| /* | 
 |  * Copyright 2016 Google Inc. | 
 |  * | 
 |  * Use of this source code is governed by a BSD-style license that can be | 
 |  * found in the LICENSE file. | 
 |  */ | 
 |  | 
 | #include "SampleCode.h" | 
 | #include "SkAnimTimer.h" | 
 | #include "SkColor.h" | 
 | #include "SkRandom.h" | 
 | #include "SkRRect.h" | 
 | #include "SkSVGDOM.h" | 
 | #include "SkSVGG.h" | 
 | #include "SkSVGPath.h" | 
 | #include "SkSVGRect.h" | 
 | #include "SkSVGSVG.h" | 
 |  | 
 | namespace { | 
 |  | 
 | static const SkRect kBounds     = SkRect::MakeLTRB(0.1f, 0.1f, 0.9f, 0.9f); | 
 | static const SkSize kPaddleSize = SkSize::Make(0.03f, 0.1f); | 
 | static const SkScalar kBallSize = 0.04f; | 
 | static const SkScalar kShadowOpacity       = 0.40f; | 
 | static const SkScalar kShadowParallax      = 0.04f; | 
 | static const SkScalar kBackgroundStroke    = 0.01f; | 
 | static const uint32_t kBackgroundDashCount = 20; | 
 |  | 
 | static const SkScalar kBallSpeedMax  = 0.0020f; | 
 | static const SkScalar kBallSpeedMin  = 0.0005f; | 
 | static const SkScalar kBallSpeedFuzz = 0.0002f; | 
 |  | 
 | static const SkScalar kTimeScaleMin = 0.0f; | 
 | static const SkScalar kTimeScaleMax = 5.0f; | 
 |  | 
 | // Box the value within [min, max), by applying infinite reflection on the interval endpoints. | 
 | SkScalar box_reflect(SkScalar v, SkScalar min, SkScalar max) { | 
 |     const SkScalar intervalLen = max - min; | 
 |     SkASSERT(intervalLen > 0); | 
 |  | 
 |     // f(v) is periodic in 2 * intervalLen: one normal progression + one reflection | 
 |     const SkScalar P = intervalLen * 2; | 
 |     // relative to P origin | 
 |     const SkScalar vP = v - min; | 
 |     // map to [0, P) | 
 |     const SkScalar vMod = (vP < 0) ? P - SkScalarMod(-vP, P) : SkScalarMod(vP, P); | 
 |     // reflect if needed, to map to [0, intervalLen) | 
 |     const SkScalar vInterval = vMod < intervalLen ? vMod : P - vMod; | 
 |     // finally, reposition relative to min | 
 |     return vInterval + min; | 
 | } | 
 |  | 
 | // Compute <t, y> for the trajectory intersection with the next vertical edge. | 
 | std::tuple<SkScalar, SkScalar> find_yintercept(const SkPoint& pos, const SkVector& spd, | 
 |                                                const SkRect& box) { | 
 |     const SkScalar edge = spd.fX > 0 ? box.fRight : box.fLeft; | 
 |     const SkScalar    t = (edge - pos.fX) / spd.fX; | 
 |     SkASSERT(t >= 0); | 
 |     const SkScalar   dY = t * spd.fY; | 
 |  | 
 |     return std::make_tuple(t, box_reflect(pos.fY + dY, box.fTop, box.fBottom)); | 
 | } | 
 |  | 
 | sk_sp<SkSVGRect> make_svg_rrect(const SkRRect& rrect) { | 
 |     sk_sp<SkSVGRect> node = SkSVGRect::Make(); | 
 |     node->setX(SkSVGLength(rrect.rect().x())); | 
 |     node->setY(SkSVGLength(rrect.rect().y())); | 
 |     node->setWidth(SkSVGLength(rrect.width())); | 
 |     node->setHeight(SkSVGLength(rrect.height())); | 
 |     node->setRx(SkSVGLength(rrect.getSimpleRadii().x())); | 
 |     node->setRy(SkSVGLength(rrect.getSimpleRadii().y())); | 
 |  | 
 |     return node; | 
 | } | 
 |  | 
 | } // anonymous ns | 
 |  | 
 | class SVGPongView final : public SampleView { | 
 | public: | 
 |     SVGPongView() {} | 
 |  | 
 | protected: | 
 |     void onOnceBeforeDraw() override { | 
 |         const SkRect fieldBounds = kBounds.makeOutset(kBallSize / 2, kBallSize / 2); | 
 |         const SkRRect ball = SkRRect::MakeOval(SkRect::MakeWH(kBallSize, kBallSize)); | 
 |         const SkRRect paddle = SkRRect::MakeRectXY(SkRect::MakeWH(kPaddleSize.width(), | 
 |                                                                   kPaddleSize.height()), | 
 |                                                    kPaddleSize.width() / 2, | 
 |                                                    kPaddleSize.width() / 2); | 
 |         fBall.initialize(ball, | 
 |                          SK_ColorGREEN, | 
 |                          SkPoint::Make(kBounds.centerX(), kBounds.centerY()), | 
 |                          SkVector::Make(fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax), | 
 |                                         fRand.nextRangeScalar(kBallSpeedMin, kBallSpeedMax))); | 
 |         fPaddle0.initialize(paddle, | 
 |                             SK_ColorBLUE, | 
 |                             SkPoint::Make(fieldBounds.left() - kPaddleSize.width() / 2, | 
 |                                           fieldBounds.centerY()), | 
 |                             SkVector::Make(0, 0)); | 
 |         fPaddle1.initialize(paddle, | 
 |                             SK_ColorRED, | 
 |                             SkPoint::Make(fieldBounds.right() + kPaddleSize.width() / 2, | 
 |                                           fieldBounds.centerY()), | 
 |                             SkVector::Make(0, 0)); | 
 |  | 
 |         // Background decoration. | 
 |         SkPath bgPath; | 
 |         bgPath.moveTo(kBounds.left() , fieldBounds.top()); | 
 |         bgPath.lineTo(kBounds.right(), fieldBounds.top()); | 
 |         bgPath.moveTo(kBounds.left() , fieldBounds.bottom()); | 
 |         bgPath.lineTo(kBounds.right(), fieldBounds.bottom()); | 
 |         // TODO: stroke-dash support would come in handy right about now. | 
 |         for (uint32_t i = 0; i < kBackgroundDashCount; ++i) { | 
 |             bgPath.moveTo(kBounds.centerX(), | 
 |                           kBounds.top() + (i + 0.25f) * kBounds.height() / kBackgroundDashCount); | 
 |             bgPath.lineTo(kBounds.centerX(), | 
 |                           kBounds.top() + (i + 0.75f) * kBounds.height() / kBackgroundDashCount); | 
 |         } | 
 |  | 
 |         sk_sp<SkSVGPath> bg = SkSVGPath::Make(); | 
 |         bg->setPath(bgPath); | 
 |         bg->setFill(SkSVGPaint(SkSVGPaint::Type::kNone)); | 
 |         bg->setStroke(SkSVGPaint(SkSVGColorType(SK_ColorBLACK))); | 
 |         bg->setStrokeWidth(SkSVGLength(kBackgroundStroke)); | 
 |  | 
 |         // Build the SVG DOM tree. | 
 |         sk_sp<SkSVGSVG> root = SkSVGSVG::Make(); | 
 |         root->appendChild(std::move(bg)); | 
 |         root->appendChild(fPaddle0.shadowNode); | 
 |         root->appendChild(fPaddle1.shadowNode); | 
 |         root->appendChild(fBall.shadowNode); | 
 |         root->appendChild(fPaddle0.objectNode); | 
 |         root->appendChild(fPaddle1.objectNode); | 
 |         root->appendChild(fBall.objectNode); | 
 |  | 
 |         // Handle everything in a normalized 1x1 space. | 
 |         root->setViewBox(SkSVGViewBoxType(SkRect::MakeWH(1, 1))); | 
 |  | 
 |         fDom = sk_sp<SkSVGDOM>(new SkSVGDOM()); | 
 |         fDom->setContainerSize(SkSize::Make(this->width(), this->height())); | 
 |         fDom->setRoot(std::move(root)); | 
 |  | 
 |         // Off we go. | 
 |         this->updatePaddleStrategy(); | 
 |     } | 
 |  | 
 |     bool onQuery(SkEvent* evt) override { | 
 |         if (SampleCode::TitleQ(*evt)) { | 
 |             SampleCode::TitleR(evt, "SVGPong"); | 
 |             return true; | 
 |         } | 
 |  | 
 |         SkUnichar uni; | 
 |         if (SampleCode::CharQ(*evt, &uni)) { | 
 |             switch (uni) { | 
 |                 case '[': | 
 |                     fTimeScale = SkTPin(fTimeScale - 0.1f, kTimeScaleMin, kTimeScaleMax); | 
 |                     return true; | 
 |                 case ']': | 
 |                     fTimeScale = SkTPin(fTimeScale + 0.1f, kTimeScaleMin, kTimeScaleMax); | 
 |                     return true; | 
 |                 default: | 
 |                     break; | 
 |             } | 
 |         } | 
 |         return this->INHERITED::onQuery(evt); | 
 |     } | 
 |  | 
 |     void onSizeChange() override { | 
 |         if (fDom) { | 
 |             fDom->setContainerSize(SkSize::Make(this->width(), this->height())); | 
 |         } | 
 |  | 
 |         this->INHERITED::onSizeChange(); | 
 |     } | 
 |  | 
 |     void onDrawContent(SkCanvas* canvas) override { | 
 |         fDom->render(canvas); | 
 |     } | 
 |  | 
 |     bool onAnimate(const SkAnimTimer& timer) override { | 
 |         SkScalar dt = (timer.msec() - fLastTick) * fTimeScale; | 
 |         fLastTick = timer.msec(); | 
 |  | 
 |         fPaddle0.posTick(dt); | 
 |         fPaddle1.posTick(dt); | 
 |         fBall.posTick(dt); | 
 |  | 
 |         this->enforceConstraints(); | 
 |  | 
 |         fPaddle0.updateDom(); | 
 |         fPaddle1.updateDom(); | 
 |         fBall.updateDom(); | 
 |  | 
 |         return true; | 
 |     } | 
 |  | 
 | private: | 
 |     struct Object { | 
 |         void initialize(const SkRRect& rrect, SkColor color, | 
 |                         const SkPoint& p, const SkVector& s) { | 
 |             objectNode = make_svg_rrect(rrect); | 
 |             objectNode->setFill(SkSVGPaint(SkSVGColorType(color))); | 
 |  | 
 |             shadowNode = make_svg_rrect(rrect); | 
 |             shadowNode->setFillOpacity(SkSVGNumberType(kShadowOpacity)); | 
 |  | 
 |             pos = p; | 
 |             spd = s; | 
 |             size = SkSize::Make(rrect.width(), rrect.height()); | 
 |         } | 
 |  | 
 |         void posTick(SkScalar dt) { | 
 |             pos += spd * dt; | 
 |         } | 
 |  | 
 |         void updateDom() { | 
 |             const SkPoint corner = pos - SkPoint::Make(size.width() / 2, size.height() / 2); | 
 |             objectNode->setX(SkSVGLength(corner.x())); | 
 |             objectNode->setY(SkSVGLength(corner.y())); | 
 |  | 
 |             // Simulate parallax shadow for a centered light source. | 
 |             SkPoint shadowOffset = pos - SkPoint::Make(kBounds.centerX(), kBounds.centerY()); | 
 |             shadowOffset.scale(kShadowParallax); | 
 |             const SkPoint shadowCorner = corner + shadowOffset; | 
 |  | 
 |             shadowNode->setX(SkSVGLength(shadowCorner.x())); | 
 |             shadowNode->setY(SkSVGLength(shadowCorner.y())); | 
 |         } | 
 |  | 
 |         sk_sp<SkSVGRect> objectNode; | 
 |         sk_sp<SkSVGRect> shadowNode; | 
 |         SkPoint          pos; | 
 |         SkVector         spd; | 
 |         SkSize           size; | 
 |     }; | 
 |  | 
 |     void enforceConstraints() { | 
 |         // Perfect vertical reflection. | 
 |         if (fBall.pos.fY < kBounds.fTop || fBall.pos.fY >= kBounds.fBottom) { | 
 |             fBall.spd.fY = -fBall.spd.fY; | 
 |             fBall.pos.fY = box_reflect(fBall.pos.fY, kBounds.fTop, kBounds.fBottom); | 
 |         } | 
 |  | 
 |         // Horizontal bounce - introduces a speed fuzz. | 
 |         if (fBall.pos.fX < kBounds.fLeft || fBall.pos.fX >= kBounds.fRight) { | 
 |             fBall.spd.fX = this->fuzzBallSpeed(-fBall.spd.fX); | 
 |             fBall.spd.fY = this->fuzzBallSpeed(fBall.spd.fY); | 
 |             fBall.pos.fX = box_reflect(fBall.pos.fX, kBounds.fLeft, kBounds.fRight); | 
 |             this->updatePaddleStrategy(); | 
 |         } | 
 |     } | 
 |  | 
 |     SkScalar fuzzBallSpeed(SkScalar spd) { | 
 |         // The speed limits are absolute values. | 
 |         const SkScalar   sign = spd >= 0 ? 1.0f : -1.0f; | 
 |         const SkScalar fuzzed = fabs(spd) + fRand.nextRangeScalar(-kBallSpeedFuzz, kBallSpeedFuzz); | 
 |  | 
 |         return sign * SkTPin(fuzzed, kBallSpeedMin, kBallSpeedMax); | 
 |     } | 
 |  | 
 |     void updatePaddleStrategy() { | 
 |         Object* pitcher = fBall.spd.fX > 0 ? &fPaddle0 : &fPaddle1; | 
 |         Object* catcher = fBall.spd.fX > 0 ? &fPaddle1 : &fPaddle0; | 
 |  | 
 |         SkScalar t, yIntercept; | 
 |         std::tie(t, yIntercept) = find_yintercept(fBall.pos, fBall.spd, kBounds); | 
 |  | 
 |         // The pitcher aims for a neutral/centered position. | 
 |         pitcher->spd.fY = (kBounds.centerY() - pitcher->pos.fY) / t; | 
 |  | 
 |         // The catcher goes for the ball.  Duh. | 
 |         catcher->spd.fY = (yIntercept - catcher->pos.fY) / t; | 
 |     } | 
 |  | 
 |     sk_sp<SkSVGDOM> fDom; | 
 |     Object          fPaddle0, fPaddle1, fBall; | 
 |     SkRandom        fRand; | 
 |  | 
 |     SkMSec          fLastTick  = 0; | 
 |     SkScalar        fTimeScale = 1.0f; | 
 |  | 
 |     typedef SampleView INHERITED; | 
 | }; | 
 |  | 
 | static SkView* SVGPongFactory() { return new SVGPongView; } | 
 | static SkViewRegister reg(SVGPongFactory); |