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cobalt
/
cobalt
/
dc98e529721071ac658df8d497cd103ceb8762c1
/
.
/
src
/
cobalt
/
renderer
/
glimp_shaders
/
glsl
/
fragment_textured_vbo_rgba.glsl
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precision mediump
float
;
varying vec2 v_tex_coord_rgba
;
uniform sampler2D texture_rgba
;
void
main
()
{
vec4 untransformed_color
=
vec4
(
texture2D
(
texture_rgba
,
v_tex_coord_rgba
).
rgba
);
gl_FragColor
=
untransformed_color
;
}