| // Copyright 2016 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/task/task_scheduler/priority_queue.h" | |
| #include <memory> | |
| #include "base/bind.h" | |
| #include "base/bind_helpers.h" | |
| #include "base/macros.h" | |
| #include "base/memory/ptr_util.h" | |
| #include "base/memory/ref_counted.h" | |
| #include "base/synchronization/waitable_event.h" | |
| #include "base/task/task_scheduler/sequence.h" | |
| #include "base/task/task_scheduler/task.h" | |
| #include "base/task/task_traits.h" | |
| #include "base/test/gtest_util.h" | |
| #include "base/threading/platform_thread.h" | |
| #include "base/threading/simple_thread.h" | |
| #include "base/time/time.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace base { | |
| namespace internal { | |
| namespace { | |
| class ThreadBeginningTransaction : public SimpleThread { | |
| public: | |
| explicit ThreadBeginningTransaction(PriorityQueue* priority_queue) | |
| : SimpleThread("ThreadBeginningTransaction"), | |
| priority_queue_(priority_queue) {} | |
| // SimpleThread: | |
| void Run() override { | |
| std::unique_ptr<PriorityQueue::Transaction> transaction = | |
| priority_queue_->BeginTransaction(); | |
| transaction_began_.Signal(); | |
| } | |
| void ExpectTransactionDoesNotBegin() { | |
| // After a few milliseconds, the call to BeginTransaction() should not have | |
| // returned. | |
| EXPECT_FALSE( | |
| transaction_began_.TimedWait(TimeDelta::FromMilliseconds(250))); | |
| } | |
| private: | |
| PriorityQueue* const priority_queue_; | |
| WaitableEvent transaction_began_; | |
| DISALLOW_COPY_AND_ASSIGN(ThreadBeginningTransaction); | |
| }; | |
| } // namespace | |
| TEST(TaskSchedulerPriorityQueueTest, PushPopPeek) { | |
| // Create test sequences. | |
| scoped_refptr<Sequence> sequence_a = | |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_VISIBLE)); | |
| sequence_a->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); | |
| SequenceSortKey sort_key_a = sequence_a->GetSortKey(); | |
| scoped_refptr<Sequence> sequence_b = | |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_BLOCKING)); | |
| sequence_b->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); | |
| SequenceSortKey sort_key_b = sequence_b->GetSortKey(); | |
| scoped_refptr<Sequence> sequence_c = | |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::USER_BLOCKING)); | |
| sequence_c->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); | |
| SequenceSortKey sort_key_c = sequence_c->GetSortKey(); | |
| scoped_refptr<Sequence> sequence_d = | |
| MakeRefCounted<Sequence>(TaskTraits(TaskPriority::BEST_EFFORT)); | |
| sequence_d->PushTask(Task(FROM_HERE, DoNothing(), TimeDelta())); | |
| SequenceSortKey sort_key_d = sequence_d->GetSortKey(); | |
| // Create a PriorityQueue and a Transaction. | |
| PriorityQueue pq; | |
| auto transaction(pq.BeginTransaction()); | |
| EXPECT_TRUE(transaction->IsEmpty()); | |
| // Push |sequence_a| in the PriorityQueue. It becomes the sequence with the | |
| // highest priority. | |
| transaction->Push(sequence_a, sort_key_a); | |
| EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); | |
| // Push |sequence_b| in the PriorityQueue. It becomes the sequence with the | |
| // highest priority. | |
| transaction->Push(sequence_b, sort_key_b); | |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); | |
| // Push |sequence_c| in the PriorityQueue. |sequence_b| is still the sequence | |
| // with the highest priority. | |
| transaction->Push(sequence_c, sort_key_c); | |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); | |
| // Push |sequence_d| in the PriorityQueue. |sequence_b| is still the sequence | |
| // with the highest priority. | |
| transaction->Push(sequence_d, sort_key_d); | |
| EXPECT_EQ(sort_key_b, transaction->PeekSortKey()); | |
| // Pop |sequence_b| from the PriorityQueue. |sequence_c| becomes the sequence | |
| // with the highest priority. | |
| EXPECT_EQ(sequence_b, transaction->PopSequence()); | |
| EXPECT_EQ(sort_key_c, transaction->PeekSortKey()); | |
| // Pop |sequence_c| from the PriorityQueue. |sequence_a| becomes the sequence | |
| // with the highest priority. | |
| EXPECT_EQ(sequence_c, transaction->PopSequence()); | |
| EXPECT_EQ(sort_key_a, transaction->PeekSortKey()); | |
| // Pop |sequence_a| from the PriorityQueue. |sequence_d| becomes the sequence | |
| // with the highest priority. | |
| EXPECT_EQ(sequence_a, transaction->PopSequence()); | |
| EXPECT_EQ(sort_key_d, transaction->PeekSortKey()); | |
| // Pop |sequence_d| from the PriorityQueue. It is now empty. | |
| EXPECT_EQ(sequence_d, transaction->PopSequence()); | |
| EXPECT_TRUE(transaction->IsEmpty()); | |
| } | |
| // Check that creating Transactions on the same thread for 2 unrelated | |
| // PriorityQueues causes a crash. | |
| TEST(TaskSchedulerPriorityQueueTest, IllegalTwoTransactionsSameThread) { | |
| PriorityQueue pq_a; | |
| PriorityQueue pq_b; | |
| EXPECT_DCHECK_DEATH({ | |
| std::unique_ptr<PriorityQueue::Transaction> transaction_a = | |
| pq_a.BeginTransaction(); | |
| std::unique_ptr<PriorityQueue::Transaction> transaction_b = | |
| pq_b.BeginTransaction(); | |
| }); | |
| } | |
| // Check that it is possible to begin multiple Transactions for the same | |
| // PriorityQueue on different threads. The call to BeginTransaction() on the | |
| // second thread should block until the Transaction has ended on the first | |
| // thread. | |
| TEST(TaskSchedulerPriorityQueueTest, TwoTransactionsTwoThreads) { | |
| PriorityQueue pq; | |
| // Call BeginTransaction() on this thread and keep the Transaction alive. | |
| std::unique_ptr<PriorityQueue::Transaction> transaction = | |
| pq.BeginTransaction(); | |
| // Call BeginTransaction() on another thread. | |
| ThreadBeginningTransaction thread_beginning_transaction(&pq); | |
| thread_beginning_transaction.Start(); | |
| // After a few milliseconds, the call to BeginTransaction() on the other | |
| // thread should not have returned. | |
| thread_beginning_transaction.ExpectTransactionDoesNotBegin(); | |
| // End the Transaction on the current thread. | |
| transaction.reset(); | |
| // The other thread should exit after its call to BeginTransaction() returns. | |
| thread_beginning_transaction.Join(); | |
| } | |
| } // namespace internal | |
| } // namespace base |