at the same arena again, we must repeat
* marking of its things. For that we pop arena from the stack and
* clear its hasDelayedMarking flag before we begin the marking.
*/
ArenaHeader *aheader = unmarkedArenaStackTop;
JS_ASSERT(aheader->hasDelayedMarking);
JS_ASSERT(markLaterArenas);
unmarkedArenaStackTop = aheader->getNextDelayedMarking();
aheader->unsetDelayedMarking();
markLaterArenas--;
markDelayedChildren(aheader);
budget.step(150);
if (budget.isOverBudget())
return false;
} while (unmarkedArenaStackTop);
JS_ASSERT(!markLaterArenas);
return true;
}
#ifdef DEBUG
void
GCMarker::checkZone(void *p)
{
JS_ASSERT(started);
DebugOnly<Cell *> cell = static_cast<Cell *>(p);
JS_ASSERT_IF(cell->isTenured(), cell->tenuredZone()->isCollecting());
}
#endif
bool
GCMarker::hasBufferedGrayRoots() const
{
return !grayFailed;
}
void
GCMarker::startBufferingGrayRoots()
{
JS_ASSERT(!grayFailed);
for (GCZonesIter zone(runtime); !zone.done(); zone.next())
JS_ASSERT(zone->gcGrayRoots.empty());
JS_ASSERT(!callback);
callback = GrayCallback;
JS_ASSERT(IS_GC_MARKING_TRACER(this));
}
void
GCMarker::endBufferingGrayRoots()
{
JS_ASSERT(callback == GrayCallback);
callback = NULL;
JS_ASSERT(IS_GC_MARKING_TRACER(this));
}
void
GCMarker::resetBufferedGrayRoots()
{
for (GCZonesIter zone(runtime); !zone.done(); zone.next())
zone->gcGrayRoots.clearAndFree();
grayFailed = false;
}
void
GCMarker::markBufferedGrayRoots(JS::Zone *zone)
{
JS_ASSERT(!grayFailed);
JS_ASSERT(zone->isGCMarkingGray());
for (GrayRoot *elem = zone->gcGrayRoots.begin(); elem != zone->gcGrayRoots.end(); elem++) {
#ifdef DEBUG
debugPrinter = elem->debugPrinter;
debugPrintArg = elem->debugPrintArg;
debugPrintIndex = elem->debugPrintIndex;
#endif
void *tmp = elem->thing;
JS_SET_TRACING_LOCATION(this, (void *)&elem->thing);
MarkKind(this, &tmp, elem->kind);
JS_ASSERT(tmp == elem->thing);
}
}
void
GCMarker::appendGrayRoot(void *thing, JSGCTraceKind kind)
{
JS_ASSERT(started);
if (grayFailed)
return;
GrayRoot root(thing, kind);
#ifdef DEBUG
root.debugPrinter = debugPrinter;
root.debugPrintArg = debugPrintArg;
root.debugPrintIndex = debugPrintIndex;
#endif
Zone *zone = static_cast<Cell *>(thing)->tenuredZone();
if (zone->isCollecting()) {
zone->maybeAlive = true;
if (!zone->gcGrayRoots.append(root)) {
grayFailed = true;
resetBufferedGrayRoots();
}
}
}
void
GCMarker::GrayCallback(JSTracer *trc, void **thingp, JSGCTraceKind kind)
{
GCMarker *gcmarker = static_cast<GCMarker *>(trc);
gcmarker->appendGrayRoot(*thingp, kind);
}
size_t
GCMarker::sizeOfExcludingThis(JSMallocSizeOfFun mallocSizeOf) const
{
size_t size = stack.sizeOfExcludingThis(mallocSizeOf);
for (ZonesIter zone(runtime); !zone.done(); zone.next())
size += zone->gcGrayRoots.sizeOfExcludingThis(mallocSizeOf);
return size;
}
void
js::SetMarkStackLimit(JSRuntime *rt, size_t limit)
{
JS_ASSERT(!rt->isHeapBusy());
rt->gcMarker.setSizeLimit(limit);
}
void
js::MarkCompartmentActive(StackFrame *fp)
{
fp->script()->compartment()->zone()->active = true;
}
static void
TriggerOperationCallback(JSRuntime *rt, JS::gcreason::Reason reason)
{
if (rt->gcIsNeeded)
return;
rt->gcIsNeeded = true;
rt->gcTriggerReason = reason;
rt->triggerOperationCallback();
}
void
js::TriggerGC(JSRuntime *rt, JS::gcreason::Reason reason)
{
/* Wait till end of parallel section to trigger GC. */
if (InParallelSection()) {
ForkJoinSlice::Current()->requestGC(reason);
return;
}
rt->assertValidThread();
if (rt->isHeapBusy())
return;
JS::PrepareForFullGC(rt);
TriggerOperationCallback(rt, reason);
}
void
js::TriggerZoneGC(Zone *zone, JS::gcreason::Reason reason)
{
/*
* If parallel threads are running, wait till they
* are stopped to trigger GC.
*/
if (InParallelSection()) {
ForkJoinSlice::Current()->requestZoneGC(zone, reason);
return;
}
JSRuntime *rt = zone->rt;
rt->assertValidThread();
if (rt->isHeapBusy())
return;
if (rt->gcZeal() == ZealAllocValue) {
TriggerGC(rt, reason);
return;
}
if (zone == rt->atomsCompartment->zone()) {
/* We can't do a zone GC of the atoms compartment. */
TriggerGC(rt, reason);
return;
}
PrepareZoneForGC(zone);
TriggerOperationCallback(rt, reason);
}
void
js::MaybeGC(JSContext *cx)
{
JSRuntime *rt = cx->runtime();
rt->assertValidThread();
if (rt->gcZeal() == ZealAllocValue || rt->gcZeal() == ZealPokeValue) {
JS::PrepareForFullGC(rt);
GC(rt, GC_NORMAL, JS::gcreason::MAYBEGC);
return;
}
if (rt->gcIsNeeded) {
GCSlice(rt, GC_NORMAL, JS::gcreason::MAYBEGC);
return;
}
double factor = rt->gcHighFrequencyGC ? 0.85 : 0.9;
Zone *zone = cx->zone();
if (zone->gcBytes > 1024 * 1024 &&
zone->gcBytes >= factor * zone->gcTriggerBytes &&
rt->gcIncrementalState == NO_INCREMENTAL &&
!rt->gcHelperThread.sweeping())
{
PrepareZoneForGC(zone);
GCSlice(rt, GC_NORMAL, JS::gcreason::MAYBEGC);
return;
}
#ifndef JS_MORE_DETERMINISTIC
/*
* Access to the counters and, on 32 bit, setting gcNextFullGCTime below
* is not atomic and a race condition could trigger or suppress the GC. We
* tolerate this.
*/
int64_t now = PRMJ_Now();
if (rt->gcNextFullGCTime && rt->gcNextFullGCTime <= now) {
if (rt->gcChunkAllocationSinceLastGC ||
rt->gcNumArenasFreeCommitted > rt->gcDecommitThreshold)
{
JS::PrepareForFullGC(rt);
GCSlice(rt, GC_SHRINK, JS::gcreason::MAYBEGC);
} else {
rt->gcNextFullGCTime = now + GC_IDLE_FULL_SPAN;
}
}
#endif
}
static void
DecommitArenasFromAvailableList(JSRuntime *rt, Chunk **availableListHeadp)
{
Chunk *chunk = *availableListHeadp;
if (!chunk)
return;
/*
* Decommit is expensive so we avoid holding the GC lock while calling it.
*
* We decommit from the tail of the list to minimize interference with the
* main thread that may start to allocate things at this point.
*
* The arena that is been decommitted outside the GC lock must not be
* available for allocations either via the free list or via the
* decommittedArenas bitmap. For that we just fetch the arena from the
* free list before the decommit pretending as it was allocated. If this
* arena also is the single free arena in the chunk, then we must remove
* from the available list before we release the lock so the allocation
* thread would not see chunks with no free arenas on the available list.
*
* After we retake the lock, we mark the arena as free and decommitted if
* the decommit was successful. We must also add the chunk back to the
* available list if we removed it previously or when the main thread
* have allocated all remaining free arenas in the chunk.
*
* We also must make sure that the aheader is not accessed again after we
* decommit the arena.
*/
JS_ASSERT(chunk->info.prevp == availableListHeadp);
while (Chunk *next = chunk->info.next) {
JS_ASSERT(next->info.prevp == &chunk->info.next);
chunk = next;
}
for (;;) {
while (chunk->info.numArenasFreeCommitted != 0) {
ArenaHeader *aheader = chunk->fetchNextFreeArena(rt);
Chunk **savedPrevp = chunk->info.prevp;
if (!chunk->hasAvailableArenas())
chunk->removeFromAvailableList();
size_t arenaIndex = Chunk::arenaIndex(aheader->arenaAddress());
bool ok;
{
/*
* If the main thread waits for the decommit to finish, skip
* potentially expensive unlock/lock pair on the contested
* lock.
*/
Maybe<AutoUnlockGC> maybeUnlock;
if (!rt->isHeapBusy())
maybeUnlock.construct(rt);
ok = MarkPagesUnused(rt, aheader->getArena(), ArenaSize);
}
if (ok) {
++chunk->info.numArenasFree;
chunk->decommittedArenas.set(arenaIndex);
} else {
chunk->addArenaToFreeList(rt, aheader);
}
JS_ASSERT(chunk->hasAvailableArenas());
JS_ASSERT(!chunk->unused());
if (chunk->info.numArenasFree == 1) {
/*
* Put the chunk back to the available list either at the
* point where it was before to preserve the available list
* that we enumerate, or, when the allocation thread has fully
* used all the previous chunks, at the beginning of the
* available list.
*/
Chunk **insertPoint = savedPrevp;
if (savedPrevp != availableListHeadp) {
Chunk *prev = Chunk::fromPointerToNext(savedPrevp);
if (!prev->hasAvailableArenas())
insertPoint = availableListHeadp;
}
chunk->insertToAvailableList(insertPoint);
} else {
JS_ASSERT(chunk->info.prevp);
}
if (rt->gcChunkAllocationSinceLastGC || !ok) {
/*
* The allocator thread has started to get new chunks. We should stop
* to avoid decommitting arenas in just allocated chunks.
*/
return;
}
}
/*
* chunk->info.prevp becomes null when the allocator thread consumed
* all chunks from the available list.
*/
JS_ASSERT_IF(chunk->info.prevp, *chunk->info.prevp == chunk);
if (chunk->info.prevp == availableListHeadp || !chunk->info.prevp)
break;
/*
* prevp exists and is not the list head. It must point to the next
* field of the previous chunk.
*/
chunk = chunk->getPrevious();
}
}
static void
DecommitArenas(JSRuntime *rt)
{
DecommitArenasFromAvailableList(rt, &rt->gcSystemAvailableChunkListHead);
DecommitArenasFromAvailableList(rt, &rt->gcUserAvailableChunkListHead);
}
/* Must be called with the GC lock taken. */
static void
ExpireChunksAndArenas(JSRuntime *rt, bool shouldShrink)
{
if (Chunk *toFree = rt->gcChunkPool.expire(rt, shouldShrink)) {
AutoUnlockGC unlock(rt);
FreeChunkList(rt, toFree);
}
if (shouldShrink)
DecommitArenas(rt);
}
static void
SweepBackgroundThings(JSRuntime* rt, bool onBackgroundThread)
{
/*
* We must finalize in the correct order, see comments in
* finalizeObjects.
*/
FreeOp fop(rt, false);
for (int phase = 0 ; phase < BackgroundPhaseCount ; ++phase) {
for (Zone *zone = rt->gcSweepingZones; zone; zone = zone->gcNextGraphNode) {
for (int index = 0 ; index < BackgroundPhaseLength[phase] ; ++index) {
AllocKind kind = BackgroundPhases[phase][index];
ArenaHeader *arenas = zone->allocator.arenas.arenaListsToSweep[kind];
if (arenas)
ArenaLists::backgroundFinalize(&fop, arenas, onBackgroundThread);
}
}
}
rt->gcSweepingZones = NULL;
}
#ifdef JS_THREADSAFE
static void
AssertBackgroundSweepingFinished(JSRuntime *rt)
{
JS_ASSERT(!rt->gcSweepingZones);
for (ZonesIter zone(rt); !zone.done(); zone.next()) {
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i) {
JS_ASSERT(!zone->allocator.arenas.arenaListsToSweep[i]);
JS_ASSERT(zone->allocator.arenas.doneBackgroundFinalize(AllocKind(i)));
}
}
}
unsigned
js::GetCPUCount()
{
static unsigned ncpus = 0;
if (ncpus == 0) {
# ifdef XP_WIN
SYSTEM_INFO sysinfo;
GetSystemInfo(&sysinfo);
ncpus = unsigned(sysinfo.dwNumberOfProcessors);
#elif defined(STARBOARD)
ncpus = SbSystemGetNumberOfProcessors();
# else
long n = sysconf(_SC_NPROCESSORS_ONLN);
ncpus = (n > 0) ? unsigned(n) : 1;
# endif
}
return ncpus;
}
#endif /* JS_THREADSAFE */
bool
GCHelperThread::init()
{
if (!rt->useHelperThreads()) {
backgroundAllocation = false;
return true;
}
#ifdef JS_THREADSAFE
if (!(wakeup = PR_NewCondVar(rt->gcLock)))
return false;
if (!(done = PR_NewCondVar(rt->gcLock)))
return false;
thread = PR_CreateThread(PR_USER_THREAD, threadMain, this, PR_PRIORITY_NORMAL,
PR_GLOBAL_THREAD, PR_JOINABLE_THREAD, 0);
if (!thread)
return false;
backgroundAllocation = (GetCPUCount() >= 2);
#endif /* JS_THREADSAFE */
return true;
}
void
GCHelperThread::finish()
{
if (!rt->useHelperThreads()) {
JS_ASSERT(state == IDLE);
return;
}
#ifdef JS_THREADSAFE
PRThread *join = NULL;
{
AutoLockGC lock(rt);
if (thread && state != SHUTDOWN) {
/*
* We cannot be in the ALLOCATING or CANCEL_ALLOCATION states as
* the allocations should have been stopped during the last GC.
*/
JS_ASSERT(state == IDLE || state == SWEEPING);
if (state == IDLE)
PR_NotifyCondVar(wakeup);
state = SHUTDOWN;
join = thread;
}
}
if (join) {
/* PR_DestroyThread is not necessary. */
PR_JoinThread(join);
}
if (wakeup)
PR_DestroyCondVar(wakeup);
if (done)
PR_DestroyCondVar(done);
#endif /* JS_THREADSAFE */
}
#ifdef JS_THREADSAFE
/* static */
void
GCHelperThread::threadMain(void *arg)
{
PR_SetCurrentThreadName("JS GC Helper");
static_cast<GCHelperThread *>(arg)->threadLoop();
}
void
GCHelperThread::threadLoop()
{
AutoLockGC lock(rt);
/*
* Even on the first iteration the state can be SHUTDOWN or SWEEPING if
* the stop request or the GC and the corresponding startBackgroundSweep call
* happen before this thread has a chance to run.
*/
for (;;) {
switch (state) {
case SHUTDOWN:
return;
case IDLE:
PR_WaitCondVar(wakeup, PR_INTERVAL_NO_TIMEOUT);
break;
case SWEEPING:
doSweep();
if (state == SWEEPING)
state = IDLE;
PR_NotifyAllCondVar(done);
break;
case ALLOCATING:
do {
Chunk *chunk;
{
AutoUnlockGC unlock(rt);
chunk = Chunk::allocate(rt);
}
/* OOM stops the background allocation. */
if (!chunk)
break;
JS_ASSERT(chunk->info.numArenasFreeCommitted == ArenasPerChunk);
rt->gcNumArenasFreeCommitted += ArenasPerChunk;
rt->gcChunkPool.put(chunk);
} while (state == ALLOCATING && rt->gcChunkPool.wantBackgroundAllocation(rt));
if (state == ALLOCATING)
state = IDLE;
break;
case CANCEL_ALLOCATION:
state = IDLE;
PR_NotifyAllCondVar(done);
break;
}
}
}
#endif /* JS_THREADSAFE */
void
GCHelperThread::startBackgroundSweep(bool shouldShrink)
{
JS_ASSERT(rt->useHelperThreads());
#ifdef JS_THREADSAFE
AutoLockGC lock(rt);
JS_ASSERT(state == IDLE);
JS_ASSERT(!sweepFlag);
sweepFlag = true;
shrinkFlag = shouldShrink;
state = SWEEPING;
PR_NotifyCondVar(wakeup);
#endif /* JS_THREADSAFE */
}
/* Must be called with the GC lock taken. */
void
GCHelperThread::startBackgroundShrink()
{
JS_ASSERT(rt->useHelperThreads());
#ifdef JS_THREADSAFE
switch (state) {
case IDLE:
JS_ASSERT(!sweepFlag);
shrinkFlag = true;
state = SWEEPING;
PR_NotifyCondVar(wakeup);
break;
case SWEEPING:
shrinkFlag = true;
break;
case ALLOCATING:
case CANCEL_ALLOCATION:
/*
* If we have started background allocation there is nothing to
* shrink.
*/
break;
case SHUTDOWN:
JS_NOT_REACHED("No shrink on shutdown");
}
#endif /* JS_THREADSAFE */
}
void
GCHelperThread::waitBackgroundSweepEnd()
{
if (!rt->useHelperThreads()) {
JS_ASSERT(state == IDLE);
return;
}
#ifdef JS_THREADSAFE
AutoLockGC lock(rt);
while (state == SWEEPING)
PR_WaitCondVar(done, PR_INTERVAL_NO_TIMEOUT);
if (rt->gcIncrementalState == NO_INCREMENTAL)
AssertBackgroundSweepingFinished(rt);
#endif /* JS_THREADSAFE */
}
void
GCHelperThread::waitBackgroundSweepOrAllocEnd()
{
if (!rt->useHelperThreads()) {
JS_ASSERT(state == IDLE);
return;
}
#ifdef JS_THREADSAFE
AutoLockGC lock(rt);
if (state == ALLOCATING)
state = CANCEL_ALLOCATION;
while (state == SWEEPING || state == CANCEL_ALLOCATION)
PR_WaitCondVar(done, PR_INTERVAL_NO_TIMEOUT);
if (rt->gcIncrementalState == NO_INCREMENTAL)
AssertBackgroundSweepingFinished(rt);
#endif /* JS_THREADSAFE */
}
/* Must be called with the GC lock taken. */
inline void
GCHelperThread::startBackgroundAllocationIfIdle()
{
JS_ASSERT(rt->useHelperThreads());
#ifdef JS_THREADSAFE
if (state == IDLE) {
state = ALLOCATING;
PR_NotifyCondVar(wakeup);
}
#endif /* JS_THREADSAFE */
}
void
GCHelperThread::replenishAndFreeLater(void *ptr)
{
JS_ASSERT(freeCursor == freeCursorEnd);
do {
if (freeCursor && !freeVector.append(freeCursorEnd - FREE_ARRAY_LENGTH))
break;
freeCursor = (void **) js_malloc(FREE_ARRAY_SIZE);
if (!freeCursor) {
freeCursorEnd = NULL;
break;
}
freeCursorEnd = freeCursor + FREE_ARRAY_LENGTH;
*freeCursor++ = ptr;
return;
} while (false);
js_free(ptr);
}
#ifdef JS_THREADSAFE
/* Must be called with the GC lock taken. */
void
GCHelperThread::doSweep()
{
if (sweepFlag) {
sweepFlag = false;
AutoUnlockGC unlock(rt);
SweepBackgroundThings(rt, true);
if (freeCursor) {
void **array = freeCursorEnd - FREE_ARRAY_LENGTH;
freeElementsAndArray(array, freeCursor);
freeCursor = freeCursorEnd = NULL;
} else {
JS_ASSERT(!freeCursorEnd);
}
for (void ***iter = freeVector.begin(); iter != freeVector.end(); ++iter) {
void **array = *iter;
freeElementsAndArray(array, array + FREE_ARRAY_LENGTH);
}
freeVector.resize(0);
rt->freeLifoAlloc.freeAll();
}
bool shrinking = shrinkFlag;
ExpireChunksAndArenas(rt, shrinking);
/*
* The main thread may have called ShrinkGCBuffers while
* ExpireChunksAndArenas(rt, false) was running, so we recheck the flag
* afterwards.
*/
if (!shrinking && shrinkFlag) {
shrinkFlag = false;
ExpireChunksAndArenas(rt, true);
}
}
#endif /* JS_THREADSAFE */
bool
GCHelperThread::onBackgroundThread()
{
#ifdef JS_THREADSAFE
return PR_GetCurrentThread() == getThread();
#else
return false;
#endif
}
static bool
ReleaseObservedTypes(JSRuntime *rt)
{
bool releaseTypes = rt->gcZeal() != 0;
#ifndef JS_MORE_DETERMINISTIC
int64_t now = PRMJ_Now();
if (now >= rt->gcJitReleaseTime)
releaseTypes = true;
if (releaseTypes)
rt->gcJitReleaseTime = now + JIT_SCRIPT_RELEASE_TYPES_INTERVAL;
#endif
return releaseTypes;
}
/*
* It's simpler if we preserve the invariant that every zone has at least one
* compartment. If we know we're deleting the entire zone, then
* SweepCompartments is allowed to delete all compartments. In this case,
* |keepAtleastOne| is false. If some objects remain in the zone so that it
* cannot be deleted, then we set |keepAtleastOne| to true, which prohibits
* SweepCompartments from deleting every compartment. Instead, it preserves an
* arbitrary compartment in the zone.
*/
static void
SweepCompartments(FreeOp *fop, Zone *zone, bool keepAtleastOne, bool lastGC)
{
JSRuntime *rt = zone->rt;
JSDestroyCompartmentCallback callback = rt->destroyCompartmentCallback;
JSCompartment **read = zone->compartments.begin();
JSCompartment **end = zone->compartments.end();
JSCompartment **write = read;
bool foundOne = false;
while (read < end) {
JSCompartment *comp = *read++;
JS_ASSERT(comp != rt->atomsCompartment);
/*
* Don't delete the last compartment if all the ones before it were
* deleted and keepAtleastOne is true.
*/
bool dontDelete = read == end && !foundOne && keepAtleastOne;
if ((!comp->marked && !dontDelete) || lastGC) {
if (callback)
callback(fop, comp);
if (comp->principals)
JS_DropPrincipals(rt, comp->principals);
js_delete(comp);
} else {
*write++ = comp;
foundOne = true;
}
}
zone->compartments.resize(write - zone->compartments.begin());
JS_ASSERT_IF(keepAtleastOne, !zone->compartments.empty());
}
static void
SweepZones(FreeOp *fop, bool lastGC)
{
JSRuntime *rt = fop->runtime();
JS_ASSERT_IF(lastGC, !rt->hasContexts());
JSZoneCallback callback = rt->destroyZoneCallback;
/* Skip the atomsCompartment zone. */
Zone **read = rt->zones.begin() + 1;
Zone **end = rt->zones.end();
Zone **write = read;
JS_ASSERT(rt->zones.length() >= 1);
JS_ASSERT(rt->zones[0] == rt->atomsCompartment->zone());
while (read < end) {
Zone *zone = *read++;
if (!zone->hold && zone->wasGCStarted()) {
if (zone->allocator.arenas.arenaListsAreEmpty() || lastGC) {
zone->allocator.arenas.checkEmptyFreeLists();
if (callback)
callback(zone);
SweepCompartments(fop, zone, false, lastGC);
JS_ASSERT(zone->compartments.empty());
fop->delete_(zone);
continue;
}
SweepCompartments(fop, zone, true, lastGC);
}
*write++ = zone;
}
rt->zones.resize(write - rt->zones.begin());
}
static void
PurgeRuntime(JSRuntime *rt)
{
for (GCCompartmentsIter comp(rt); !comp.done(); comp.next())
comp->purge();
rt->freeLifoAlloc.transferUnusedFrom(&rt->tempLifoAlloc);
rt->interpreterStack().purge(rt);
rt->gsnCache.purge();
rt->newObjectCache.purge();
rt->nativeIterCache.purge();
rt->sourceDataCache.purge();
rt->evalCache.clear();
if (!rt->activeCompilations)
rt->parseMapPool.purgeAll();
}
static bool
ShouldPreserveJITCode(JSCompartment *comp, int64_t currentTime)
{
if (comp->rt->gcShouldCleanUpEverything || !comp->zone()->types.inferenceEnabled)
return false;
if (comp->rt->alwaysPreserveCode)
return true;
if (comp->lastAnimationTime + PRMJ_USEC_PER_SEC >= currentTime &&
comp->lastCodeRelease + (PRMJ_USEC_PER_SEC * 300) >= currentTime)
{
return true;
}
comp->lastCodeRelease = currentTime;
return false;
}
#ifdef DEBUG
struct CompartmentCheckTracer : public JSTracer
{
Cell *src;
JSGCTraceKind srcKind;
Zone *zone;
JSCompartment *compartment;
};
static bool
InCrossCompartmentMap(JSObject *src, Cell *dst, JSGCTraceKind dstKind)
{
JSCompartment *srccomp = src->compartment();
if (dstKind == JSTRACE_OBJECT) {
Value key = ObjectValue(*static_cast<JSObject *>(dst));
if (WrapperMap::Ptr p = srccomp->lookupWrapper(key)) {
if (*p->value.unsafeGet() == ObjectValue(*src))
return true;
}
}
/*
* If the cross-compartment edge is caused by the debugger, then we don't
* know the right hashtable key, so we have to iterate.
*/
for (JSCompartment::WrapperEnum e(srccomp); !e.empty(); e.popFront()) {
if (e.front().key.wrapped == dst && ToMarkable(e.front().value) == src)
return true;
}
return false;
}
static void
CheckCompartment(CompartmentCheckTracer *trc, JSCompartment *thingCompartment,
Cell *thing, JSGCTraceKind kind)
{
JS_ASSERT(thingCompartment == trc->compartment ||
thingCompartment == trc->runtime->atomsCompartment ||
(trc->srcKind == JSTRACE_OBJECT &&
InCrossCompartmentMap((JSObject *)trc->src, thing, kind)));
}
static JSCompartment *
CompartmentOfCell(Cell *thing, JSGCTraceKind kind)
{
if (kind == JSTRACE_OBJECT)
return static_cast<JSObject *>(thing)->compartment();
else if (kind == JSTRACE_SHAPE)
return static_cast<Shape *>(thing)->compartment();
else if (kind == JSTRACE_BASE_SHAPE)
return static_cast<BaseShape *>(thing)->compartment();
else if (kind == JSTRACE_SCRIPT)
return static_cast<JSScript *>(thing)->compartment();
else
return NULL;
}
static void
CheckCompartmentCallback(JSTracer *trcArg, void **thingp, JSGCTraceKind kind)
{
CompartmentCheckTracer *trc = static_cast<CompartmentCheckTracer *>(trcArg);
Cell *thing = (Cell *)*thingp;
JSCompartment *comp = CompartmentOfCell(thing, kind);
if (comp && trc->compartment) {
CheckCompartment(trc, comp, thing, kind);
} else {
JS_ASSERT(thing->tenuredZone() == trc->zone ||
thing->tenuredZone() == trc->runtime->atomsCompartment->zone());
}
}
static void
CheckForCompartmentMismatches(JSRuntime *rt)
{
if (rt->gcDisableStrictProxyCheckingCount)
return;
CompartmentCheckTracer trc;
JS_TracerInit(&trc, rt, CheckCompartmentCallback);
for (ZonesIter zone(rt); !zone.done(); zone.next()) {
trc.zone = zone;
for (size_t thingKind = 0; thingKind < FINALIZE_LAST; thingKind++) {
for (CellIterUnderGC i(zone, AllocKind(thingKind)); !i.done(); i.next()) {
trc.src = i.getCell();
trc.srcKind = MapAllocToTraceKind(AllocKind(thingKind));
trc.compartment = CompartmentOfCell(trc.src, trc.srcKind);
JS_TraceChildren(&trc, trc.src, trc.srcKind);
}
}
}
}
#endif
static bool
BeginMarkPhase(JSRuntime *rt)
{
int64_t currentTime = PRMJ_Now();
#ifdef DEBUG
if (rt->gcFullCompartmentChecks)
CheckForCompartmentMismatches(rt);
#endif
rt->gcIsFull = true;
bool any = false;
for (ZonesIter zone(rt); !zone.done(); zone.next()) {
/* Assert that zone state is as we expect */
JS_ASSERT(!zone->isCollecting());
JS_ASSERT(!zone->compartments.empty());
for (unsigned i = 0; i < FINALIZE_LIMIT; ++i)
JS_ASSERT(!zone->allocator.arenas.arenaListsToSweep[i]);
/* Set up which zones will be collected. */
if (zone->isGCScheduled()) {
if (zone != rt->atomsCompartment->zone()) {
any = true;
zone->setGCState(Zone::Mark);
}
} else {
rt->gcIsFull = false;
}
zone->scheduledForDestruction = false;
zone->maybeAlive = zone->hold;
zone->setPreservingCode(false);
}
for (CompartmentsIter c(rt); !c.done(); c.next()) {
JS_ASSERT(!c->gcLiveArrayBuffers);
c->marked = false;
if (ShouldPreserveJITCode(c, currentTime))
c->zone()->setPreservingCode(true);
}
/* Check that at least one zone is scheduled for collection. */
if (!any)
return false;
/*
* Atoms are not in the cross-compartment map. So if there are any
* zones that are not being collected, we are not allowed to collect
* atoms. Otherwise, the non-collected zones could contain pointers
* to atoms that we would miss.
*/
Zone *atomsZone = rt->atomsCompartment->zone();
if (atomsZone->isGCScheduled() && rt->gcIsFull && !rt->gcKeepAtoms) {
JS_ASSERT(!atomsZone->isCollecting());
atomsZone->setGCState(Zone::Mark);
}
/*
* At the end of each incremental slice, we call prepareForIncrementalGC,
* which marks objects in all arenas that we're currently allocating
* into. This can cause leaks if unreachable objects are in these
* arenas. This purge call ensures that we only mark arenas that have had
* allocations after the incremental GC started.
*/
if (rt->gcIsIncremental) {
for (GCZonesIter zone(rt); !zone.done(); zone.next())
zone->allocator.arenas.purge();
}
rt->gcMarker.start();
JS_ASSERT(!rt->gcMarker.callback);
JS_ASSERT(IS_GC_MARKING_TRACER(&rt->gcMarker));
/* For non-incremental GC the following sweep discards the jit code. */
if (rt->gcIsIncremental) {
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
gcstats::AutoPhase ap(rt->gcStats, gcstats::PHASE_MARK_DISCARD_CODE);
zone->discardJitCode(rt->defaultFreeOp(), false);
}
}
GCMarker *gcmarker = &rt->gcMarker;
rt->gcStartNumber = rt->gcNumber;
/*
* We must purge the runtime at the beginning of an incremental GC. The
* danger if we purge later is that the snapshot invariant of incremental
* GC will be broken, as follows. If some object is reachable only through
* some cache (say the dtoaCache) then it will not be part of the snapshot.
* If we purge after root marking, then the mutator could obtain a pointer
* to the object and start using it. This object might never be marked, so
* a GC hazard would exist.
*/
{
gcstats::AutoPhase ap(rt->gcStats, gcstats::PHASE_PURGE);
PurgeRuntime(rt);
}
/*
* Mark phase.
*/
gcstats::AutoPhase ap1(rt->gcStats, gcstats::PHASE_MARK);
gcstats::AutoPhase ap2(rt->gcStats, gcstats::PHASE_MARK_ROOTS);
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
/* Unmark everything in the zones being collected. */
zone->allocator.arenas.unmarkAll();
}
for (GCCompartmentsIter c(rt); !c.done(); c.next()) {
/* Reset weak map list for the compartments being collected. */
WeakMapBase::resetCompartmentWeakMapList(c);
}
MarkRuntime(gcmarker);
BufferGrayRoots(gcmarker);
/*
* This code ensures that if a zone is "dead", then it will be
* collected in this GC. A zone is considered dead if its maybeAlive
* flag is false. The maybeAlive flag is set if:
* (1) the zone has incoming cross-compartment edges, or
* (2) an object in the zone was marked during root marking, either
* as a black root or a gray root.
* If the maybeAlive is false, then we set the scheduledForDestruction flag.
* At any time later in the GC, if we try to mark an object whose
* zone is scheduled for destruction, we will assert.
* NOTE: Due to bug 811587, we only assert if gcManipulatingDeadCompartments
* is true (e.g., if we're doing a brain transplant).
*
* The purpose of this check is to ensure that a zone that we would
* normally destroy is not resurrected by a read barrier or an
* allocation. This might happen during a function like JS_TransplantObject,
* which iterates over all compartments, live or dead, and operates on their
* objects. See bug 803376 for details on this problem. To avoid the
* problem, we are very careful to avoid allocation and read barriers during
* JS_TransplantObject and the like. The code here ensures that we don't
* regress.
*
* Note that there are certain cases where allocations or read barriers in
* dead zone are difficult to avoid. We detect such cases (via the
* gcObjectsMarkedInDeadCompartment counter) and redo any ongoing GCs after
* the JS_TransplantObject function has finished. This ensures that the dead
* zones will be cleaned up. See AutoMarkInDeadZone and
* AutoMaybeTouchDeadZones for details.
*/
/* Set the maybeAlive flag based on cross-compartment edges. */
for (CompartmentsIter c(rt); !c.done(); c.next()) {
for (JSCompartment::WrapperEnum e(c); !e.empty(); e.popFront()) {
Cell *dst = e.front().key.wrapped;
dst->tenuredZone()->maybeAlive = true;
}
}
/*
* For black roots, code in gc/Marking.cpp will already have set maybeAlive
* during MarkRuntime.
*/
for (GCZonesIter zone(rt); !zone.done(); zone.next()) {
if (!zone->maybeAlive)
zone->scheduledForDestruction = true;
}
rt->gcFoundBlackGrayEdges = false;
return true;
}
template <class CompartmentIterT>
static void
MarkWeakReferences(JSRuntime *rt, gcstats::Phase phase)
{
GCMarker *gcmarker = &rt->gcMarker;
JS_ASSERT(gcmarker->isDrained());
gcstats::AutoPhase ap(rt->gcStats, gcstats::PHASE_SWEEP_MARK);
gcstats::AutoPhase ap1(rt->gcStats, phase);
for (;;) {
bool markedAny = false;
for (CompartmentIterT c(rt); !c.done(); c.next()) {
markedAny |= WatchpointMap::markCompartmentIteratively(c, gcmarker);
markedAny |= WeakMapBase::markCompartmentIteratively(c, gcmarker);
}
markedAny |= Debugger::markAllIteratively(gcmarker);
if (!markedAny)
break;
SliceBudget budget;
gcmarker->drainMarkStack(budget);
}
JS_ASSERT(gcmarker->isDrained());
}
static void
MarkWeakReferencesInCurrentGroup(JSRuntime *rt, gcstats::Phase phase)
{
MarkWeakReferences<GCCompartmentGroupIter>(rt, phase);
}
template <class ZoneIterT, class CompartmentIterT>
static void
MarkGrayReferences(JSRuntime *rt)
{
GCMarker *gcmarker = &rt->gcMarker;
{
gcstats::AutoPhase ap(rt->gcStats, gcstats::PHASE_SWEEP_MARK);
gcstats::AutoPhase ap1(rt->gcStats, gcstats::PHASE_SWEEP_MARK_GRAY);
gcmarker->setMarkColorGray();
if (gcmarker->hasBufferedGrayRoots()) {
for (ZoneIterT zone(rt); !zone.done(); zone.next())
gcmarker->markBufferedGrayRoots(zone);
} else {
JS_ASSERT(!rt->gcIsIncremental);
if (JSTraceDataOp op = rt->gcGrayRootTracer.op)
(*op)(gcmarker, rt->gcGrayRootTracer.data);
}
SliceBudget budget;
gcmarker->drainMarkStack(budget);
}
MarkWeakReferences<CompartmentIterT>(rt, gcstats::PHASE_SWEEP_MARK_GRAY_WEAK);
JS_ASSERT(gcmarker->isDrained());
gcmarker->setMarkColorBlack();
}
static void
MarkGrayReferencesInCurrentGroup(JSRuntime *rt)
{
MarkGrayReferences<GCZoneGroupIter, GCCompartmentGroupIter>(rt);
}
#ifdef DEBUG
static void
MarkAllWeakReferences(JSRuntime *rt, gcstats::Phase phase)
{
MarkWeakReferences<GCCompartmentsIter>(rt, phase);
}
static void
MarkAllGrayReferences(JSRuntime *rt)
{
MarkGrayReferences<GCZonesIter, GCCompartmentsIter>(rt);
}
class js::gc::MarkingValidator
{
public:
MarkingValidator(JSRuntime *rt);
~MarkingValidator();
void nonIncrementalMark();
void validate();
private:
JSRuntime *runtime;
bool initialized;
typedef HashMap<Chunk *, ChunkBitmap *, GCChunkHasher, SystemAllocPolicy> BitmapMap;
BitmapMap map;
};
js::gc::MarkingValidator::MarkingValidator(JSRuntime *rt)
: runtime(rt),
initialized(false)
{}
js::gc::MarkingValidator::~MarkingValidator()
{
if (!map.initialized())
return;
for (BitmapMap::Range r(map.all()); !r.empty(); r.popFront())
js_delete(r.front().value);
}
void
js::gc::MarkingValidator::nonIncrementalMark()
{
/*
* Perform a non-incremental mark for all collecting zones and record
* the results for later comparison.
*
* Currently this does not validate gray marking.
*/
if (!map.init())
return;
GCMarker *gcmarker = &runtime->gcMarker;
/* Save existing mark bits. */
for (GCChunkSet::Range r(runtime->gcChunkSet.all()); !r.empty(); r.popFront()) {
ChunkBitmap *bitmap = &r.front()->bitmap;
ChunkBitmap *entry = js_new<ChunkBitmap>();
if (!entry)
return;
memcpy((void *)entry->bitmap, (void *)bitmap->bitmap, sizeof(bitmap->bitmap));
if (!map.putNew(r.front(), entry))
return;
}
/*
* Save the lists of live weakmaps and array buffers for the compartments we
* are collecting.
*/
WeakMapVector weakmaps;
ArrayBufferVector arrayBuffers;
for (GCCompartmentsIter c(runtime); !c.done(); c.next()) {
if (!WeakMapBase::saveCompartmentWeakMapList(c, weakmaps) ||
!ArrayBufferObject::saveArrayBufferList(c, arrayBuffers))
{
return;
}
}
/*
* After this point, the function should run to completion, so we shouldn't
* do anything fallible.
*/
initialized = true;
/*
* Reset the lists of live weakmaps and array buffers for the compartments we
* are collecting.
*/
for (GCCompartmentsIter c(runtime); !c.done(); c.next()) {
WeakMapBase::resetCompartmentWeakMapList(c);
ArrayBufferObject::resetArrayBufferList(c);
}
/* Re-do all the marking, but non-incrementally. */
js::gc::State state = runtime->gcIncrementalState;
runtime->gcIncrementalState = MARK_ROOTS;
JS_ASSERT(gcmarker->isDrained());
gcmarker->reset();
for (GCChunkSet::Range r(runtime->gcChunkSet.all()); !r.empty(); r.popFront())
r.front()->bitmap.clear();
{
gcstats::AutoPhase ap1(runtime->gcStats, gcstats::PHASE_MARK);
gcstats::AutoPhase ap2(runtime->gcStats, gcstats::PHASE_MARK_ROOTS);
MarkRuntime(gcmarker, true);
}
SliceBudget budget;
runtime->gcIncrementalState = MARK;
runtime->gcMarker.drainMarkStack(budget);
{
gcstats::AutoPhase ap(runtime->gcStats, gcstats::PHASE_SWEEP);
MarkAllWeakReferences(runtime, gcstats::PHASE_SWEEP_MARK_WEAK);
/* Update zone state for gray marking. */
for (GCZonesIter zone(runtime); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingBlack());
zone->setGCState(Zone::MarkGray);
}
MarkAllGrayReferences(runtime);
/* Restore zone state. */
for (GCZonesIter zone(runtime); !zone.done(); zone.next()) {
JS_ASSERT(zone->isGCMarkingGray());
zone->setGCState(Zone::Mark);
}
}
/* Take a copy of the non-incremental mark state and restore the original. */
for (GCChunkSet::Range r(runtime->gcChunkSet.all()); !r.empty(); r.popFront()) {
Chunk *chunk = r.front();
ChunkBitmap *bitmap = &chunk->bitmap;
<