| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #ifndef BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ | |
| #define BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ | |
| #include "base/base_export.h" | |
| #include "base/message_loop/timer_slack.h" | |
| #include "base/sequence_checker.h" | |
| namespace base { | |
| class TimeTicks; | |
| class BASE_EXPORT MessagePump { | |
| public: | |
| // Please see the comments above the Run method for an illustration of how | |
| // these delegate methods are used. | |
| class BASE_EXPORT Delegate { | |
| public: | |
| virtual ~Delegate() = default; | |
| // Called from within Run in response to ScheduleWork or when the message | |
| // pump would otherwise call DoDelayedWork. Returns true to indicate that | |
| // work was done. DoDelayedWork will still be called if DoWork returns | |
| // true, but DoIdleWork will not. | |
| virtual bool DoWork() = 0; | |
| // Called from within Run in response to ScheduleDelayedWork or when the | |
| // message pump would otherwise sleep waiting for more work. Returns true | |
| // to indicate that delayed work was done. DoIdleWork will not be called | |
| // if DoDelayedWork returns true. Upon return |next_delayed_work_time| | |
| // indicates the time when DoDelayedWork should be called again. If | |
| // |next_delayed_work_time| is null (per Time::is_null), then the queue of | |
| // future delayed work (timer events) is currently empty, and no additional | |
| // calls to this function need to be scheduled. | |
| virtual bool DoDelayedWork(TimeTicks* next_delayed_work_time) = 0; | |
| // Called from within Run just before the message pump goes to sleep. | |
| // Returns true to indicate that idle work was done. Returning false means | |
| // the pump will now wait. | |
| virtual bool DoIdleWork() = 0; | |
| }; | |
| MessagePump(); | |
| virtual ~MessagePump(); | |
| // The Run method is called to enter the message pump's run loop. | |
| // | |
| // Within the method, the message pump is responsible for processing native | |
| // messages as well as for giving cycles to the delegate periodically. The | |
| // message pump should take care to mix delegate callbacks with native | |
| // message processing so neither type of event starves the other of cycles. | |
| // | |
| // The anatomy of a typical run loop: | |
| // | |
| // for (;;) { | |
| // bool did_work = DoInternalWork(); | |
| // if (should_quit_) | |
| // break; | |
| // | |
| // did_work |= delegate_->DoWork(); | |
| // if (should_quit_) | |
| // break; | |
| // | |
| // TimeTicks next_time; | |
| // did_work |= delegate_->DoDelayedWork(&next_time); | |
| // if (should_quit_) | |
| // break; | |
| // | |
| // if (did_work) | |
| // continue; | |
| // | |
| // did_work = delegate_->DoIdleWork(); | |
| // if (should_quit_) | |
| // break; | |
| // | |
| // if (did_work) | |
| // continue; | |
| // | |
| // WaitForWork(); | |
| // } | |
| // | |
| // Here, DoInternalWork is some private method of the message pump that is | |
| // responsible for dispatching the next UI message or notifying the next IO | |
| // completion (for example). WaitForWork is a private method that simply | |
| // blocks until there is more work of any type to do. | |
| // | |
| // Notice that the run loop cycles between calling DoInternalWork, DoWork, | |
| // and DoDelayedWork methods. This helps ensure that none of these work | |
| // queues starve the others. This is important for message pumps that are | |
| // used to drive animations, for example. | |
| // | |
| // Notice also that after each callout to foreign code, the run loop checks | |
| // to see if it should quit. The Quit method is responsible for setting this | |
| // flag. No further work is done once the quit flag is set. | |
| // | |
| // NOTE: Care must be taken to handle Run being called again from within any | |
| // of the callouts to foreign code. Native message pumps may also need to | |
| // deal with other native message pumps being run outside their control | |
| // (e.g., the MessageBox API on Windows pumps UI messages!). To be specific, | |
| // the callouts (DoWork and DoDelayedWork) MUST still be provided even in | |
| // nested sub-loops that are "seemingly" outside the control of this message | |
| // pump. DoWork in particular must never be starved for time slices unless | |
| // it returns false (meaning it has run out of things to do). | |
| // | |
| virtual void Run(Delegate* delegate) = 0; | |
| // Quit immediately from the most recently entered run loop. This method may | |
| // only be used on the thread that called Run. | |
| virtual void Quit() = 0; | |
| // Schedule a DoWork callback to happen reasonably soon. Does nothing if a | |
| // DoWork callback is already scheduled. This method may be called from any | |
| // thread. Once this call is made, DoWork should not be "starved" at least | |
| // until it returns a value of false. | |
| virtual void ScheduleWork() = 0; | |
| // Schedule a DoDelayedWork callback to happen at the specified time, | |
| // cancelling any pending DoDelayedWork callback. This method may only be | |
| // used on the thread that called Run. | |
| virtual void ScheduleDelayedWork(const TimeTicks& delayed_work_time) = 0; | |
| // Sets the timer slack to the specified value. | |
| virtual void SetTimerSlack(TimerSlack timer_slack); | |
| }; | |
| } // namespace base | |
| #endif // BASE_MESSAGE_LOOP_MESSAGE_PUMP_H_ |