| /* | 
 |  * Copyright 2013 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 | #include "SampleCode.h" | 
 | #include "SkCanvas.h" | 
 | #include "SkPaint.h" | 
 | #include "SkRandom.h" | 
 | #include "SkShader.h" | 
 | #include "SkView.h" | 
 |  | 
 | /** | 
 |  * Animated sample used to develop a predecessor of GrDrawOp combining. | 
 |  */ | 
 | class ManyRectsView : public SampleView { | 
 | private: | 
 |     enum { | 
 |         N = 1000, | 
 |     }; | 
 |  | 
 | public: | 
 |     ManyRectsView() {} | 
 |  | 
 | protected: | 
 |     bool onQuery(SkEvent* evt) override { | 
 |         if (SampleCode::TitleQ(*evt)) { | 
 |             SampleCode::TitleR(evt, "ManyRects"); | 
 |             return true; | 
 |         } | 
 |         return this->INHERITED::onQuery(evt); | 
 |     } | 
 |  | 
 |     void onDrawContent(SkCanvas* canvas) override { | 
 |         SkISize dsize = canvas->getBaseLayerSize(); | 
 |         canvas->clear(0xFFF0E0F0); | 
 |  | 
 |         for (int i = 0; i < N; ++i) { | 
 |             SkRect rect = SkRect::MakeWH(SkIntToScalar(fRandom.nextRangeU(10, 100)), | 
 |                                          SkIntToScalar(fRandom.nextRangeU(10, 100))); | 
 |             int x = fRandom.nextRangeU(0, dsize.fWidth); | 
 |             int y = fRandom.nextRangeU(0, dsize.fHeight); | 
 |             canvas->save(); | 
 |  | 
 |             canvas->translate(SkIntToScalar(x), SkIntToScalar(y)); | 
 |             // Uncomment to test rotated rect draw combining. | 
 |             if (false) { | 
 |                 SkMatrix rotate; | 
 |                 rotate.setRotate(fRandom.nextUScalar1() * 360, | 
 |                                  SkIntToScalar(x) + SkScalarHalf(rect.fRight), | 
 |                                  SkIntToScalar(y) + SkScalarHalf(rect.fBottom)); | 
 |                 canvas->concat(rotate); | 
 |             } | 
 |             SkRect clipRect = rect; | 
 |             // This clip will always contain the entire rect. It's here to give the GPU op combining | 
 |             // code a little more challenge. | 
 |             clipRect.outset(10, 10); | 
 |             canvas->clipRect(clipRect); | 
 |             SkPaint paint; | 
 |             paint.setColor(fRandom.nextU()); | 
 |             canvas->drawRect(rect, paint); | 
 |             canvas->restore(); | 
 |         } | 
 |         this->inval(nullptr); | 
 |     } | 
 |  | 
 | private: | 
 |     SkRandom fRandom; | 
 |     typedef SampleView INHERITED; | 
 | }; | 
 |  | 
 | ////////////////////////////////////////////////////////////////////////////// | 
 |  | 
 | static SkView* MyFactory() { return new ManyRectsView; } | 
 | static SkViewRegister reg(MyFactory); |