| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef SQL_STATEMENT_H_ |
| #define SQL_STATEMENT_H_ |
| |
| #include <string> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/memory/ref_counted.h" |
| #include "base/strings/string16.h" |
| #include "sql/connection.h" |
| #include "sql/sql_export.h" |
| |
| namespace sql { |
| |
| // Possible return values from ColumnType in a statement. These should match |
| // the values in sqlite3.h. |
| enum ColType { |
| COLUMN_TYPE_INTEGER = 1, |
| COLUMN_TYPE_FLOAT = 2, |
| COLUMN_TYPE_TEXT = 3, |
| COLUMN_TYPE_BLOB = 4, |
| COLUMN_TYPE_NULL = 5, |
| }; |
| |
| // Normal usage: |
| // sql::Statement s(connection_.GetUniqueStatement(...)); |
| // s.BindInt(0, a); |
| // if (s.Step()) |
| // return s.ColumnString(0); |
| // |
| // If there are errors getting the statement, the statement will be inert; no |
| // mutating or database-access methods will work. If you need to check for |
| // validity, use: |
| // if (!s.is_valid()) |
| // return false; |
| // |
| // Step() and Run() just return true to signal success. If you want to handle |
| // specific errors such as database corruption, install an error handler in |
| // in the connection object using set_error_delegate(). |
| class SQL_EXPORT Statement { |
| public: |
| // Creates an uninitialized statement. The statement will be invalid until |
| // you initialize it via Assign. |
| Statement(); |
| |
| explicit Statement(scoped_refptr<Connection::StatementRef> ref); |
| ~Statement(); |
| |
| // Initializes this object with the given statement, which may or may not |
| // be valid. Use is_valid() to check if it's OK. |
| void Assign(scoped_refptr<Connection::StatementRef> ref); |
| |
| // Resets the statement to an uninitialized state corrosponding to |
| // the default constructor, releasing the StatementRef. |
| void Clear(); |
| |
| // Returns true if the statement can be executed. All functions can still |
| // be used if the statement is invalid, but they will return failure or some |
| // default value. This is because the statement can become invalid in the |
| // middle of executing a command if there is a serious error and the database |
| // has to be reset. |
| bool is_valid() const { return ref_->is_valid(); } |
| |
| // Running ------------------------------------------------------------------- |
| |
| // Executes the statement, returning true on success. This is like Step but |
| // for when there is no output, like an INSERT statement. |
| bool Run(); |
| |
| // Executes the statement, returning true if there is a row of data returned. |
| // You can keep calling Step() until it returns false to iterate through all |
| // the rows in your result set. |
| // |
| // When Step returns false, the result is either that there is no more data |
| // or there is an error. This makes it most convenient for loop usage. If you |
| // need to disambiguate these cases, use Succeeded(). |
| // |
| // Typical example: |
| // while (s.Step()) { |
| // ... |
| // } |
| // return s.Succeeded(); |
| bool Step(); |
| |
| // Resets the statement to its initial condition. This includes any current |
| // result row, and also the bound variables if the |clear_bound_vars| is true. |
| void Reset(bool clear_bound_vars); |
| |
| // Returns true if the last executed thing in this statement succeeded. If |
| // there was no last executed thing or the statement is invalid, this will |
| // return false. |
| bool Succeeded() const; |
| |
| // Binding ------------------------------------------------------------------- |
| |
| // These all take a 0-based argument index and return true on success. You |
| // may not always care about the return value (they'll DCHECK if they fail). |
| // The main thing you may want to check is when binding large blobs or |
| // strings there may be out of memory. |
| bool BindNull(int col); |
| bool BindBool(int col, bool val); |
| bool BindInt(int col, int val); |
| bool BindInt64(int col, int64 val); |
| bool BindDouble(int col, double val); |
| bool BindCString(int col, const char* val); |
| bool BindString(int col, const std::string& val); |
| bool BindString16(int col, const base::string16& value); |
| bool BindBlob(int col, const void* value, int value_len); |
| |
| // Retrieving ---------------------------------------------------------------- |
| |
| // Returns the number of output columns in the result. |
| int ColumnCount() const; |
| |
| // Returns the type associated with the given column. |
| // |
| // Watch out: the type may be undefined if you've done something to cause a |
| // "type conversion." This means requesting the value of a column of a type |
| // where that type is not the native type. For safety, call ColumnType only |
| // on a column before getting the value out in any way. |
| ColType ColumnType(int col) const; |
| ColType DeclaredColumnType(int col) const; |
| |
| // Returns the name of a given column. |
| std::string ColumnName(int col) const; |
| |
| // These all take a 0-based argument index. |
| bool ColumnBool(int col) const; |
| int ColumnInt(int col) const; |
| int64 ColumnInt64(int col) const; |
| double ColumnDouble(int col) const; |
| std::string ColumnString(int col) const; |
| base::string16 ColumnString16(int col) const; |
| |
| // When reading a blob, you can get a raw pointer to the underlying data, |
| // along with the length, or you can just ask us to copy the blob into a |
| // vector. Danger! ColumnBlob may return NULL if there is no data! |
| int ColumnByteLength(int col) const; |
| const void* ColumnBlob(int col) const; |
| bool ColumnBlobAsString(int col, std::string* blob); |
| bool ColumnBlobAsString16(int col, base::string16* val) const; |
| bool ColumnBlobAsVector(int col, std::vector<char>* val) const; |
| bool ColumnBlobAsVector(int col, std::vector<unsigned char>* val) const; |
| |
| // Diagnostics -------------------------------------------------------------- |
| |
| // Returns the original text of sql statement. Do not keep a pointer to it. |
| const char* GetSQLStatement(); |
| |
| private: |
| // This is intended to check for serious errors and report them to the |
| // connection object. It takes a sqlite error code, and returns the same |
| // code. Currently this function just updates the succeeded flag, but will be |
| // enhanced in the future to do the notification. |
| int CheckError(int err); |
| |
| // Contraction for checking an error code against SQLITE_OK. Does not set the |
| // succeeded flag. |
| bool CheckOk(int err) const; |
| |
| // Should be called by all mutating methods to check that the statement is |
| // valid. Returns true if the statement is valid. DCHECKS and returns false |
| // if it is not. |
| // The reason for this is to handle two specific cases in which a Statement |
| // may be invalid. The first case is that the programmer made an SQL error. |
| // Those cases need to be DCHECKed so that we are guaranteed to find them |
| // before release. The second case is that the computer has an error (probably |
| // out of disk space) which is prohibiting the correct operation of the |
| // database. Our testing apparatus should not exhibit this defect, but release |
| // situations may. Therefore, the code is handling disjoint situations in |
| // release and test. In test, we're ensuring correct SQL. In release, we're |
| // ensuring that contracts are honored in error edge cases. |
| bool CheckValid() const; |
| |
| // The actual sqlite statement. This may be unique to us, or it may be cached |
| // by the connection, which is why it's refcounted. This pointer is |
| // guaranteed non-NULL. |
| scoped_refptr<Connection::StatementRef> ref_; |
| |
| // See Succeeded() for what this holds. |
| bool succeeded_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Statement); |
| }; |
| |
| } // namespace sql |
| |
| #endif // SQL_STATEMENT_H_ |