| #include <glm/gtc/ulp.hpp> |
| #include <limits> |
| |
| int test_ulp_float_dist() |
| { |
| int Error = 0; |
| |
| float A = 1.0f; |
| |
| float B = glm::next_float(A); |
| Error += A != B ? 0 : 1; |
| float C = glm::prev_float(B); |
| Error += A == C ? 0 : 1; |
| |
| int D = glm::float_distance(A, B); |
| Error += D == 1 ? 0 : 1; |
| int E = glm::float_distance(A, C); |
| Error += E == 0 ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_ulp_float_step() |
| { |
| int Error = 0; |
| |
| float A = 1.0f; |
| |
| for(int i = 10; i < 1000; i *= 10) |
| { |
| float B = glm::next_float(A, i); |
| Error += A != B ? 0 : 1; |
| float C = glm::prev_float(B, i); |
| Error += A == C ? 0 : 1; |
| |
| int D = glm::float_distance(A, B); |
| Error += D == i ? 0 : 1; |
| int E = glm::float_distance(A, C); |
| Error += E == 0 ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| |
| int test_ulp_double_dist() |
| { |
| int Error = 0; |
| |
| double A = 1.0; |
| |
| double B = glm::next_float(A); |
| Error += A != B ? 0 : 1; |
| double C = glm::prev_float(B); |
| Error += A == C ? 0 : 1; |
| |
| int D = glm::float_distance(A, B); |
| Error += D == 1 ? 0 : 1; |
| int E = glm::float_distance(A, C); |
| Error += E == 0 ? 0 : 1; |
| |
| return Error; |
| } |
| |
| int test_ulp_double_step() |
| { |
| int Error = 0; |
| |
| double A = 1.0; |
| |
| for(int i = 10; i < 1000; i *= 10) |
| { |
| double B = glm::next_float(A, i); |
| Error += A != B ? 0 : 1; |
| double C = glm::prev_float(B, i); |
| Error += A == C ? 0 : 1; |
| |
| int D = glm::float_distance(A, B); |
| Error += D == i ? 0 : 1; |
| int E = glm::float_distance(A, C); |
| Error += E == 0 ? 0 : 1; |
| } |
| |
| return Error; |
| } |
| |
| int main() |
| { |
| int Error = 0; |
| Error += test_ulp_float_dist(); |
| Error += test_ulp_float_step(); |
| Error += test_ulp_double_dist(); |
| Error += test_ulp_double_step(); |
| return Error; |
| } |
| |
| |