| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include "base/threading/platform_thread_win.h" | |
| #include "base/debug/activity_tracker.h" | |
| #include "base/debug/alias.h" | |
| #include "base/debug/profiler.h" | |
| #include "base/logging.h" | |
| #include "base/metrics/histogram_macros.h" | |
| #include "base/strings/utf_string_conversions.h" | |
| #include "base/threading/thread_id_name_manager.h" | |
| #include "base/threading/thread_restrictions.h" | |
| #include "base/win/scoped_handle.h" | |
| #include "base/win/windows_version.h" | |
| #include <windows.h> | |
| #include "starboard/types.h" | |
| namespace base { | |
| namespace { | |
| // The value returned by ::GetThreadPriority() after background thread mode is | |
| // enabled on Windows 7. | |
| constexpr int kWin7BackgroundThreadModePriority = 4; | |
| // The value returned by ::GetThreadPriority() after background thread mode is | |
| // enabled on Windows 8+. | |
| constexpr int kWin8AboveBackgroundThreadModePriority = -4; | |
| // The information on how to set the thread name comes from | |
| // a MSDN article: http://msdn2.microsoft.com/en-us/library/xcb2z8hs.aspx | |
| const DWORD kVCThreadNameException = 0x406D1388; | |
| typedef struct tagTHREADNAME_INFO { | |
| DWORD dwType; // Must be 0x1000. | |
| LPCSTR szName; // Pointer to name (in user addr space). | |
| DWORD dwThreadID; // Thread ID (-1=caller thread). | |
| DWORD dwFlags; // Reserved for future use, must be zero. | |
| } THREADNAME_INFO; | |
| // The SetThreadDescription API was brought in version 1607 of Windows 10. | |
| typedef HRESULT(WINAPI* SetThreadDescription)(HANDLE hThread, | |
| PCWSTR lpThreadDescription); | |
| // This function has try handling, so it is separated out of its caller. | |
| void SetNameInternal(PlatformThreadId thread_id, const char* name) { | |
| THREADNAME_INFO info; | |
| info.dwType = 0x1000; | |
| info.szName = name; | |
| info.dwThreadID = thread_id; | |
| info.dwFlags = 0; | |
| __try { | |
| RaiseException(kVCThreadNameException, 0, sizeof(info)/sizeof(DWORD), | |
| reinterpret_cast<DWORD_PTR*>(&info)); | |
| } __except(EXCEPTION_CONTINUE_EXECUTION) { | |
| } | |
| } | |
| struct ThreadParams { | |
| PlatformThread::Delegate* delegate; | |
| bool joinable; | |
| ThreadPriority priority; | |
| }; | |
| DWORD __stdcall ThreadFunc(void* params) { | |
| ThreadParams* thread_params = static_cast<ThreadParams*>(params); | |
| PlatformThread::Delegate* delegate = thread_params->delegate; | |
| if (!thread_params->joinable) | |
| base::ThreadRestrictions::SetSingletonAllowed(false); | |
| if (thread_params->priority != ThreadPriority::NORMAL) | |
| PlatformThread::SetCurrentThreadPriority(thread_params->priority); | |
| // Retrieve a copy of the thread handle to use as the key in the | |
| // thread name mapping. | |
| PlatformThreadHandle::Handle platform_handle; | |
| BOOL did_dup = DuplicateHandle(GetCurrentProcess(), | |
| GetCurrentThread(), | |
| GetCurrentProcess(), | |
| &platform_handle, | |
| 0, | |
| FALSE, | |
| DUPLICATE_SAME_ACCESS); | |
| win::ScopedHandle scoped_platform_handle; | |
| if (did_dup) { | |
| scoped_platform_handle.Set(platform_handle); | |
| ThreadIdNameManager::GetInstance()->RegisterThread( | |
| scoped_platform_handle.Get(), | |
| PlatformThread::CurrentId()); | |
| } | |
| delete thread_params; | |
| delegate->ThreadMain(); | |
| if (did_dup) { | |
| ThreadIdNameManager::GetInstance()->RemoveName( | |
| scoped_platform_handle.Get(), | |
| PlatformThread::CurrentId()); | |
| } | |
| return 0; | |
| } | |
| // CreateThreadInternal() matches PlatformThread::CreateWithPriority(), except | |
| // that |out_thread_handle| may be nullptr, in which case a non-joinable thread | |
| // is created. | |
| bool CreateThreadInternal(size_t stack_size, | |
| PlatformThread::Delegate* delegate, | |
| PlatformThreadHandle* out_thread_handle, | |
| ThreadPriority priority) { | |
| unsigned int flags = 0; | |
| if (stack_size > 0) { | |
| flags = STACK_SIZE_PARAM_IS_A_RESERVATION; | |
| } | |
| ThreadParams* params = new ThreadParams; | |
| params->delegate = delegate; | |
| params->joinable = out_thread_handle != nullptr; | |
| params->priority = priority; | |
| void* thread_handle; | |
| { | |
| SCOPED_UMA_HISTOGRAM_TIMER("Windows.CreateThreadTime"); | |
| // Using CreateThread here vs _beginthreadex makes thread creation a bit | |
| // faster and doesn't require the loader lock to be available. Our code | |
| // will have to work running on CreateThread() threads anyway, since we run | |
| // code on the Windows thread pool, etc. For some background on the | |
| // difference: | |
| // http://www.microsoft.com/msj/1099/win32/win321099.aspx | |
| thread_handle = | |
| ::CreateThread(nullptr, stack_size, ThreadFunc, params, flags, nullptr); | |
| } | |
| if (!thread_handle) { | |
| delete params; | |
| return false; | |
| } | |
| if (out_thread_handle) | |
| *out_thread_handle = PlatformThreadHandle(thread_handle); | |
| else | |
| CloseHandle(thread_handle); | |
| return true; | |
| } | |
| } // namespace | |
| namespace features { | |
| const Feature kWindowsThreadModeBackground{"WindowsThreadModeBackground", | |
| FEATURE_DISABLED_BY_DEFAULT}; | |
| } // namespace features | |
| // static | |
| PlatformThreadId PlatformThread::CurrentId() { | |
| return ::GetCurrentThreadId(); | |
| } | |
| // static | |
| PlatformThreadRef PlatformThread::CurrentRef() { | |
| return PlatformThreadRef(::GetCurrentThreadId()); | |
| } | |
| // static | |
| PlatformThreadHandle PlatformThread::CurrentHandle() { | |
| return PlatformThreadHandle(::GetCurrentThread()); | |
| } | |
| // static | |
| void PlatformThread::YieldCurrentThread() { | |
| ::Sleep(0); | |
| } | |
| // static | |
| void PlatformThread::Sleep(TimeDelta duration) { | |
| // When measured with a high resolution clock, Sleep() sometimes returns much | |
| // too early. We may need to call it repeatedly to get the desired duration. | |
| TimeTicks end = TimeTicks::Now() + duration; | |
| for (TimeTicks now = TimeTicks::Now(); now < end; now = TimeTicks::Now()) | |
| ::Sleep(static_cast<DWORD>((end - now).InMillisecondsRoundedUp())); | |
| } | |
| // static | |
| void PlatformThread::SetName(const std::string& name) { | |
| ThreadIdNameManager::GetInstance()->SetName(name); | |
| // The SetThreadDescription API works even if no debugger is attached. | |
| auto set_thread_description_func = | |
| reinterpret_cast<SetThreadDescription>(::GetProcAddress( | |
| ::GetModuleHandle(L"Kernel32.dll"), "SetThreadDescription")); | |
| if (set_thread_description_func) { | |
| set_thread_description_func(::GetCurrentThread(), | |
| base::UTF8ToWide(name).c_str()); | |
| } | |
| // The debugger needs to be around to catch the name in the exception. If | |
| // there isn't a debugger, we are just needlessly throwing an exception. | |
| if (!::IsDebuggerPresent()) | |
| return; | |
| SetNameInternal(CurrentId(), name.c_str()); | |
| } | |
| // static | |
| const char* PlatformThread::GetName() { | |
| return ThreadIdNameManager::GetInstance()->GetName(CurrentId()); | |
| } | |
| // static | |
| bool PlatformThread::CreateWithPriority(size_t stack_size, Delegate* delegate, | |
| PlatformThreadHandle* thread_handle, | |
| ThreadPriority priority) { | |
| DCHECK(thread_handle); | |
| return CreateThreadInternal(stack_size, delegate, thread_handle, priority); | |
| } | |
| // static | |
| bool PlatformThread::CreateNonJoinable(size_t stack_size, Delegate* delegate) { | |
| return CreateNonJoinableWithPriority(stack_size, delegate, | |
| ThreadPriority::NORMAL); | |
| } | |
| // static | |
| bool PlatformThread::CreateNonJoinableWithPriority(size_t stack_size, | |
| Delegate* delegate, | |
| ThreadPriority priority) { | |
| return CreateThreadInternal(stack_size, delegate, nullptr /* non-joinable */, | |
| priority); | |
| } | |
| // static | |
| void PlatformThread::Join(PlatformThreadHandle thread_handle) { | |
| DCHECK(thread_handle.platform_handle()); | |
| // TODO(willchan): Enable this check once I can get it to work for Windows | |
| // shutdown. | |
| // Joining another thread may block the current thread for a long time, since | |
| // the thread referred to by |thread_handle| may still be running long-lived / | |
| // blocking tasks. | |
| // AssertBlockingAllowed(); | |
| DWORD thread_id = 0; | |
| thread_id = ::GetThreadId(thread_handle.platform_handle()); | |
| DWORD last_error = 0; | |
| if (!thread_id) | |
| last_error = ::GetLastError(); | |
| // Record information about the exiting thread in case joining hangs. | |
| base::debug::Alias(&thread_id); | |
| base::debug::Alias(&last_error); | |
| // Record the event that this thread is blocking upon (for hang diagnosis). | |
| base::debug::ScopedThreadJoinActivity thread_activity(&thread_handle); | |
| // Wait for the thread to exit. It should already have terminated but make | |
| // sure this assumption is valid. | |
| CHECK_EQ(WAIT_OBJECT_0, | |
| WaitForSingleObject(thread_handle.platform_handle(), INFINITE)); | |
| CloseHandle(thread_handle.platform_handle()); | |
| } | |
| // static | |
| void PlatformThread::Detach(PlatformThreadHandle thread_handle) { | |
| CloseHandle(thread_handle.platform_handle()); | |
| } | |
| // static | |
| bool PlatformThread::CanIncreaseThreadPriority(ThreadPriority priority) { | |
| return true; | |
| } | |
| // static | |
| void PlatformThread::SetCurrentThreadPriority(ThreadPriority priority) { | |
| // A DCHECK is triggered on FeatureList initialization if the state of a | |
| // feature has been checked before. We only want to trigger that DCHECK if the | |
| // priority has been set to BACKGROUND before, so we are careful not to access | |
| // the state of the feature needlessly. We don't DCHECK here because it is ok | |
| // if the FeatureList is never initialized in the process (e.g. in tests). | |
| // | |
| // TODO(fdoray): Remove experiment code. https://crbug.com/872820 | |
| const bool use_thread_mode_background = | |
| (priority == ThreadPriority::BACKGROUND | |
| ? FeatureList::IsEnabled(features::kWindowsThreadModeBackground) | |
| : (FeatureList::GetInstance() && | |
| FeatureList::IsEnabled(features::kWindowsThreadModeBackground))); | |
| if (use_thread_mode_background && priority != ThreadPriority::BACKGROUND) { | |
| // Exit background mode if the new priority is not BACKGROUND. This is a | |
| // no-op if not in background mode. | |
| ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(), | |
| THREAD_MODE_BACKGROUND_END); | |
| } | |
| int desired_priority = THREAD_PRIORITY_ERROR_RETURN; | |
| switch (priority) { | |
| case ThreadPriority::BACKGROUND: | |
| desired_priority = use_thread_mode_background | |
| ? THREAD_MODE_BACKGROUND_BEGIN | |
| : THREAD_PRIORITY_LOWEST; | |
| break; | |
| case ThreadPriority::NORMAL: | |
| desired_priority = THREAD_PRIORITY_NORMAL; | |
| break; | |
| case ThreadPriority::DISPLAY: | |
| desired_priority = THREAD_PRIORITY_ABOVE_NORMAL; | |
| break; | |
| case ThreadPriority::REALTIME_AUDIO: | |
| desired_priority = THREAD_PRIORITY_TIME_CRITICAL; | |
| break; | |
| default: | |
| NOTREACHED() << "Unknown priority."; | |
| break; | |
| } | |
| DCHECK_NE(desired_priority, THREAD_PRIORITY_ERROR_RETURN); | |
| #if DCHECK_IS_ON() | |
| const BOOL success = | |
| #endif | |
| ::SetThreadPriority(PlatformThread::CurrentHandle().platform_handle(), | |
| desired_priority); | |
| DPLOG_IF(ERROR, !success) << "Failed to set thread priority to " | |
| << desired_priority; | |
| // Sanity check that GetCurrentThreadPriority() is consistent with | |
| // SetCurrentThreadPriority(). | |
| DCHECK_EQ(GetCurrentThreadPriority(), priority); | |
| } | |
| // static | |
| ThreadPriority PlatformThread::GetCurrentThreadPriority() { | |
| const int priority = | |
| ::GetThreadPriority(PlatformThread::CurrentHandle().platform_handle()); | |
| switch (priority) { | |
| case THREAD_PRIORITY_IDLE: | |
| case kWin7BackgroundThreadModePriority: | |
| DCHECK_EQ(win::GetVersion(), win::VERSION_WIN7); | |
| FALLTHROUGH; | |
| case kWin8AboveBackgroundThreadModePriority: | |
| case THREAD_PRIORITY_LOWEST: | |
| return ThreadPriority::BACKGROUND; | |
| case THREAD_PRIORITY_NORMAL: | |
| return ThreadPriority::NORMAL; | |
| case THREAD_PRIORITY_ABOVE_NORMAL: | |
| return ThreadPriority::DISPLAY; | |
| case THREAD_PRIORITY_TIME_CRITICAL: | |
| return ThreadPriority::REALTIME_AUDIO; | |
| case THREAD_PRIORITY_ERROR_RETURN: | |
| DPCHECK(false) << "GetThreadPriority error"; | |
| } | |
| NOTREACHED() << "GetCurrentThreadPriority returned " << priority << "."; | |
| return ThreadPriority::NORMAL; | |
| } | |
| } // namespace base |