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/*
* Copyright 2017 The Cobalt Authors. All Rights Reserved.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_
#define STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_
#include <vector>
#include "starboard/types.h"
namespace starboard {
namespace shared {
namespace uwp {
struct ThumbSticks {
float left_x = 0.0f;
float left_y = 0.0f;
float right_x = 0.0f;
float right_y = 0.0f;
};
// Reads all connected game pads and stores the joystick states in the
// destination vector. Note that the destination vector is unconditionally
// cleared before being populated.
void GetGamepadThumbSticks(std::vector<ThumbSticks>* destination);
} // namespace uwp
} // namespace shared
} // namespace starboard
#endif // STARBOARD_SHARED_UWP_ANALOG_THUMBSTICK_INPUT_H_