| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | |
| // Use of this source code is governed by a BSD-style license that can be | |
| // found in the LICENSE file. | |
| #include <memory> | |
| #include "base/atomic_sequence_num.h" | |
| #include "base/memory/ptr_util.h" | |
| #include "base/strings/string_number_conversions.h" | |
| #include "base/synchronization/waitable_event.h" | |
| #include "base/test/gtest_util.h" | |
| #include "base/threading/simple_thread.h" | |
| #include "testing/gtest/include/gtest/gtest.h" | |
| namespace base { | |
| namespace { | |
| class SetIntRunner : public DelegateSimpleThread::Delegate { | |
| public: | |
| SetIntRunner(int* ptr, int val) : ptr_(ptr), val_(val) { } | |
| ~SetIntRunner() override = default; | |
| private: | |
| void Run() override { *ptr_ = val_; } | |
| int* ptr_; | |
| int val_; | |
| DISALLOW_COPY_AND_ASSIGN(SetIntRunner); | |
| }; | |
| // Signals |started_| when Run() is invoked and waits until |released_| is | |
| // signaled to return, signaling |done_| before doing so. Useful for tests that | |
| // care to control Run()'s flow. | |
| class ControlledRunner : public DelegateSimpleThread::Delegate { | |
| public: | |
| ControlledRunner() | |
| : started_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED), | |
| released_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED), | |
| done_(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED) {} | |
| ~ControlledRunner() override { ReleaseAndWaitUntilDone(); } | |
| void WaitUntilStarted() { started_.Wait(); } | |
| void ReleaseAndWaitUntilDone() { | |
| released_.Signal(); | |
| done_.Wait(); | |
| } | |
| private: | |
| void Run() override { | |
| started_.Signal(); | |
| released_.Wait(); | |
| done_.Signal(); | |
| } | |
| WaitableEvent started_; | |
| WaitableEvent released_; | |
| WaitableEvent done_; | |
| DISALLOW_COPY_AND_ASSIGN(ControlledRunner); | |
| }; | |
| class WaitEventRunner : public DelegateSimpleThread::Delegate { | |
| public: | |
| explicit WaitEventRunner(WaitableEvent* event) : event_(event) { } | |
| ~WaitEventRunner() override = default; | |
| private: | |
| void Run() override { | |
| EXPECT_FALSE(event_->IsSignaled()); | |
| event_->Signal(); | |
| EXPECT_TRUE(event_->IsSignaled()); | |
| } | |
| WaitableEvent* event_; | |
| DISALLOW_COPY_AND_ASSIGN(WaitEventRunner); | |
| }; | |
| class SeqRunner : public DelegateSimpleThread::Delegate { | |
| public: | |
| explicit SeqRunner(AtomicSequenceNumber* seq) : seq_(seq) { } | |
| private: | |
| void Run() override { seq_->GetNext(); } | |
| AtomicSequenceNumber* seq_; | |
| DISALLOW_COPY_AND_ASSIGN(SeqRunner); | |
| }; | |
| // We count up on a sequence number, firing on the event when we've hit our | |
| // expected amount, otherwise we wait on the event. This will ensure that we | |
| // have all threads outstanding until we hit our expected thread pool size. | |
| class VerifyPoolRunner : public DelegateSimpleThread::Delegate { | |
| public: | |
| VerifyPoolRunner(AtomicSequenceNumber* seq, | |
| int total, WaitableEvent* event) | |
| : seq_(seq), total_(total), event_(event) { } | |
| private: | |
| void Run() override { | |
| if (seq_->GetNext() == total_) { | |
| event_->Signal(); | |
| } else { | |
| event_->Wait(); | |
| } | |
| } | |
| AtomicSequenceNumber* seq_; | |
| int total_; | |
| WaitableEvent* event_; | |
| DISALLOW_COPY_AND_ASSIGN(VerifyPoolRunner); | |
| }; | |
| } // namespace | |
| TEST(SimpleThreadTest, CreateAndJoin) { | |
| int stack_int = 0; | |
| SetIntRunner runner(&stack_int, 7); | |
| EXPECT_EQ(0, stack_int); | |
| DelegateSimpleThread thread(&runner, "int_setter"); | |
| EXPECT_FALSE(thread.HasBeenStarted()); | |
| EXPECT_FALSE(thread.HasBeenJoined()); | |
| EXPECT_EQ(0, stack_int); | |
| thread.Start(); | |
| EXPECT_TRUE(thread.HasBeenStarted()); | |
| EXPECT_FALSE(thread.HasBeenJoined()); | |
| thread.Join(); | |
| EXPECT_TRUE(thread.HasBeenStarted()); | |
| EXPECT_TRUE(thread.HasBeenJoined()); | |
| EXPECT_EQ(7, stack_int); | |
| } | |
| TEST(SimpleThreadTest, WaitForEvent) { | |
| // Create a thread, and wait for it to signal us. | |
| WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED); | |
| WaitEventRunner runner(&event); | |
| DelegateSimpleThread thread(&runner, "event_waiter"); | |
| EXPECT_FALSE(event.IsSignaled()); | |
| thread.Start(); | |
| event.Wait(); | |
| EXPECT_TRUE(event.IsSignaled()); | |
| thread.Join(); | |
| } | |
| TEST(SimpleThreadTest, NonJoinableStartAndDieOnJoin) { | |
| ControlledRunner runner; | |
| SimpleThread::Options options; | |
| options.joinable = false; | |
| DelegateSimpleThread thread(&runner, "non_joinable", options); | |
| EXPECT_FALSE(thread.HasBeenStarted()); | |
| thread.Start(); | |
| EXPECT_TRUE(thread.HasBeenStarted()); | |
| // Note: this is not quite the same as |thread.HasBeenStarted()| which | |
| // represents ThreadMain() getting ready to invoke Run() whereas | |
| // |runner.WaitUntilStarted()| ensures Run() was actually invoked. | |
| runner.WaitUntilStarted(); | |
| EXPECT_FALSE(thread.HasBeenJoined()); | |
| EXPECT_DCHECK_DEATH({ thread.Join(); }); | |
| } | |
| TEST(SimpleThreadTest, NonJoinableInactiveDelegateDestructionIsOkay) { | |
| std::unique_ptr<ControlledRunner> runner(new ControlledRunner); | |
| SimpleThread::Options options; | |
| options.joinable = false; | |
| std::unique_ptr<DelegateSimpleThread> thread( | |
| new DelegateSimpleThread(runner.get(), "non_joinable", options)); | |
| thread->Start(); | |
| runner->WaitUntilStarted(); | |
| // Deleting a non-joinable SimpleThread after Run() was invoked is okay. | |
| thread.reset(); | |
| runner->WaitUntilStarted(); | |
| runner->ReleaseAndWaitUntilDone(); | |
| // It should be safe to destroy a Delegate after its Run() method completed. | |
| runner.reset(); | |
| } | |
| TEST(SimpleThreadTest, ThreadPool) { | |
| AtomicSequenceNumber seq; | |
| SeqRunner runner(&seq); | |
| DelegateSimpleThreadPool pool("seq_runner", 10); | |
| // Add work before we're running. | |
| pool.AddWork(&runner, 300); | |
| EXPECT_EQ(seq.GetNext(), 0); | |
| pool.Start(); | |
| // Add work while we're running. | |
| pool.AddWork(&runner, 300); | |
| pool.JoinAll(); | |
| EXPECT_EQ(seq.GetNext(), 601); | |
| // We can reuse our pool. Verify that all 10 threads can actually run in | |
| // parallel, so this test will only pass if there are actually 10 threads. | |
| AtomicSequenceNumber seq2; | |
| WaitableEvent event(WaitableEvent::ResetPolicy::MANUAL, | |
| WaitableEvent::InitialState::NOT_SIGNALED); | |
| // Changing 9 to 10, for example, would cause us JoinAll() to never return. | |
| VerifyPoolRunner verifier(&seq2, 9, &event); | |
| pool.Start(); | |
| pool.AddWork(&verifier, 10); | |
| pool.JoinAll(); | |
| EXPECT_EQ(seq2.GetNext(), 10); | |
| } | |
| } // namespace base |