| /* |
| * The Video Decode and Presentation API for UNIX (VDPAU) is used for |
| * hardware-accelerated decoding of MPEG-1/2, H.264 and VC-1. |
| * |
| * Copyright (C) 2008 NVIDIA |
| * |
| * This file is part of Libav. |
| * |
| * Libav is free software; you can redistribute it and/or |
| * modify it under the terms of the GNU Lesser General Public |
| * License as published by the Free Software Foundation; either |
| * version 2.1 of the License, or (at your option) any later version. |
| * |
| * Libav is distributed in the hope that it will be useful, |
| * but WITHOUT ANY WARRANTY; without even the implied warranty of |
| * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
| * Lesser General Public License for more details. |
| * |
| * You should have received a copy of the GNU Lesser General Public |
| * License along with Libav; if not, write to the Free Software |
| * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA |
| */ |
| |
| #ifndef AVCODEC_VDPAU_H |
| #define AVCODEC_VDPAU_H |
| |
| /** |
| * @file |
| * @ingroup lavc_codec_hwaccel_vdpau |
| * Public libavcodec VDPAU header. |
| */ |
| |
| |
| /** |
| * @defgroup lavc_codec_hwaccel_vdpau VDPAU Decoder and Renderer |
| * @ingroup lavc_codec_hwaccel |
| * |
| * VDPAU hardware acceleration has two modules |
| * - VDPAU decoding |
| * - VDPAU presentation |
| * |
| * The VDPAU decoding module parses all headers using Libav |
| * parsing mechanisms and uses VDPAU for the actual decoding. |
| * |
| * As per the current implementation, the actual decoding |
| * and rendering (API calls) are done as part of the VDPAU |
| * presentation (vo_vdpau.c) module. |
| * |
| * @{ |
| */ |
| |
| #include <vdpau/vdpau.h> |
| #include <vdpau/vdpau_x11.h> |
| |
| #include "libavutil/attributes.h" |
| |
| #include "avcodec.h" |
| #include "version.h" |
| |
| #if FF_API_BUFS_VDPAU |
| union AVVDPAUPictureInfo { |
| VdpPictureInfoH264 h264; |
| VdpPictureInfoMPEG1Or2 mpeg; |
| VdpPictureInfoVC1 vc1; |
| VdpPictureInfoMPEG4Part2 mpeg4; |
| }; |
| #endif |
| |
| /** |
| * This structure is used to share data between the libavcodec library and |
| * the client video application. |
| * The user shall zero-allocate the structure and make it available as |
| * AVCodecContext.hwaccel_context. Members can be set by the user once |
| * during initialization or through each AVCodecContext.get_buffer() |
| * function call. In any case, they must be valid prior to calling |
| * decoding functions. |
| * |
| * The size of this structure is not a part of the public ABI and must not |
| * be used outside of libavcodec. Use av_vdpau_alloc_context() to allocate an |
| * AVVDPAUContext. |
| */ |
| typedef struct AVVDPAUContext { |
| /** |
| * VDPAU decoder handle |
| * |
| * Set by user. |
| */ |
| VdpDecoder decoder; |
| |
| /** |
| * VDPAU decoder render callback |
| * |
| * Set by the user. |
| */ |
| VdpDecoderRender *render; |
| |
| #if FF_API_BUFS_VDPAU |
| /** |
| * VDPAU picture information |
| * |
| * Set by libavcodec. |
| */ |
| attribute_deprecated |
| union AVVDPAUPictureInfo info; |
| |
| /** |
| * Allocated size of the bitstream_buffers table. |
| * |
| * Set by libavcodec. |
| */ |
| attribute_deprecated |
| int bitstream_buffers_allocated; |
| |
| /** |
| * Useful bitstream buffers in the bitstream buffers table. |
| * |
| * Set by libavcodec. |
| */ |
| attribute_deprecated |
| int bitstream_buffers_used; |
| |
| /** |
| * Table of bitstream buffers. |
| * The user is responsible for freeing this buffer using av_freep(). |
| * |
| * Set by libavcodec. |
| */ |
| attribute_deprecated |
| VdpBitstreamBuffer *bitstream_buffers; |
| #endif |
| } AVVDPAUContext; |
| |
| /** |
| * Allocate an AVVDPAUContext. |
| * |
| * @return Newly-allocated AVVDPAUContext or NULL on failure. |
| */ |
| AVVDPAUContext *av_vdpau_alloc_context(void); |
| |
| /** |
| * Get a decoder profile that should be used for initializing a VDPAU decoder. |
| * Should be called from the AVCodecContext.get_format() callback. |
| * |
| * @param avctx the codec context being used for decoding the stream |
| * @param profile a pointer into which the result will be written on success. |
| * The contents of profile are undefined if this function returns |
| * an error. |
| * |
| * @return 0 on success (non-negative), a negative AVERROR on failure. |
| */ |
| int av_vdpau_get_profile(AVCodecContext *avctx, VdpDecoderProfile *profile); |
| |
| #if FF_API_CAP_VDPAU |
| /** @brief The videoSurface is used for rendering. */ |
| #define FF_VDPAU_STATE_USED_FOR_RENDER 1 |
| |
| /** |
| * @brief The videoSurface is needed for reference/prediction. |
| * The codec manipulates this. |
| */ |
| #define FF_VDPAU_STATE_USED_FOR_REFERENCE 2 |
| |
| /** |
| * @brief This structure is used as a callback between the Libav |
| * decoder (vd_) and presentation (vo_) module. |
| * This is used for defining a video frame containing surface, |
| * picture parameter, bitstream information etc which are passed |
| * between the Libav decoder and its clients. |
| */ |
| struct vdpau_render_state { |
| VdpVideoSurface surface; ///< Used as rendered surface, never changed. |
| |
| int state; ///< Holds FF_VDPAU_STATE_* values. |
| |
| /** picture parameter information for all supported codecs */ |
| union AVVDPAUPictureInfo info; |
| |
| /** Describe size/location of the compressed video data. |
| Set to 0 when freeing bitstream_buffers. */ |
| int bitstream_buffers_allocated; |
| int bitstream_buffers_used; |
| /** The user is responsible for freeing this buffer using av_freep(). */ |
| VdpBitstreamBuffer *bitstream_buffers; |
| }; |
| #endif |
| |
| /* @}*/ |
| |
| #endif /* AVCODEC_VDPAU_H */ |