| // |
| // Copyright (c) 2015 The ANGLE Project Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| // |
| |
| // SurfaceGL.cpp: OpenGL implementation of egl::Surface |
| |
| #include "libANGLE/renderer/gl/SurfaceGL.h" |
| |
| #include "libANGLE/renderer/gl/FramebufferGL.h" |
| #include "libANGLE/renderer/gl/RendererGL.h" |
| |
| namespace rx |
| { |
| |
| SurfaceGL::SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer) |
| : SurfaceImpl(state), mRenderer(renderer) |
| { |
| } |
| |
| SurfaceGL::~SurfaceGL() |
| { |
| } |
| |
| FramebufferImpl *SurfaceGL::createDefaultFramebuffer(const gl::FramebufferState &data) |
| { |
| return new FramebufferGL(data, mRenderer->getFunctions(), mRenderer->getStateManager(), |
| mRenderer->getWorkarounds(), mRenderer->getBlitter(), true); |
| } |
| |
| egl::Error SurfaceGL::getSyncValues(EGLuint64KHR *ust, EGLuint64KHR *msc, EGLuint64KHR *sbc) |
| { |
| UNREACHABLE(); |
| return egl::Error(EGL_BAD_SURFACE); |
| } |
| |
| egl::Error SurfaceGL::unMakeCurrent() |
| { |
| return egl::Error(EGL_SUCCESS); |
| } |
| } |