| // Copyright 2019 The Cobalt Authors. All Rights Reserved. |
| // |
| // Licensed under the Apache License, Version 2.0 (the "License"); |
| // you may not use this file except in compliance with the License. |
| // You may obtain a copy of the License at |
| // |
| // http://www.apache.org/licenses/LICENSE-2.0 |
| // |
| // Unless required by applicable law or agreed to in writing, software |
| // distributed under the License is distributed on an "AS IS" BASIS, |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. |
| // See the License for the specific language governing permissions and |
| // limitations under the License. |
| |
| // Module Overview: User Interface Navigation module |
| // |
| // API to allow applications to take advantage of the platform's native UI |
| // engine. This is mainly to drive the animation of visual elements and to |
| // signal which of those elements have focus. The implementation should not |
| // render any visual elements; instead, it will be used to guide the app in |
| // where these elements should be drawn. |
| // |
| // When the application creates the user interface, it will create SbUiNavItems |
| // for interactable elements. Additionally, the app must specify the position |
| // and size of these navigation items. As the app's user interface changes, it |
| // will create and destroy navigation items as appropriate. |
| // |
| // For each render frame, the app will query the local transform for each |
| // SbUiNavItem in case the native UI engine moves individual items in response |
| // to user interaction. If the navigation item is a container, then the content |
| // offset will also be queried to determine the placement of its content items. |
| |
| #ifndef STARBOARD_UI_NAVIGATION_H_ |
| #define STARBOARD_UI_NAVIGATION_H_ |
| |
| #include "starboard/configuration.h" |
| #include "starboard/export.h" |
| #include "starboard/types.h" |
| #include "starboard/window.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| // --- Types ----------------------------------------------------------------- |
| |
| // An opaque handle to an implementation-private structure representing a |
| // navigation item. |
| typedef struct SbUiNavItemPrivate* SbUiNavItem; |
| |
| // Navigation items may be one of the following types. This must be specified |
| // upon item creation and may not change during the item's lifespan. |
| typedef enum SbUiNavItemType { |
| // This is a single focusable item. |
| kSbUiNavItemTypeFocus, |
| |
| // This is a container of navigation items which can also be containers |
| // themselves or focusable items. Containers themselves cannot be focused. |
| kSbUiNavItemTypeContainer, |
| } SbUiNavItemType; |
| |
| // Navigation items of type kSbUiNavItemTypeContainer have directionality. If |
| // directionality is not specified for a container, it should default to |
| // left-to-right and top-to-bottom. |
| // @verbatim |
| // For left-to-right, content offset x = 0 shows the leftmost content. |
| // |<--Container Size-->| |
| // +--------------------+--------------------+--------------------+ |
| // | Not selectable. | Selectable. | Selectable. | |
| // | Offscreen. | Onscreen. | Offscreen. | |
| // | Negative position. | Positive position. | Positive position. | |
| // +--------------------+--------------------+--------------------+ |
| // ^ |
| // Content Offset X = 0. |
| // |
| // For right-to-left, content offset x = 0 shows the rightmost content. |
| // |<--Container Size-->| |
| // +--------------------+--------------------+--------------------+ |
| // | Selectable. | Selectable. | Not selectable. | |
| // | Offscreen. | Onscreen. | Offscreen. | |
| // | Negative position. | Positive position. | Positive position. | |
| // +--------------------+--------------------+--------------------+ |
| // ^ |
| // Content Offset X = 0. @endverbatim |
| // |
| // Top-to-bottom is similar to left-to-right, but for the Y position. |
| // Bottom-to-top is similar to right-to-left, but for the Y position. |
| typedef struct SbUiNavItemDir { |
| bool is_left_to_right; |
| bool is_top_to_bottom; |
| } SbUiNavItemDir; |
| |
| // This represents a 2x3 transform matrix in row-major order. |
| // @verbatim |
| // | a b tx | |
| // | c d ty | @endverbatim |
| typedef struct SbUiNavMatrix2x3 { |
| float m[6]; |
| } SbUiNavMatrix2x3; |
| |
| // This represents a 4x4 transform matrix in row-major order. |
| typedef struct SbUiNavMatrix4 { |
| float m[16]; |
| } SbUiNavMatrix4; |
| |
| // This structure specifies all the callbacks which the platform UI engine |
| // should invoke for various interaction events on navigation items. These |
| // callbacks may be invoked from any thread at any frequency. The |
| // |callback_context| is the value that was passed on creation of the |
| // relevant SbUiNavItem. |
| typedef struct SbUiNavCallbacks { |
| // Invoke when an item has lost focus. This is only used with focus items. |
| void (*onblur)(SbUiNavItem item, void* callback_context); |
| |
| // Invoke when an item has gained focus. This is only used with focus items. |
| void (*onfocus)(SbUiNavItem item, void* callback_context); |
| |
| // Invoke when an item's content offset is changed. This is only used with |
| // container items. |
| void (*onscroll)(SbUiNavItem item, void* callback_context); |
| } SbUiNavCallbacks; |
| |
| // This structure declares the interface to the UI navigation implementation. |
| // All function pointers must be specified if the platform supports UI |
| // navigation. |
| typedef struct SbUiNavInterface { |
| // Create a new navigation item. When the user interacts with this item |
| // the appropriate SbUiNavCallbacks function will be invoked with the |
| // provided |callback_context|. An item is not interactable until it is |
| // enabled. |
| SbUiNavItem (*create_item)(SbUiNavItemType type, |
| const SbUiNavCallbacks* callbacks, |
| void* callback_context); |
| |
| // Destroy the given navigation item. If this is a content of another item, |
| // then it will first be unregistered. Additionally, if this item contains |
| // other items, then those will be unregistered as well, but they will not |
| // be automatically destroyed. |
| void (*destroy_item)(SbUiNavItem item); |
| |
| // This is used to manually force focus on a navigation item of type |
| // kSbUiNavItemTypeFocus. Any previously focused navigation item should |
| // receive the blur event. If the item is not transitively a content of the |
| // root item, then this does nothing. |
| // |
| // Specifying kSbUiNavItemInvalid should remove focus from the UI navigation |
| // system. |
| void (*set_focus)(SbUiNavItem item); |
| |
| // This is used to enable or disable user interaction with the specified |
| // navigation item. All navigation items are disabled when created, and |
| // they must be explicitly enabled to allow user interaction. If a container |
| // is disabled, then all of its contents are not interactable even though |
| // they remain enabled. If |enabled| is false, it must be guaranteed that |
| // once this function returns, no callbacks associated with this item will |
| // be invoked until the item is re-enabled. |
| void (*set_item_enabled)(SbUiNavItem item, bool enabled); |
| |
| // This specifies directionality for container items. Containers within |
| // containers do not inherit directionality. Directionality must be specified |
| // for each container explicitly. |
| // |
| // This should work even if |item| is disabled. |
| void (*set_item_dir)(SbUiNavItem item, SbUiNavItemDir dir); |
| |
| // Set the minimum amount of time the focus item should remain focused once |
| // it becomes focused. This may be used to make important focus items harder |
| // to navigate over. Focus may still be moved before |seconds| has elapsed by |
| // using the set_focus() function. |
| // By default, item focus duration is 0 seconds. |
| void (*set_item_focus_duration)(SbUiNavItem item, float seconds); |
| |
| // Set the interactable size of the specified navigation item. By default, |
| // an item's size is (0,0). |
| void (*set_item_size)(SbUiNavItem item, float width, float height); |
| |
| // Set the transform for the navigation item and its contents if the item is |
| // a container. This specifies the placement of the item's center within its |
| // container. The transform origin is the center of the item. Distance is |
| // measured in pixels with the origin being the top-left of the item's |
| // container. By default, an item's transform is identity. |
| void (*set_item_transform)(SbUiNavItem item, |
| const SbUiNavMatrix2x3* transform); |
| |
| // Retrieve the focus transform matrix for the navigation item. The UI |
| // engine may translate, rotate, and/or tilt focus items to reflect user |
| // interaction. This transform should be multiplied with the item's transform |
| // to get its position inside its container. The transform origin is the |
| // center of the item. Return false if the item position should not be |
| // changed (i.e. the transform should be treated as identity). |
| bool (*get_item_focus_transform)(SbUiNavItem item, |
| SbUiNavMatrix4* out_transform); |
| |
| // Retrieve a vector representing the focus location within a focused item. |
| // This is used to provide feedback about user input that is too small to |
| // result in a focus change. If there is no focus vector for the navigation |
| // item, then return false and leave |out_x| and |out_y| unchanged. Otherwise, |
| // return true and set the output values in the range of [-1, +1] with |
| // (out_x, out_y) of (-1, -1) being the top-left corner of the navigation |
| // item and (0, 0) being the center. |
| bool (*get_item_focus_vector)(SbUiNavItem item, float* out_x, float* out_y); |
| |
| // This attaches the given navigation item (which must be a container) to |
| // the specified window. Navigation items are only interactable if they are |
| // transitively attached to a window. |
| // |
| // The native UI engine should never change this navigation item's content |
| // offset. It is assumed to be used as a proxy for the system window. |
| // |
| // A navigation item may only have a SbUiNavItem or SbWindow as its direct |
| // container. The navigation item hierarchy is established using |
| // set_item_container_item() with the root container attached to a SbWindow |
| // using set_item_container_window() to enable interaction with all enabled |
| // items in the hierarchy. |
| // |
| // If |item| is already registered with a different window, then this will |
| // unregister it from that window then attach it to the given |window|. It |
| // is an error to register more than one navigation item with any given |
| // window. If |window| is kSbWindowInvalid, then this will unregister the |
| // |item| from its current window if any. Upon destruction of |item| or |
| // |window|, the |item| is automatically unregistered from the |window|. |
| void (*set_item_container_window)(SbUiNavItem item, SbWindow window); |
| |
| // A container navigation item may contain other navigation items. However, |
| // it is an error to have circular containment or for |container| to not |
| // be of type kSbUiNavItemTypeContainer. If |item| already has a different |
| // container, then this first serves that connection. If |container| is |
| // kSbUiNavItemInvalid, then this removes |item| from its current container. |
| // Upon destruction of |item| or |container|, the |item| is automatically |
| // removed from the |container|. |
| // |
| // The position of items within a container are specified relative to the |
| // container's position. The position of these content items are further |
| // modified by the container's "content offset". |
| // |
| // For example, consider item A with position (5,5) and content offset (0,0). |
| // Given item B with position (10,10) is registered as a content of item A. |
| // |
| // 1) Item B should be drawn at position (15,15). |
| // |
| // 2) If item A's content offset is changed to (10,0), then item B should be |
| // drawn at position (5,15). |
| // |
| // Essentially, content items should be drawn at: |
| // [container position] + [content position] - [container content offset] |
| // |
| // Content items may overlap within a container. This can cause obscured items |
| // to be unfocusable. The only rule that needs to be followed is that contents |
| // which are focus items can obscure other contents which are containers, but |
| // not vice versa. The caller must ensure that content focus items do not |
| // overlap other content focus items and content container items do not |
| // overlap other content container items. |
| void (*set_item_container_item)(SbUiNavItem item, SbUiNavItem container); |
| |
| // Set the current content offset for the given container. This may be used |
| // to force scrolling to make certain content items visible. A container |
| // item's content offset helps determine where its content items should be |
| // drawn. Essentially, a content item should be drawn at: |
| // [container position] + [content position] - [container content offset] |
| // If |item| is not a container, then this does nothing. |
| // By default, the content offset is (0,0). |
| // |
| // This should update the values returned by get_item_content_offset() even |
| // if the |item| is disabled. |
| void (*set_item_content_offset)(SbUiNavItem item, |
| float content_offset_x, |
| float content_offset_y); |
| |
| // Retrieve the current content offset for the navigation item. If |item| is |
| // not a container, then the content offset is (0,0). |
| // |
| // The native UI engine should not change the content offset of a container |
| // unless one of its contents (possibly recursively) is focused. This is to |
| // allow seamlessly disabling then re-enabling focus items without having |
| // their containers change offsets. |
| void (*get_item_content_offset)(SbUiNavItem item, |
| float* out_content_offset_x, |
| float* out_content_offset_y); |
| |
| // Call |update_function| with |context| to perform a series of UI navigation |
| // changes atomically before returning. |
| void (*do_batch_update)(void (*update_function)(void*), void* context); |
| } SbUiNavInterface; |
| |
| // --- Constants ------------------------------------------------------------- |
| |
| // Well-defined value for an invalid navigation item. |
| #define kSbUiNavItemInvalid ((SbUiNavItem)NULL) |
| |
| // --- Functions ------------------------------------------------------------- |
| |
| // Returns whether the given navigation item handle is valid. |
| static SB_C_INLINE bool SbUiNavItemIsValid(SbUiNavItem item) { |
| return item != kSbUiNavItemInvalid; |
| } |
| |
| // Retrieve the platform's UI navigation implementation. If the platform does |
| // not provide one, then return false without modifying |out_interface|. |
| // Otherwise, initialize all members of |out_interface| and return true. |
| // The |out_interface| pointer must not be NULL. |
| SB_EXPORT bool SbUiNavGetInterface(SbUiNavInterface* out_interface); |
| |
| #ifdef __cplusplus |
| } // extern "C" |
| #endif |
| |
| #endif // STARBOARD_UI_NAVIGATION_H_ |