blob: f9bab805d94344b5d362fcbead83637db7ef9157 [file] [log] [blame]
/*
* Copyright 2014 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#ifndef GrPictureUtils_DEFINED
#define GrPictureUtils_DEFINED
#include "SkPicture.h"
#include "SkTArray.h"
// This class encapsulates the GPU-backend-specific acceleration data
// for a single SkPicture
class GrAccelData : public SkPicture::AccelData {
public:
// Information about a given saveLayer in an SkPicture
class SaveLayerInfo {
public:
SaveLayerInfo() : fPicture(NULL), fPaint(NULL) {}
~SaveLayerInfo() { SkSafeUnref(fPicture); SkDELETE(fPaint); }
// True if the SaveLayerInfo is valid. False if 'fOffset' is
// invalid (due to a non-invertible CTM).
// TODO: remove fValid
bool fValid;
// The picture owning the layer. If the owning picture is the top-most
// one (i.e., the picture for which this GrAccelData was created) then
// this pointer is NULL. If it is a nested picture then the pointer
// is non-NULL and owns a ref on the picture.
const SkPicture* fPicture;
// The size of the saveLayer
SkISize fSize;
// The matrix state in which this layer's draws must occur. It does not
// include the translation needed to map the layer's top-left point to the origin.
SkMatrix fOriginXform;
// The offset that needs to be passed to drawBitmap to correctly
// position the pre-rendered layer. It is in device space.
SkIPoint fOffset;
// The paint to use on restore. Can be NULL since it is optional.
const SkPaint* fPaint;
// The ID of this saveLayer in the picture. 0 is an invalid ID.
size_t fSaveLayerOpID;
// The ID of the matching restore in the picture. 0 is an invalid ID.
size_t fRestoreOpID;
// True if this saveLayer has at least one other saveLayer nested within it.
// False otherwise.
bool fHasNestedLayers;
// True if this saveLayer is nested within another. False otherwise.
bool fIsNested;
};
GrAccelData(Key key) : INHERITED(key) { }
virtual ~GrAccelData() { }
SaveLayerInfo& addSaveLayerInfo() { return fSaveLayerInfo.push_back(); }
int numSaveLayers() const { return fSaveLayerInfo.count(); }
const SaveLayerInfo& saveLayerInfo(int index) const {
SkASSERT(index < fSaveLayerInfo.count());
return fSaveLayerInfo[index];
}
// We may, in the future, need to pass in the GPUDevice in order to
// incorporate the clip and matrix state into the key
static SkPicture::AccelData::Key ComputeAccelDataKey();
private:
SkTArray<SaveLayerInfo, true> fSaveLayerInfo;
typedef SkPicture::AccelData INHERITED;
};
const GrAccelData* GPUOptimize(const SkPicture* pict);
#endif // GrPictureUtils_DEFINED