| #include "nanomsg/src/nn.h" |
| #include "nanomsg/src/pipeline.h" |
| #include "nanomsg/src/reqrep.h" |
| |
| #include "SkCanvas.h" |
| #include "SkCommandLineFlags.h" |
| #include "SkData.h" |
| #include "SkForceLinking.h" |
| #include "SkGraphics.h" |
| #include "SkImageEncoder.h" |
| #include "SkOSFile.h" |
| #include "SkPicture.h" |
| #include "SkRandom.h" |
| #include "SkStream.h" |
| |
| __SK_FORCE_IMAGE_DECODER_LINKING; |
| |
| // To keep things simple, PictureHeader is fixed-size POD. |
| struct PictureHeader { |
| SkMatrix matrix; |
| SkRect clip; |
| SkXfermode::Mode xfermode; |
| pid_t pid; |
| uint8_t alpha; |
| |
| PictureHeader() |
| : matrix(SkMatrix::I()) |
| , clip(SkRect::MakeLargest()) |
| , xfermode(SkXfermode::kSrcOver_Mode) |
| , pid(getpid()) |
| , alpha(0xFF) {} |
| }; |
| |
| // A little adaptor: nn_iovec wants a non-const pointer for no obvious reason. |
| static struct nn_iovec create_iov(const void* ptr, size_t size) { |
| struct nn_iovec iov = { const_cast<void*>(ptr), size }; |
| return iov; |
| } |
| |
| static void send_picture(int socket, const PictureHeader& header, const SkData& skp) { |
| // Vectored IO lets us send header and skp contiguously without first |
| // copying them to a contiguous buffer. |
| struct nn_iovec iov[] = { |
| create_iov(&header, sizeof(header)), |
| create_iov(skp.data(), skp.size()), |
| }; |
| |
| struct nn_msghdr msg; |
| sk_bzero(&msg, sizeof(msg)); |
| msg.msg_iov = iov; |
| msg.msg_iovlen = SK_ARRAY_COUNT(iov); |
| |
| nn_sendmsg(socket, &msg, 0/*flags*/); |
| } |
| |
| static SkPicture* recv_picture(int socket, PictureHeader* header) { |
| static const size_t hSize = sizeof(*header); // It's easy to slip up and use sizeof(header). |
| |
| void* msg; |
| int size = nn_recv(socket, &msg, NN_MSG, 0/*flags*/); |
| SkDebugf("%d bytes", size); |
| |
| // msg is first a fixed-size header, then an .skp. |
| memcpy(header, msg, hSize); |
| SkMemoryStream stream((uint8_t*)msg + hSize, size - hSize); |
| SkPicture* pic = SkPicture::CreateFromStream(&stream); |
| |
| SkDebugf(" from proccess %d:", header->pid); |
| |
| nn_freemsg(msg); |
| return pic; |
| } |
| |
| static void client(const char* skpPath, const char* dataEndpoint) { |
| // Read the .skp. |
| SkAutoTUnref<const SkData> skp(SkData::NewFromFileName(skpPath)); |
| if (!skp) { |
| SkDebugf("Couldn't read %s\n", skpPath); |
| exit(1); |
| } |
| SkMemoryStream stream(skp->data(), skp->size()); |
| SkAutoTUnref<SkPicture> picture(SkPicture::CreateFromStream(&stream)); |
| |
| PictureHeader header; |
| SkRandom rand(picture->cullRect().width() * picture->cullRect().height()); |
| SkScalar r = rand.nextRangeScalar(0, picture->cullRect().width()), |
| b = rand.nextRangeScalar(0, picture->cullRect().height()), |
| l = rand.nextRangeScalar(0, r), |
| t = rand.nextRangeScalar(0, b); |
| header.clip.setLTRB(l,t,r,b); |
| header.matrix.setTranslate(-l, -t); |
| header.matrix.postRotate(rand.nextRangeScalar(-25, 25)); |
| header.alpha = 0x7F; |
| |
| //Clients use NN_REQ (request) type sockets. |
| int socket = nn_socket(AF_SP, NN_REQ); |
| |
| // Clients connect a socket to an endpoint. |
| nn_connect(socket, dataEndpoint); |
| |
| // Send the picture and its header. |
| SkDebugf("Sending %s (%d bytes)...", skpPath, skp->size()); |
| send_picture(socket, header, *skp); |
| |
| // Wait for ack. |
| uint8_t ack; |
| nn_recv(socket, &ack, sizeof(ack), 0/*flags*/); |
| SkDebugf(" ok.\n"); |
| } |
| |
| // Wait until socketA or socketB has something to tell us, and return which one. |
| static int poll_in(int socketA, int socketB) { |
| struct nn_pollfd polls[] = { |
| { socketA, NN_POLLIN, 0 }, |
| { socketB, NN_POLLIN, 0 }, |
| }; |
| |
| nn_poll(polls, SK_ARRAY_COUNT(polls), -1/*no timeout*/); |
| |
| if (polls[0].revents & NN_POLLIN) { return socketA; } |
| if (polls[1].revents & NN_POLLIN) { return socketB; } |
| |
| SkFAIL("unreachable"); |
| return 0; |
| } |
| |
| static void server(const char* dataEndpoint, const char* controlEndpoint, SkCanvas* canvas) { |
| // NN_REP sockets receive a request then make a reply. NN_PULL sockets just receive a request. |
| int data = nn_socket(AF_SP, NN_REP); |
| int control = nn_socket(AF_SP, NN_PULL); |
| |
| // Servers bind a socket to an endpoint. |
| nn_bind(data, dataEndpoint); |
| nn_bind(control, controlEndpoint); |
| |
| while (true) { |
| int ready = poll_in(data, control); |
| |
| // If we got any message on the control socket, we can stop. |
| if (ready == control) { |
| break; |
| } |
| |
| // We should have an .skp waiting for us on data socket. |
| PictureHeader header; |
| SkAutoTUnref<SkPicture> picture(recv_picture(data, &header)); |
| |
| SkPaint paint; |
| paint.setAlpha(header.alpha); |
| paint.setXfermodeMode(header.xfermode); |
| |
| canvas->saveLayer(NULL, &paint); |
| canvas->concat(header.matrix); |
| canvas->clipRect(header.clip); |
| picture->playback(canvas); |
| canvas->restore(); |
| SkDebugf(" drew"); |
| |
| // Send back an ack. |
| uint8_t ack = 42; |
| nn_send(data, &ack, sizeof(ack), 0/*flags*/); |
| SkDebugf(" and acked.\n"); |
| } |
| } |
| |
| static void stop(const char* controlEndpoint) { |
| // An NN_PUSH socket can send messages but not receive them. |
| int control = nn_socket(AF_SP, NN_PUSH); |
| nn_connect(control, controlEndpoint); |
| |
| // Sending anything (including this 0-byte message) will tell server() to stop. |
| nn_send(control, NULL, 0, 0/*flags*/); |
| } |
| |
| DEFINE_string2(skp, r, "", ".skp to send (as client)"); |
| DEFINE_string2(png, w, "", ".png to write (as server)"); |
| DEFINE_bool(stop, false, "If true, tell server to stop and write its canvas out as a .png."); |
| DEFINE_string(data, "ipc://nanomsg-picture-data", "Endpoint for sending pictures."); |
| DEFINE_string(control, "ipc://nanomsg-picture-control", "Endpoint for control channel."); |
| |
| int main(int argc, char** argv) { |
| SkAutoGraphics ag; |
| SkCommandLineFlags::Parse(argc, argv); |
| |
| if (FLAGS_stop) { |
| stop(FLAGS_control[0]); |
| } |
| |
| if (!FLAGS_skp.isEmpty()) { |
| client(FLAGS_skp[0], FLAGS_data[0]); |
| } |
| |
| if (!FLAGS_png.isEmpty()) { |
| SkBitmap bitmap; |
| bitmap.allocN32Pixels(1000, 1000); |
| SkCanvas canvas(bitmap); |
| canvas.clear(0xFFFFFFFF); |
| |
| server(FLAGS_data[0], FLAGS_control[0], &canvas); |
| canvas.flush(); |
| |
| SkImageEncoder::EncodeFile(FLAGS_png[0], bitmap, SkImageEncoder::kPNG_Type, 100); |
| SkDebugf("Wrote %s.\n", FLAGS_png[0]); |
| } |
| |
| return 0; |
| } |