| // |
| // Copyright 2016 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| // ShaderNULL.cpp: |
| // Implements the class methods for ShaderNULL. |
| // |
| |
| #include "libANGLE/renderer/null/ShaderNULL.h" |
| |
| #include "common/debug.h" |
| |
| namespace rx |
| { |
| |
| ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data) |
| { |
| } |
| |
| ShaderNULL::~ShaderNULL() |
| { |
| } |
| |
| ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(std::stringstream *sourceStream, |
| std::string *sourcePath) |
| { |
| *sourceStream << mData.getSource(); |
| return 0; |
| } |
| |
| bool ShaderNULL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) |
| { |
| return true; |
| } |
| |
| std::string ShaderNULL::getDebugInfo() const |
| { |
| return ""; |
| } |
| |
| } // namespace rx |