| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/message_loop/message_pump_glib.h" | |
| #include <fcntl.h> | |
| #include <math.h> | |
| #include <glib.h> | |
| #include "base/lazy_instance.h" | |
| #include "base/logging.h" | |
| #include "base/posix/eintr_wrapper.h" | |
| #include "base/synchronization/lock.h" | |
| #include "base/threading/platform_thread.h" | |
| #include "starboard/types.h" | |
| namespace base { | |
| namespace { | |
| // Return a timeout suitable for the glib loop, -1 to block forever, | |
| // 0 to return right away, or a timeout in milliseconds from now. | |
| int GetTimeIntervalMilliseconds(const TimeTicks& from) { | |
| if (from.is_null()) | |
| return -1; | |
| // Be careful here. TimeDelta has a precision of microseconds, but we want a | |
| // value in milliseconds. If there are 5.5ms left, should the delay be 5 or | |
| // 6? It should be 6 to avoid executing delayed work too early. | |
| int delay = static_cast<int>( | |
| ceil((from - TimeTicks::Now()).InMillisecondsF())); | |
| // If this value is negative, then we need to run delayed work soon. | |
| return delay < 0 ? 0 : delay; | |
| } | |
| // A brief refresher on GLib: | |
| // GLib sources have four callbacks: Prepare, Check, Dispatch and Finalize. | |
| // On each iteration of the GLib pump, it calls each source's Prepare function. | |
| // This function should return TRUE if it wants GLib to call its Dispatch, and | |
| // FALSE otherwise. It can also set a timeout in this case for the next time | |
| // Prepare should be called again (it may be called sooner). | |
| // After the Prepare calls, GLib does a poll to check for events from the | |
| // system. File descriptors can be attached to the sources. The poll may block | |
| // if none of the Prepare calls returned TRUE. It will block indefinitely, or | |
| // by the minimum time returned by a source in Prepare. | |
| // After the poll, GLib calls Check for each source that returned FALSE | |
| // from Prepare. The return value of Check has the same meaning as for Prepare, | |
| // making Check a second chance to tell GLib we are ready for Dispatch. | |
| // Finally, GLib calls Dispatch for each source that is ready. If Dispatch | |
| // returns FALSE, GLib will destroy the source. Dispatch calls may be recursive | |
| // (i.e., you can call Run from them), but Prepare and Check cannot. | |
| // Finalize is called when the source is destroyed. | |
| // NOTE: It is common for subsystems to want to process pending events while | |
| // doing intensive work, for example the flash plugin. They usually use the | |
| // following pattern (recommended by the GTK docs): | |
| // while (gtk_events_pending()) { | |
| // gtk_main_iteration(); | |
| // } | |
| // | |
| // gtk_events_pending just calls g_main_context_pending, which does the | |
| // following: | |
| // - Call prepare on all the sources. | |
| // - Do the poll with a timeout of 0 (not blocking). | |
| // - Call check on all the sources. | |
| // - *Does not* call dispatch on the sources. | |
| // - Return true if any of prepare() or check() returned true. | |
| // | |
| // gtk_main_iteration just calls g_main_context_iteration, which does the whole | |
| // thing, respecting the timeout for the poll (and block, although it is | |
| // expected not to if gtk_events_pending returned true), and call dispatch. | |
| // | |
| // Thus it is important to only return true from prepare or check if we | |
| // actually have events or work to do. We also need to make sure we keep | |
| // internal state consistent so that if prepare/check return true when called | |
| // from gtk_events_pending, they will still return true when called right | |
| // after, from gtk_main_iteration. | |
| // | |
| // For the GLib pump we try to follow the Windows UI pump model: | |
| // - Whenever we receive a wakeup event or the timer for delayed work expires, | |
| // we run DoWork and/or DoDelayedWork. That part will also run in the other | |
| // event pumps. | |
| // - We also run DoWork, DoDelayedWork, and possibly DoIdleWork in the main | |
| // loop, around event handling. | |
| struct WorkSource : public GSource { | |
| MessagePumpGlib* pump; | |
| }; | |
| gboolean WorkSourcePrepare(GSource* source, | |
| gint* timeout_ms) { | |
| *timeout_ms = static_cast<WorkSource*>(source)->pump->HandlePrepare(); | |
| // We always return FALSE, so that our timeout is honored. If we were | |
| // to return TRUE, the timeout would be considered to be 0 and the poll | |
| // would never block. Once the poll is finished, Check will be called. | |
| return FALSE; | |
| } | |
| gboolean WorkSourceCheck(GSource* source) { | |
| // Only return TRUE if Dispatch should be called. | |
| return static_cast<WorkSource*>(source)->pump->HandleCheck(); | |
| } | |
| gboolean WorkSourceDispatch(GSource* source, | |
| GSourceFunc unused_func, | |
| gpointer unused_data) { | |
| static_cast<WorkSource*>(source)->pump->HandleDispatch(); | |
| // Always return TRUE so our source stays registered. | |
| return TRUE; | |
| } | |
| // I wish these could be const, but g_source_new wants non-const. | |
| GSourceFuncs WorkSourceFuncs = {WorkSourcePrepare, WorkSourceCheck, | |
| WorkSourceDispatch, nullptr}; | |
| // The following is used to make sure we only run the MessagePumpGlib on one | |
| // thread. X only has one message pump so we can only have one UI loop per | |
| // process. | |
| #ifndef NDEBUG | |
| // Tracks the pump the most recent pump that has been run. | |
| struct ThreadInfo { | |
| // The pump. | |
| MessagePumpGlib* pump; | |
| // ID of the thread the pump was run on. | |
| PlatformThreadId thread_id; | |
| }; | |
| // Used for accesing |thread_info|. | |
| static LazyInstance<Lock>::Leaky thread_info_lock = LAZY_INSTANCE_INITIALIZER; | |
| // If non-NULL it means a MessagePumpGlib exists and has been Run. This is | |
| // destroyed when the MessagePump is destroyed. | |
| ThreadInfo* thread_info = NULL; | |
| void CheckThread(MessagePumpGlib* pump) { | |
| AutoLock auto_lock(thread_info_lock.Get()); | |
| if (!thread_info) { | |
| thread_info = new ThreadInfo; | |
| thread_info->pump = pump; | |
| thread_info->thread_id = PlatformThread::CurrentId(); | |
| } | |
| DCHECK(thread_info->thread_id == PlatformThread::CurrentId()) << | |
| "Running MessagePumpGlib on two different threads; " | |
| "this is unsupported by GLib!"; | |
| } | |
| void PumpDestroyed(MessagePumpGlib* pump) { | |
| AutoLock auto_lock(thread_info_lock.Get()); | |
| if (thread_info && thread_info->pump == pump) { | |
| delete thread_info; | |
| thread_info = NULL; | |
| } | |
| } | |
| #endif | |
| } // namespace | |
| struct MessagePumpGlib::RunState { | |
| Delegate* delegate; | |
| // Used to flag that the current Run() invocation should return ASAP. | |
| bool should_quit; | |
| // Used to count how many Run() invocations are on the stack. | |
| int run_depth; | |
| // This keeps the state of whether the pump got signaled that there was new | |
| // work to be done. Since we eat the message on the wake up pipe as soon as | |
| // we get it, we keep that state here to stay consistent. | |
| bool has_work; | |
| }; | |
| MessagePumpGlib::MessagePumpGlib() | |
| : state_(nullptr), | |
| context_(g_main_context_default()), | |
| wakeup_gpollfd_(new GPollFD) { | |
| // Create our wakeup pipe, which is used to flag when work was scheduled. | |
| int fds[2]; | |
| int ret = pipe(fds); | |
| DCHECK_EQ(ret, 0); | |
| (void)ret; // Prevent warning in release mode. | |
| wakeup_pipe_read_ = fds[0]; | |
| wakeup_pipe_write_ = fds[1]; | |
| wakeup_gpollfd_->fd = wakeup_pipe_read_; | |
| wakeup_gpollfd_->events = G_IO_IN; | |
| work_source_ = g_source_new(&WorkSourceFuncs, sizeof(WorkSource)); | |
| static_cast<WorkSource*>(work_source_)->pump = this; | |
| g_source_add_poll(work_source_, wakeup_gpollfd_.get()); | |
| // Use a low priority so that we let other events in the queue go first. | |
| g_source_set_priority(work_source_, G_PRIORITY_DEFAULT_IDLE); | |
| // This is needed to allow Run calls inside Dispatch. | |
| g_source_set_can_recurse(work_source_, TRUE); | |
| g_source_attach(work_source_, context_); | |
| } | |
| MessagePumpGlib::~MessagePumpGlib() { | |
| #ifndef NDEBUG | |
| PumpDestroyed(this); | |
| #endif | |
| g_source_destroy(work_source_); | |
| g_source_unref(work_source_); | |
| close(wakeup_pipe_read_); | |
| close(wakeup_pipe_write_); | |
| } | |
| // Return the timeout we want passed to poll. | |
| int MessagePumpGlib::HandlePrepare() { | |
| // We know we have work, but we haven't called HandleDispatch yet. Don't let | |
| // the pump block so that we can do some processing. | |
| if (state_ && // state_ may be null during tests. | |
| state_->has_work) | |
| return 0; | |
| // We don't think we have work to do, but make sure not to block | |
| // longer than the next time we need to run delayed work. | |
| return GetTimeIntervalMilliseconds(delayed_work_time_); | |
| } | |
| bool MessagePumpGlib::HandleCheck() { | |
| if (!state_) // state_ may be null during tests. | |
| return false; | |
| // We usually have a single message on the wakeup pipe, since we are only | |
| // signaled when the queue went from empty to non-empty, but there can be | |
| // two messages if a task posted a task, hence we read at most two bytes. | |
| // The glib poll will tell us whether there was data, so this read | |
| // shouldn't block. | |
| if (wakeup_gpollfd_->revents & G_IO_IN) { | |
| char msg[2]; | |
| const int num_bytes = HANDLE_EINTR(read(wakeup_pipe_read_, msg, 2)); | |
| if (num_bytes < 1) { | |
| NOTREACHED() << "Error reading from the wakeup pipe."; | |
| } | |
| DCHECK((num_bytes == 1 && msg[0] == '!') || | |
| (num_bytes == 2 && msg[0] == '!' && msg[1] == '!')); | |
| // Since we ate the message, we need to record that we have more work, | |
| // because HandleCheck() may be called without HandleDispatch being called | |
| // afterwards. | |
| state_->has_work = true; | |
| } | |
| if (state_->has_work) | |
| return true; | |
| if (GetTimeIntervalMilliseconds(delayed_work_time_) == 0) { | |
| // The timer has expired. That condition will stay true until we process | |
| // that delayed work, so we don't need to record this differently. | |
| return true; | |
| } | |
| return false; | |
| } | |
| void MessagePumpGlib::HandleDispatch() { | |
| state_->has_work = false; | |
| if (state_->delegate->DoWork()) { | |
| // NOTE: on Windows at this point we would call ScheduleWork (see | |
| // MessagePumpGlib::HandleWorkMessage in message_pump_win.cc). But here, | |
| // instead of posting a message on the wakeup pipe, we can avoid the | |
| // syscalls and just signal that we have more work. | |
| state_->has_work = true; | |
| } | |
| if (state_->should_quit) | |
| return; | |
| state_->delegate->DoDelayedWork(&delayed_work_time_); | |
| } | |
| void MessagePumpGlib::Run(Delegate* delegate) { | |
| #ifndef NDEBUG | |
| CheckThread(this); | |
| #endif | |
| RunState state; | |
| state.delegate = delegate; | |
| state.should_quit = false; | |
| state.run_depth = state_ ? state_->run_depth + 1 : 1; | |
| state.has_work = false; | |
| RunState* previous_state = state_; | |
| state_ = &state; | |
| // We really only do a single task for each iteration of the loop. If we | |
| // have done something, assume there is likely something more to do. This | |
| // will mean that we don't block on the message pump until there was nothing | |
| // more to do. We also set this to true to make sure not to block on the | |
| // first iteration of the loop, so RunUntilIdle() works correctly. | |
| bool more_work_is_plausible = true; | |
| // We run our own loop instead of using g_main_loop_quit in one of the | |
| // callbacks. This is so we only quit our own loops, and we don't quit | |
| // nested loops run by others. TODO(deanm): Is this what we want? | |
| for (;;) { | |
| // Don't block if we think we have more work to do. | |
| bool block = !more_work_is_plausible; | |
| more_work_is_plausible = g_main_context_iteration(context_, block); | |
| if (state_->should_quit) | |
| break; | |
| more_work_is_plausible |= state_->delegate->DoWork(); | |
| if (state_->should_quit) | |
| break; | |
| more_work_is_plausible |= | |
| state_->delegate->DoDelayedWork(&delayed_work_time_); | |
| if (state_->should_quit) | |
| break; | |
| if (more_work_is_plausible) | |
| continue; | |
| more_work_is_plausible = state_->delegate->DoIdleWork(); | |
| if (state_->should_quit) | |
| break; | |
| } | |
| state_ = previous_state; | |
| } | |
| void MessagePumpGlib::Quit() { | |
| if (state_) { | |
| state_->should_quit = true; | |
| } else { | |
| NOTREACHED() << "Quit called outside Run!"; | |
| } | |
| } | |
| void MessagePumpGlib::ScheduleWork() { | |
| // This can be called on any thread, so we don't want to touch any state | |
| // variables as we would then need locks all over. This ensures that if | |
| // we are sleeping in a poll that we will wake up. | |
| char msg = '!'; | |
| if (HANDLE_EINTR(write(wakeup_pipe_write_, &msg, 1)) != 1) { | |
| NOTREACHED() << "Could not write to the UI message loop wakeup pipe!"; | |
| } | |
| } | |
| void MessagePumpGlib::ScheduleDelayedWork(const TimeTicks& delayed_work_time) { | |
| // We need to wake up the loop in case the poll timeout needs to be | |
| // adjusted. This will cause us to try to do work, but that's OK. | |
| delayed_work_time_ = delayed_work_time; | |
| ScheduleWork(); | |
| } | |
| bool MessagePumpGlib::ShouldQuit() const { | |
| CHECK(state_); | |
| return state_->should_quit; | |
| } | |
| } // namespace base |