| // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 
 | // Use of this source code is governed by a BSD-style license that can be | 
 | // found in the LICENSE file. | 
 |  | 
 | #ifndef NET_BASE_PRIORITIZED_DISPATCHER_H_ | 
 | #define NET_BASE_PRIORITIZED_DISPATCHER_H_ | 
 |  | 
 | #include <vector> | 
 |  | 
 | #include "base/macros.h" | 
 | #include "net/base/net_export.h" | 
 | #include "net/base/priority_queue.h" | 
 | #include "starboard/types.h" | 
 |  | 
 | namespace net { | 
 |  | 
 | // A priority-based dispatcher of jobs. Dispatch order is by priority (highest | 
 | // first) and then FIFO. The dispatcher enforces limits on the number of running | 
 | // jobs. It never revokes a job once started. The job must call OnJobFinished | 
 | // once it finishes in order to dispatch further jobs. | 
 | // | 
 | // This class is NOT thread-safe which is enforced by the underlying | 
 | // non-thread-safe PriorityQueue. All operations are O(p) time for p priority | 
 | // levels. It is safe to execute any method, including destructor, from within | 
 | // Job::Start. | 
 | // | 
 | class NET_EXPORT_PRIVATE PrioritizedDispatcher { | 
 |  public: | 
 |   class Job; | 
 |   typedef PriorityQueue<Job*>::Priority Priority; | 
 |  | 
 |   // Describes the limits for the number of jobs started by the dispatcher. | 
 |   // For example, |total_jobs| = 30 and |reserved_slots| = { 0, 5, 10, 5 } allow | 
 |   // for at most 30 running jobs in total. Jobs at priority 0 can't use slots | 
 |   // reserved for higher priorities, so they are limited to 10. | 
 |   // If there are already 24 jobs running, then only 6 more jobs can start. No | 
 |   // jobs at priority 1 or below can start. After one more job starts, no jobs | 
 |   // at priority 2 or below can start, since the remaining 5 slots are reserved | 
 |   // for priority 3 or above. | 
 |   struct NET_EXPORT_PRIVATE Limits { | 
 |     Limits(Priority num_priorities, size_t total_jobs); | 
 |     Limits(const Limits& other); | 
 |     ~Limits(); | 
 |  | 
 |     // Total allowed running jobs. | 
 |     size_t total_jobs; | 
 |     // Number of slots reserved for each priority and higher. | 
 |     // Sum of |reserved_slots| must be no greater than |total_jobs|. | 
 |     std::vector<size_t> reserved_slots; | 
 |   }; | 
 |  | 
 |   // An interface to the job dispatched by PrioritizedDispatcher. The dispatcher | 
 |   // does not own the Job but expects it to live as long as the Job is queued. | 
 |   // Use Cancel to remove Job from queue before it is dispatched. The Job can be | 
 |   // deleted after it is dispatched or canceled, or the dispatcher is destroyed. | 
 |   class Job { | 
 |    public: | 
 |     // Note: PrioritizedDispatcher will never delete a Job. | 
 |     virtual ~Job() {} | 
 |     // Called when the dispatcher starts the job. Once the job finishes, it must | 
 |     // call OnJobFinished. | 
 |     virtual void Start() = 0; | 
 |   }; | 
 |  | 
 |   // A handle to the enqueued job. The handle becomes invalid when the job is | 
 |   // canceled, updated, or started. | 
 |   typedef PriorityQueue<Job*>::Pointer Handle; | 
 |  | 
 |   // Creates a dispatcher enforcing |limits| on number of running jobs. | 
 |   explicit PrioritizedDispatcher(const Limits& limits); | 
 |  | 
 |   ~PrioritizedDispatcher(); | 
 |  | 
 |   size_t num_running_jobs() const { return num_running_jobs_; } | 
 |   size_t num_queued_jobs() const { return queue_.size(); } | 
 |   size_t num_priorities() const { return max_running_jobs_.size(); } | 
 |  | 
 |   // Adds |job| with |priority| to the dispatcher. If limits permit, |job| is | 
 |   // started immediately. Returns handle to the job or null-handle if the job is | 
 |   // started. The dispatcher does not own |job|, but |job| must live as long as | 
 |   // it is queued in the dispatcher. | 
 |   Handle Add(Job* job, Priority priority); | 
 |  | 
 |   // Just like Add, except that it adds Job at the font of queue of jobs with | 
 |   // priorities of |priority|. | 
 |   Handle AddAtHead(Job* job, Priority priority); | 
 |  | 
 |   // Removes the job with |handle| from the queue. Invalidates |handle|. | 
 |   // Note: a Handle is valid iff the job is in the queue, i.e. has not Started. | 
 |   void Cancel(const Handle& handle); | 
 |  | 
 |   // Cancels and returns the oldest-lowest-priority Job invalidating any | 
 |   // handles to it. Returns NULL if the queue is empty. | 
 |   Job* EvictOldestLowest(); | 
 |  | 
 |   // Moves the queued job with |handle| to the end of all values with priority | 
 |   // |priority| and returns the updated handle, or null-handle if it starts the | 
 |   // job. Invalidates |handle|. No-op if priority did not change. | 
 |   Handle ChangePriority(const Handle& handle, Priority priority); | 
 |  | 
 |   // Notifies the dispatcher that a running job has finished. Could start a job. | 
 |   void OnJobFinished(); | 
 |  | 
 |   // Retrieves the Limits that |this| is currently using.  This may not exactly | 
 |   // match the Limits this was created with.  In particular, the number of slots | 
 |   // reserved for the lowest priority will always be 0, even if it was non-zero | 
 |   // in the Limits passed to the constructor or to SetLimits. | 
 |   Limits GetLimits() const; | 
 |  | 
 |   // Updates |max_running_jobs_| to match |limits|.  Starts jobs if new limit | 
 |   // allows.  Does not stop jobs if the new limits are lower than the old ones. | 
 |   void SetLimits(const Limits& limits); | 
 |  | 
 |   // Set the limits to zero for all priorities, allowing no new jobs to start. | 
 |   void SetLimitsToZero(); | 
 |  | 
 |  private: | 
 |   // Attempts to dispatch the job with |handle| at priority |priority| (might be | 
 |   // different than |handle.priority()|. Returns true if successful. If so | 
 |   // the |handle| becomes invalid. | 
 |   bool MaybeDispatchJob(const Handle& handle, Priority priority); | 
 |  | 
 |   // Attempts to dispatch the next highest priority job in the queue. Returns | 
 |   // true if successful, and all handles to that job become invalid. | 
 |   bool MaybeDispatchNextJob(); | 
 |  | 
 |   // Queue for jobs that need to wait for a spare slot. | 
 |   PriorityQueue<Job*> queue_; | 
 |   // Maximum total number of running jobs allowed after a job at a particular | 
 |   // priority is started. If a greater or equal number of jobs are running, then | 
 |   // another job cannot be started. | 
 |   std::vector<size_t> max_running_jobs_; | 
 |   // Total number of running jobs. | 
 |   size_t num_running_jobs_; | 
 |  | 
 |   DISALLOW_COPY_AND_ASSIGN(PrioritizedDispatcher); | 
 | }; | 
 |  | 
 | }  // namespace net | 
 |  | 
 | #endif  // NET_BASE_PRIORITIZED_DISPATCHER_H_ |