blob: 7ec9761fffa85c6248da9371c1b205756a5365b0 [file] [log] [blame]
// RUN: %clang_esan_frag -O0 %s -DPART1 -mllvm -esan-aux-field-info=0 -c -o %t-part1.o 2>&1
// RUN: %clang_esan_frag -O0 %s -DPART2 -c -o %t-part2.o 2>&1
// RUN: %clang_esan_frag -O0 %s -DMAIN -c -o %t-main.o 2>&1
// RUN: %clang_esan_frag -O0 %t-part1.o %t-part2.o %t-main.o -o %t 2>&1
// RUN: %env_esan_opts=verbosity=2 %run %t 2>&1 | FileCheck %s
// We generate two different object files from this file with different
// macros, and then link them together. We do this to test how we handle
// separate compilation with multiple compilation units.
#include <stdio.h>
extern "C" {
void part1();
void part2();
}
//===-- compilation unit part1 without main function ----------------------===//
#ifdef PART1
struct A {
int x;
int y;
};
struct B {
float m;
double n;
};
union U {
float f;
double d;
};
// Same struct in both main and part1.
struct S {
int s1;
int s2;
};
// Different structs with the same name in main and part1.
struct D {
int d1;
int d2;
struct {
int x;
int y;
int z;
} ds[10];
};
void part1()
{
struct A a;
struct B b;
union U u;
struct S s;
struct D d;
for (int i = 0; i < (1 << 11); i++)
a.x = 0;
a.y = 1;
b.m = 2.0;
for (int i = 0; i < (1 << 21); i++) {
b.n = 3.0;
d.ds[3].y = 0;
}
u.f = 0.0;
u.d = 1.0;
s.s1 = 0;
d.d1 = 0;
}
#endif // PART1
//===-- compilation unit part2 without main function ----------------------===//
#ifdef PART2
// No struct in this part.
void part2()
{
// do nothing
}
#endif // PART2
//===-- compilation unit with main function -------------------------------===//
#ifdef MAIN
class C {
public:
struct {
int x;
int y;
} cs;
union {
float f;
double d;
} cu;
char c[10];
};
// Same struct in both main and part1.
struct S {
int s1;
int s2;
};
// Different structs with the same name in main and part1.
struct D {
int d1;
int d2;
int d3;
};
int main(int argc, char **argv) {
// CHECK: in esan::initializeLibrary
// CHECK: in esan::initializeCacheFrag
// CHECK-NEXT: in esan::processCompilationUnitInit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s)
// CHECK-NEXT: Register struct.A$2$11$11: 2 fields
// CHECK-NEXT: Register struct.B$2$3$2: 2 fields
// CHECK-NEXT: Register union.U$1$3: 1 fields
// CHECK-NEXT: Register struct.S$2$11$11: 2 fields
// CHECK-NEXT: Register struct.D$3$14$11$11: 3 fields
// CHECK-NEXT: Register struct.anon$3$11$11$11: 3 fields
// CHECK-NEXT: in esan::processCompilationUnitInit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s)
// CHECK-NEXT: in esan::processCompilationUnitInit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitInit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s)
// CHECK-NEXT: Register class.C$3$14$13$13: 3 fields
// CHECK-NEXT: Register struct.anon$2$11$11: 2 fields
// CHECK-NEXT: Register union.anon$1$3: 1 fields
// CHECK-NEXT: Duplicated struct.S$2$11$11: 2 fields
// CHECK-NEXT: Register struct.D$3$11$11$11: 3 fields
struct C c[2];
struct S s;
struct D d;
c[0].cs.x = 0;
c[1].cs.y = 1;
c[0].cu.f = 0.0;
c[1].cu.d = 1.0;
c[0].c[2] = 0;
s.s1 = 0;
d.d1 = 0;
d.d2 = 0;
part1();
part2();
return 0;
// CHECK: in esan::finalizeLibrary
// CHECK-NEXT: in esan::finalizeCacheFrag
// CHECK-NEXT: in esan::processCompilationUnitExit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 5 class(es)/struct(s)
// CHECK-NEXT: Unregister class.C$3$14$13$13: 3 fields
// CHECK-NEXT: {{.*}} class C
// CHECK-NEXT: {{.*}} size = 32, count = 5, ratio = 3, array access = 5
// CHECK-NEXT: {{.*}} # 0: offset = 0, size = 8, count = 2, type = %struct.anon = type { i32, i32 }
// CHECK-NEXT: {{.*}} # 1: offset = 8, size = 8, count = 2, type = %union.anon = type { double }
// CHECK-NEXT: {{.*}} # 2: offset = 16, size = 10, count = 1, type = [10 x i8]
// CHECK-NEXT: Unregister struct.anon$2$11$11: 2 fields
// CHECK-NEXT: {{.*}} struct anon
// CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 1, array access = 0
// CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32
// CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32
// CHECK-NEXT: Unregister union.anon$1$3: 1 fields
// CHECK-NEXT: Unregister struct.S$2$11$11: 2 fields
// CHECK-NEXT: {{.*}} struct S
// CHECK-NEXT: {{.*}} size = 8, count = 2, ratio = 2, array access = 0
// CHECK-NEXT: {{.*}} # 0: count = 2
// CHECK-NEXT: {{.*}} # 1: count = 0
// CHECK-NEXT: Unregister struct.D$3$11$11$11: 3 fields
// CHECK-NEXT: {{.*}} struct D
// CHECK-NEXT: {{.*}} size = 12, count = 2, ratio = 2, array access = 0
// CHECK-NEXT: {{.*}} # 0: offset = 0, size = 4, count = 1, type = i32
// CHECK-NEXT: {{.*}} # 1: offset = 4, size = 4, count = 1, type = i32
// CHECK-NEXT: {{.*}} # 2: offset = 8, size = 4, count = 0, type = i32
// CHECK-NEXT: in esan::processCompilationUnitExit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 0 class(es)/struct(s)
// CHECK-NEXT: in esan::processCompilationUnitExit
// CHECK-NEXT: in esan::processCacheFragCompilationUnitExit: {{.*}}struct-simple.cpp with 6 class(es)/struct(s)
// CHECK-NEXT: Unregister struct.A$2$11$11: 2 fields
// CHECK-NEXT: {{.*}} struct A
// CHECK-NEXT: {{.*}} size = 8, count = 2049, ratio = 2048, array access = 0
// CHECK-NEXT: {{.*}} # 0: count = 2048
// CHECK-NEXT: {{.*}} # 1: count = 1
// CHECK-NEXT: Unregister struct.B$2$3$2: 2 fields
// CHECK-NEXT: {{.*}} struct B
// CHECK-NEXT: {{.*}} size = 16, count = 2097153, ratio = 2097152, array access = 0
// CHECK-NEXT: {{.*}} # 0: count = 1
// CHECK-NEXT: {{.*}} # 1: count = 2097152
// CHECK-NEXT: Unregister union.U$1$3: 1 fields
// CHECK-NEXT: Duplicated struct.S$2$11$11: 2 fields
// CHECK-NEXT: Unregister struct.D$3$14$11$11: 3 fields
// CHECK-NEXT: {{.*}} struct D
// CHECK-NEXT: {{.*}} size = 128, count = 2097153, ratio = 2097153, array access = 0
// CHECK-NEXT: {{.*}} # 0: count = 1
// CHECK-NEXT: {{.*}} # 1: count = 0
// CHECK-NEXT: {{.*}} # 2: count = 2097152
// CHECK-NEXT: Unregister struct.anon$3$11$11$11: 3 fields
// CHECK-NEXT: {{.*}} struct anon
// CHECK-NEXT: {{.*}} size = 12, count = 2097152, ratio = 4194304, array access = 2097152
// CHECK-NEXT: {{.*}} # 0: count = 0
// CHECK-NEXT: {{.*}} # 1: count = 2097152
// CHECK-NEXT: {{.*}} # 2: count = 0
// CHECK-NEXT: {{.*}}EfficiencySanitizer: total struct field access count = 6293518
}
#endif // MAIN