| // |
| // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // Based on Hello_Triangle.c from |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| |
| #include "SampleApplication.h" |
| #include "shader_utils.h" |
| |
| class HelloTriangleSample : public SampleApplication |
| { |
| public: |
| HelloTriangleSample() |
| : SampleApplication("HelloTriangle", 1280, 720) |
| { |
| } |
| |
| virtual bool initialize() |
| { |
| const std::string vs = SHADER_SOURCE |
| ( |
| attribute vec4 vPosition; |
| void main() |
| { |
| gl_Position = vPosition; |
| } |
| ); |
| |
| const std::string fs = SHADER_SOURCE |
| ( |
| precision mediump float; |
| void main() |
| { |
| gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0); |
| } |
| ); |
| |
| mProgram = CompileProgram(vs, fs); |
| if (!mProgram) |
| { |
| return false; |
| } |
| |
| glClearColor(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| return true; |
| } |
| |
| virtual void destroy() |
| { |
| glDeleteProgram(mProgram); |
| } |
| |
| virtual void draw() |
| { |
| GLfloat vertices[] = |
| { |
| 0.0f, 0.5f, 0.0f, |
| -0.5f, -0.5f, 0.0f, |
| 0.5f, -0.5f, 0.0f, |
| }; |
| |
| // Set the viewport |
| glViewport(0, 0, getWindow()->getWidth(), getWindow()->getHeight()); |
| |
| // Clear the color buffer |
| glClear(GL_COLOR_BUFFER_BIT); |
| |
| // Use the program object |
| glUseProgram(mProgram); |
| |
| // Load the vertex data |
| glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 0, vertices); |
| glEnableVertexAttribArray(0); |
| |
| glDrawArrays(GL_TRIANGLES, 0, 3); |
| } |
| |
| private: |
| GLuint mProgram; |
| }; |
| |
| int main(int argc, char **argv) |
| { |
| HelloTriangleSample app; |
| return app.run(); |
| } |