| #ifndef __gl2_h_ |
| #define __gl2_h_ 1 |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| /* |
| ** Copyright (c) 2013-2015 The Khronos Group Inc. |
| ** |
| ** Permission is hereby granted, free of charge, to any person obtaining a |
| ** copy of this software and/or associated documentation files (the |
| ** "Materials"), to deal in the Materials without restriction, including |
| ** without limitation the rights to use, copy, modify, merge, publish, |
| ** distribute, sublicense, and/or sell copies of the Materials, and to |
| ** permit persons to whom the Materials are furnished to do so, subject to |
| ** the following conditions: |
| ** |
| ** The above copyright notice and this permission notice shall be included |
| ** in all copies or substantial portions of the Materials. |
| ** |
| ** THE MATERIALS ARE PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, |
| ** EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| ** MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. |
| ** IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY |
| ** CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| ** TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| ** MATERIALS OR THE USE OR OTHER DEALINGS IN THE MATERIALS. |
| */ |
| /* |
| ** This header is generated from the Khronos OpenGL / OpenGL ES XML |
| ** API Registry. The current version of the Registry, generator scripts |
| ** used to make the header, and the header can be found at |
| ** http://www.opengl.org/registry/ |
| ** |
| ** Khronos $Revision: 31811 $ on $Date: 2015-08-10 00:01:11 -0700 (Mon, 10 Aug |
| *2015) $ |
| */ |
| |
| #include <GLES2/gl2platform.h> |
| |
| #ifndef GL_APIENTRYP |
| #define GL_APIENTRYP GL_APIENTRY * |
| #endif |
| |
| /* Generated on date 20150809 */ |
| |
| /* Generated C header for: |
| * API: gles2 |
| * Profile: common |
| * Versions considered: 2\.[0-9] |
| * Versions emitted: .* |
| * Default extensions included: None |
| * Additional extensions included: _nomatch_^ |
| * Extensions removed: _nomatch_^ |
| */ |
| |
| #ifndef GL_ES_VERSION_2_0 |
| #define GL_ES_VERSION_2_0 1 |
| #include <KHR/khrplatform.h> |
| typedef khronos_int8_t GLbyte; |
| typedef khronos_float_t GLclampf; |
| typedef khronos_int32_t GLfixed; |
| typedef short GLshort; |
| typedef unsigned short GLushort; |
| typedef void GLvoid; |
| typedef struct __GLsync* GLsync; |
| typedef khronos_int64_t GLint64; |
| typedef khronos_uint64_t GLuint64; |
| typedef unsigned int GLenum; |
| typedef unsigned int GLuint; |
| typedef char GLchar; |
| typedef khronos_float_t GLfloat; |
| typedef khronos_ssize_t GLsizeiptr; |
| typedef khronos_intptr_t GLintptr; |
| typedef unsigned int GLbitfield; |
| typedef int GLint; |
| typedef unsigned char GLboolean; |
| typedef int GLsizei; |
| typedef khronos_uint8_t GLubyte; |
| #define GL_DEPTH_BUFFER_BIT 0x00000100 |
| #define GL_STENCIL_BUFFER_BIT 0x00000400 |
| #define GL_COLOR_BUFFER_BIT 0x00004000 |
| #define GL_FALSE 0 |
| #define GL_TRUE 1 |
| #define GL_POINTS 0x0000 |
| #define GL_LINES 0x0001 |
| #define GL_LINE_LOOP 0x0002 |
| #define GL_LINE_STRIP 0x0003 |
| #define GL_TRIANGLES 0x0004 |
| #define GL_TRIANGLE_STRIP 0x0005 |
| #define GL_TRIANGLE_FAN 0x0006 |
| #define GL_ZERO 0 |
| #define GL_ONE 1 |
| #define GL_SRC_COLOR 0x0300 |
| #define GL_ONE_MINUS_SRC_COLOR 0x0301 |
| #define GL_SRC_ALPHA 0x0302 |
| #define GL_ONE_MINUS_SRC_ALPHA 0x0303 |
| #define GL_DST_ALPHA 0x0304 |
| #define GL_ONE_MINUS_DST_ALPHA 0x0305 |
| #define GL_DST_COLOR 0x0306 |
| #define GL_ONE_MINUS_DST_COLOR 0x0307 |
| #define GL_SRC_ALPHA_SATURATE 0x0308 |
| #define GL_FUNC_ADD 0x8006 |
| #define GL_BLEND_EQUATION 0x8009 |
| #define GL_BLEND_EQUATION_RGB 0x8009 |
| #define GL_BLEND_EQUATION_ALPHA 0x883D |
| #define GL_FUNC_SUBTRACT 0x800A |
| #define GL_FUNC_REVERSE_SUBTRACT 0x800B |
| #define GL_BLEND_DST_RGB 0x80C8 |
| #define GL_BLEND_SRC_RGB 0x80C9 |
| #define GL_BLEND_DST_ALPHA 0x80CA |
| #define GL_BLEND_SRC_ALPHA 0x80CB |
| #define GL_CONSTANT_COLOR 0x8001 |
| #define GL_ONE_MINUS_CONSTANT_COLOR 0x8002 |
| #define GL_CONSTANT_ALPHA 0x8003 |
| #define GL_ONE_MINUS_CONSTANT_ALPHA 0x8004 |
| #define GL_BLEND_COLOR 0x8005 |
| #define GL_ARRAY_BUFFER 0x8892 |
| #define GL_ELEMENT_ARRAY_BUFFER 0x8893 |
| #define GL_ARRAY_BUFFER_BINDING 0x8894 |
| #define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895 |
| #define GL_STREAM_DRAW 0x88E0 |
| #define GL_STATIC_DRAW 0x88E4 |
| #define GL_DYNAMIC_DRAW 0x88E8 |
| #define GL_BUFFER_SIZE 0x8764 |
| #define GL_BUFFER_USAGE 0x8765 |
| #define GL_CURRENT_VERTEX_ATTRIB 0x8626 |
| #define GL_FRONT 0x0404 |
| #define GL_BACK 0x0405 |
| #define GL_FRONT_AND_BACK 0x0408 |
| #define GL_TEXTURE_2D 0x0DE1 |
| #define GL_CULL_FACE 0x0B44 |
| #define GL_BLEND 0x0BE2 |
| #define GL_DITHER 0x0BD0 |
| #define GL_STENCIL_TEST 0x0B90 |
| #define GL_DEPTH_TEST 0x0B71 |
| #define GL_SCISSOR_TEST 0x0C11 |
| #define GL_POLYGON_OFFSET_FILL 0x8037 |
| #define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E |
| #define GL_SAMPLE_COVERAGE 0x80A0 |
| #define GL_NO_ERROR 0 |
| #define GL_INVALID_ENUM 0x0500 |
| #define GL_INVALID_VALUE 0x0501 |
| #define GL_INVALID_OPERATION 0x0502 |
| #define GL_OUT_OF_MEMORY 0x0505 |
| #define GL_CW 0x0900 |
| #define GL_CCW 0x0901 |
| #define GL_LINE_WIDTH 0x0B21 |
| #define GL_ALIASED_POINT_SIZE_RANGE 0x846D |
| #define GL_ALIASED_LINE_WIDTH_RANGE 0x846E |
| #define GL_CULL_FACE_MODE 0x0B45 |
| #define GL_FRONT_FACE 0x0B46 |
| #define GL_DEPTH_RANGE 0x0B70 |
| #define GL_DEPTH_WRITEMASK 0x0B72 |
| #define GL_DEPTH_CLEAR_VALUE 0x0B73 |
| #define GL_DEPTH_FUNC 0x0B74 |
| #define GL_STENCIL_CLEAR_VALUE 0x0B91 |
| #define GL_STENCIL_FUNC 0x0B92 |
| #define GL_STENCIL_FAIL 0x0B94 |
| #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95 |
| #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96 |
| #define GL_STENCIL_REF 0x0B97 |
| #define GL_STENCIL_VALUE_MASK 0x0B93 |
| #define GL_STENCIL_WRITEMASK 0x0B98 |
| #define GL_STENCIL_BACK_FUNC 0x8800 |
| #define GL_STENCIL_BACK_FAIL 0x8801 |
| #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 |
| #define GL_STENCIL_BACK_PASS_DEPTH_PASS 0x8803 |
| #define GL_STENCIL_BACK_REF 0x8CA3 |
| #define GL_STENCIL_BACK_VALUE_MASK 0x8CA4 |
| #define GL_STENCIL_BACK_WRITEMASK 0x8CA5 |
| #define GL_VIEWPORT 0x0BA2 |
| #define GL_SCISSOR_BOX 0x0C10 |
| #define GL_COLOR_CLEAR_VALUE 0x0C22 |
| #define GL_COLOR_WRITEMASK 0x0C23 |
| #define GL_UNPACK_ALIGNMENT 0x0CF5 |
| #define GL_PACK_ALIGNMENT 0x0D05 |
| #define GL_MAX_TEXTURE_SIZE 0x0D33 |
| #define GL_MAX_VIEWPORT_DIMS 0x0D3A |
| #define GL_SUBPIXEL_BITS 0x0D50 |
| #define GL_RED_BITS 0x0D52 |
| #define GL_GREEN_BITS 0x0D53 |
| #define GL_BLUE_BITS 0x0D54 |
| #define GL_ALPHA_BITS 0x0D55 |
| #define GL_DEPTH_BITS 0x0D56 |
| #define GL_STENCIL_BITS 0x0D57 |
| #define GL_POLYGON_OFFSET_UNITS 0x2A00 |
| #define GL_POLYGON_OFFSET_FACTOR 0x8038 |
| #define GL_TEXTURE_BINDING_2D 0x8069 |
| #define GL_SAMPLE_BUFFERS 0x80A8 |
| #define GL_SAMPLES 0x80A9 |
| #define GL_SAMPLE_COVERAGE_VALUE 0x80AA |
| #define GL_SAMPLE_COVERAGE_INVERT 0x80AB |
| #define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2 |
| #define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3 |
| #define GL_DONT_CARE 0x1100 |
| #define GL_FASTEST 0x1101 |
| #define GL_NICEST 0x1102 |
| #define GL_GENERATE_MIPMAP_HINT 0x8192 |
| #define GL_BYTE 0x1400 |
| #define GL_UNSIGNED_BYTE 0x1401 |
| #define GL_SHORT 0x1402 |
| #define GL_UNSIGNED_SHORT 0x1403 |
| #define GL_INT 0x1404 |
| #define GL_UNSIGNED_INT 0x1405 |
| #define GL_FLOAT 0x1406 |
| #define GL_FIXED 0x140C |
| #define GL_DEPTH_COMPONENT 0x1902 |
| #define GL_ALPHA 0x1906 |
| #define GL_RGB 0x1907 |
| #define GL_RGBA 0x1908 |
| #define GL_LUMINANCE 0x1909 |
| #define GL_LUMINANCE_ALPHA 0x190A |
| #define GL_UNSIGNED_SHORT_4_4_4_4 0x8033 |
| #define GL_UNSIGNED_SHORT_5_5_5_1 0x8034 |
| #define GL_UNSIGNED_SHORT_5_6_5 0x8363 |
| #define GL_FRAGMENT_SHADER 0x8B30 |
| #define GL_VERTEX_SHADER 0x8B31 |
| #define GL_MAX_VERTEX_ATTRIBS 0x8869 |
| #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB |
| #define GL_MAX_VARYING_VECTORS 0x8DFC |
| #define GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS 0x8B4D |
| #define GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS 0x8B4C |
| #define GL_MAX_TEXTURE_IMAGE_UNITS 0x8872 |
| #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD |
| #define GL_SHADER_TYPE 0x8B4F |
| #define GL_DELETE_STATUS 0x8B80 |
| #define GL_LINK_STATUS 0x8B82 |
| #define GL_VALIDATE_STATUS 0x8B83 |
| #define GL_ATTACHED_SHADERS 0x8B85 |
| #define GL_ACTIVE_UNIFORMS 0x8B86 |
| #define GL_ACTIVE_UNIFORM_MAX_LENGTH 0x8B87 |
| #define GL_ACTIVE_ATTRIBUTES 0x8B89 |
| #define GL_ACTIVE_ATTRIBUTE_MAX_LENGTH 0x8B8A |
| #define GL_SHADING_LANGUAGE_VERSION 0x8B8C |
| #define GL_CURRENT_PROGRAM 0x8B8D |
| #define GL_NEVER 0x0200 |
| #define GL_LESS 0x0201 |
| #define GL_EQUAL 0x0202 |
| #define GL_LEQUAL 0x0203 |
| #define GL_GREATER 0x0204 |
| #define GL_NOTEQUAL 0x0205 |
| #define GL_GEQUAL 0x0206 |
| #define GL_ALWAYS 0x0207 |
| #define GL_KEEP 0x1E00 |
| #define GL_REPLACE 0x1E01 |
| #define GL_INCR 0x1E02 |
| #define GL_DECR 0x1E03 |
| #define GL_INVERT 0x150A |
| #define GL_INCR_WRAP 0x8507 |
| #define GL_DECR_WRAP 0x8508 |
| #define GL_VENDOR 0x1F00 |
| #define GL_RENDERER 0x1F01 |
| #define GL_VERSION 0x1F02 |
| #define GL_EXTENSIONS 0x1F03 |
| #define GL_NEAREST 0x2600 |
| #define GL_LINEAR 0x2601 |
| #define GL_NEAREST_MIPMAP_NEAREST 0x2700 |
| #define GL_LINEAR_MIPMAP_NEAREST 0x2701 |
| #define GL_NEAREST_MIPMAP_LINEAR 0x2702 |
| #define GL_LINEAR_MIPMAP_LINEAR 0x2703 |
| #define GL_TEXTURE_MAG_FILTER 0x2800 |
| #define GL_TEXTURE_MIN_FILTER 0x2801 |
| #define GL_TEXTURE_WRAP_S 0x2802 |
| #define GL_TEXTURE_WRAP_T 0x2803 |
| #define GL_TEXTURE 0x1702 |
| #define GL_TEXTURE_CUBE_MAP 0x8513 |
| #define GL_TEXTURE_BINDING_CUBE_MAP 0x8514 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518 |
| #define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519 |
| #define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A |
| #define GL_MAX_CUBE_MAP_TEXTURE_SIZE 0x851C |
| #define GL_TEXTURE0 0x84C0 |
| #define GL_TEXTURE1 0x84C1 |
| #define GL_TEXTURE2 0x84C2 |
| #define GL_TEXTURE3 0x84C3 |
| #define GL_TEXTURE4 0x84C4 |
| #define GL_TEXTURE5 0x84C5 |
| #define GL_TEXTURE6 0x84C6 |
| #define GL_TEXTURE7 0x84C7 |
| #define GL_TEXTURE8 0x84C8 |
| #define GL_TEXTURE9 0x84C9 |
| #define GL_TEXTURE10 0x84CA |
| #define GL_TEXTURE11 0x84CB |
| #define GL_TEXTURE12 0x84CC |
| #define GL_TEXTURE13 0x84CD |
| #define GL_TEXTURE14 0x84CE |
| #define GL_TEXTURE15 0x84CF |
| #define GL_TEXTURE16 0x84D0 |
| #define GL_TEXTURE17 0x84D1 |
| #define GL_TEXTURE18 0x84D2 |
| #define GL_TEXTURE19 0x84D3 |
| #define GL_TEXTURE20 0x84D4 |
| #define GL_TEXTURE21 0x84D5 |
| #define GL_TEXTURE22 0x84D6 |
| #define GL_TEXTURE23 0x84D7 |
| #define GL_TEXTURE24 0x84D8 |
| #define GL_TEXTURE25 0x84D9 |
| #define GL_TEXTURE26 0x84DA |
| #define GL_TEXTURE27 0x84DB |
| #define GL_TEXTURE28 0x84DC |
| #define GL_TEXTURE29 0x84DD |
| #define GL_TEXTURE30 0x84DE |
| #define GL_TEXTURE31 0x84DF |
| #define GL_ACTIVE_TEXTURE 0x84E0 |
| #define GL_REPEAT 0x2901 |
| #define GL_CLAMP_TO_EDGE 0x812F |
| #define GL_MIRRORED_REPEAT 0x8370 |
| #define GL_FLOAT_VEC2 0x8B50 |
| #define GL_FLOAT_VEC3 0x8B51 |
| #define GL_FLOAT_VEC4 0x8B52 |
| #define GL_INT_VEC2 0x8B53 |
| #define GL_INT_VEC3 0x8B54 |
| #define GL_INT_VEC4 0x8B55 |
| #define GL_BOOL 0x8B56 |
| #define GL_BOOL_VEC2 0x8B57 |
| #define GL_BOOL_VEC3 0x8B58 |
| #define GL_BOOL_VEC4 0x8B59 |
| #define GL_FLOAT_MAT2 0x8B5A |
| #define GL_FLOAT_MAT3 0x8B5B |
| #define GL_FLOAT_MAT4 0x8B5C |
| #define GL_SAMPLER_2D 0x8B5E |
| #define GL_SAMPLER_CUBE 0x8B60 |
| #define GL_VERTEX_ATTRIB_ARRAY_ENABLED 0x8622 |
| #define GL_VERTEX_ATTRIB_ARRAY_SIZE 0x8623 |
| #define GL_VERTEX_ATTRIB_ARRAY_STRIDE 0x8624 |
| #define GL_VERTEX_ATTRIB_ARRAY_TYPE 0x8625 |
| #define GL_VERTEX_ATTRIB_ARRAY_NORMALIZED 0x886A |
| #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 |
| #define GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING 0x889F |
| #define GL_IMPLEMENTATION_COLOR_READ_TYPE 0x8B9A |
| #define GL_IMPLEMENTATION_COLOR_READ_FORMAT 0x8B9B |
| #define GL_COMPILE_STATUS 0x8B81 |
| #define GL_INFO_LOG_LENGTH 0x8B84 |
| #define GL_SHADER_SOURCE_LENGTH 0x8B88 |
| #define GL_SHADER_COMPILER 0x8DFA |
| #define GL_SHADER_BINARY_FORMATS 0x8DF8 |
| #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 |
| #define GL_LOW_FLOAT 0x8DF0 |
| #define GL_MEDIUM_FLOAT 0x8DF1 |
| #define GL_HIGH_FLOAT 0x8DF2 |
| #define GL_LOW_INT 0x8DF3 |
| #define GL_MEDIUM_INT 0x8DF4 |
| #define GL_HIGH_INT 0x8DF5 |
| #define GL_FRAMEBUFFER 0x8D40 |
| #define GL_RENDERBUFFER 0x8D41 |
| #define GL_RGBA4 0x8056 |
| #define GL_RGB5_A1 0x8057 |
| #define GL_RGB565 0x8D62 |
| #define GL_DEPTH_COMPONENT16 0x81A5 |
| #define GL_STENCIL_INDEX8 0x8D48 |
| #define GL_RENDERBUFFER_WIDTH 0x8D42 |
| #define GL_RENDERBUFFER_HEIGHT 0x8D43 |
| #define GL_RENDERBUFFER_INTERNAL_FORMAT 0x8D44 |
| #define GL_RENDERBUFFER_RED_SIZE 0x8D50 |
| #define GL_RENDERBUFFER_GREEN_SIZE 0x8D51 |
| #define GL_RENDERBUFFER_BLUE_SIZE 0x8D52 |
| #define GL_RENDERBUFFER_ALPHA_SIZE 0x8D53 |
| #define GL_RENDERBUFFER_DEPTH_SIZE 0x8D54 |
| #define GL_RENDERBUFFER_STENCIL_SIZE 0x8D55 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE 0x8CD0 |
| #define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME 0x8CD1 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL 0x8CD2 |
| #define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE 0x8CD3 |
| #define GL_COLOR_ATTACHMENT0 0x8CE0 |
| #define GL_DEPTH_ATTACHMENT 0x8D00 |
| #define GL_STENCIL_ATTACHMENT 0x8D20 |
| #define GL_NONE 0 |
| #define GL_FRAMEBUFFER_COMPLETE 0x8CD5 |
| #define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT 0x8CD6 |
| #define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT 0x8CD7 |
| #define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS 0x8CD9 |
| #define GL_FRAMEBUFFER_UNSUPPORTED 0x8CDD |
| #define GL_FRAMEBUFFER_BINDING 0x8CA6 |
| #define GL_RENDERBUFFER_BINDING 0x8CA7 |
| #define GL_MAX_RENDERBUFFER_SIZE 0x84E8 |
| #define GL_INVALID_FRAMEBUFFER_OPERATION 0x0506 |
| typedef void(GL_APIENTRYP PFNGLACTIVETEXTUREPROC)(GLenum texture); |
| typedef void(GL_APIENTRYP PFNGLATTACHSHADERPROC)(GLuint program, GLuint shader); |
| typedef void(GL_APIENTRYP PFNGLBINDATTRIBLOCATIONPROC)(GLuint program, |
| GLuint index, |
| const GLchar* name); |
| typedef void(GL_APIENTRYP PFNGLBINDBUFFERPROC)(GLenum target, GLuint buffer); |
| typedef void(GL_APIENTRYP PFNGLBINDFRAMEBUFFERPROC)(GLenum target, |
| GLuint framebuffer); |
| typedef void(GL_APIENTRYP PFNGLBINDRENDERBUFFERPROC)(GLenum target, |
| GLuint renderbuffer); |
| typedef void(GL_APIENTRYP PFNGLBINDTEXTUREPROC)(GLenum target, GLuint texture); |
| typedef void(GL_APIENTRYP PFNGLBLENDCOLORPROC)(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONPROC)(GLenum mode); |
| typedef void(GL_APIENTRYP PFNGLBLENDEQUATIONSEPARATEPROC)(GLenum modeRGB, |
| GLenum modeAlpha); |
| typedef void(GL_APIENTRYP PFNGLBLENDFUNCPROC)(GLenum sfactor, GLenum dfactor); |
| typedef void(GL_APIENTRYP PFNGLBLENDFUNCSEPARATEPROC)(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| typedef void(GL_APIENTRYP PFNGLBUFFERDATAPROC)(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| typedef void(GL_APIENTRYP PFNGLBUFFERSUBDATAPROC)(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| typedef GLenum(GL_APIENTRYP PFNGLCHECKFRAMEBUFFERSTATUSPROC)(GLenum target); |
| typedef void(GL_APIENTRYP PFNGLCLEARPROC)(GLbitfield mask); |
| typedef void(GL_APIENTRYP PFNGLCLEARCOLORPROC)(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| typedef void(GL_APIENTRYP PFNGLCLEARDEPTHFPROC)(GLfloat d); |
| typedef void(GL_APIENTRYP PFNGLCLEARSTENCILPROC)(GLint s); |
| typedef void(GL_APIENTRYP PFNGLCOLORMASKPROC)(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| typedef void(GL_APIENTRYP PFNGLCOMPILESHADERPROC)(GLuint shader); |
| typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_APIENTRYP PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| typedef void(GL_APIENTRYP PFNGLCOPYTEXIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| typedef void(GL_APIENTRYP PFNGLCOPYTEXSUBIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef GLuint(GL_APIENTRYP PFNGLCREATEPROGRAMPROC)(void); |
| typedef GLuint(GL_APIENTRYP PFNGLCREATESHADERPROC)(GLenum type); |
| typedef void(GL_APIENTRYP PFNGLCULLFACEPROC)(GLenum mode); |
| typedef void(GL_APIENTRYP PFNGLDELETEBUFFERSPROC)(GLsizei n, |
| const GLuint* buffers); |
| typedef void(GL_APIENTRYP PFNGLDELETEFRAMEBUFFERSPROC)( |
| GLsizei n, |
| const GLuint* framebuffers); |
| typedef void(GL_APIENTRYP PFNGLDELETEPROGRAMPROC)(GLuint program); |
| typedef void(GL_APIENTRYP PFNGLDELETERENDERBUFFERSPROC)( |
| GLsizei n, |
| const GLuint* renderbuffers); |
| typedef void(GL_APIENTRYP PFNGLDELETESHADERPROC)(GLuint shader); |
| typedef void(GL_APIENTRYP PFNGLDELETETEXTURESPROC)(GLsizei n, |
| const GLuint* textures); |
| typedef void(GL_APIENTRYP PFNGLDEPTHFUNCPROC)(GLenum func); |
| typedef void(GL_APIENTRYP PFNGLDEPTHMASKPROC)(GLboolean flag); |
| typedef void(GL_APIENTRYP PFNGLDEPTHRANGEFPROC)(GLfloat n, GLfloat f); |
| typedef void(GL_APIENTRYP PFNGLDETACHSHADERPROC)(GLuint program, GLuint shader); |
| typedef void(GL_APIENTRYP PFNGLDISABLEPROC)(GLenum cap); |
| typedef void(GL_APIENTRYP PFNGLDISABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
| typedef void(GL_APIENTRYP PFNGLDRAWARRAYSPROC)(GLenum mode, |
| GLint first, |
| GLsizei count); |
| typedef void(GL_APIENTRYP PFNGLDRAWELEMENTSPROC)(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| typedef void(GL_APIENTRYP PFNGLENABLEPROC)(GLenum cap); |
| typedef void(GL_APIENTRYP PFNGLENABLEVERTEXATTRIBARRAYPROC)(GLuint index); |
| typedef void(GL_APIENTRYP PFNGLFINISHPROC)(void); |
| typedef void(GL_APIENTRYP PFNGLFLUSHPROC)(void); |
| typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERRENDERBUFFERPROC)( |
| GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| typedef void(GL_APIENTRYP PFNGLFRAMEBUFFERTEXTURE2DPROC)(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| typedef void(GL_APIENTRYP PFNGLFRONTFACEPROC)(GLenum mode); |
| typedef void(GL_APIENTRYP PFNGLGENBUFFERSPROC)(GLsizei n, GLuint* buffers); |
| typedef void(GL_APIENTRYP PFNGLGENERATEMIPMAPPROC)(GLenum target); |
| typedef void(GL_APIENTRYP PFNGLGENFRAMEBUFFERSPROC)(GLsizei n, |
| GLuint* framebuffers); |
| typedef void(GL_APIENTRYP PFNGLGENRENDERBUFFERSPROC)(GLsizei n, |
| GLuint* renderbuffers); |
| typedef void(GL_APIENTRYP PFNGLGENTEXTURESPROC)(GLsizei n, GLuint* textures); |
| typedef void(GL_APIENTRYP PFNGLGETACTIVEATTRIBPROC)(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name); |
| typedef void(GL_APIENTRYP PFNGLGETACTIVEUNIFORMPROC)(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name); |
| typedef void(GL_APIENTRYP PFNGLGETATTACHEDSHADERSPROC)(GLuint program, |
| GLsizei maxCount, |
| GLsizei* count, |
| GLuint* shaders); |
| typedef GLint(GL_APIENTRYP PFNGLGETATTRIBLOCATIONPROC)(GLuint program, |
| const GLchar* name); |
| typedef void(GL_APIENTRYP PFNGLGETBOOLEANVPROC)(GLenum pname, GLboolean* data); |
| typedef void(GL_APIENTRYP PFNGLGETBUFFERPARAMETERIVPROC)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef GLenum(GL_APIENTRYP PFNGLGETERRORPROC)(void); |
| typedef void(GL_APIENTRYP PFNGLGETFLOATVPROC)(GLenum pname, GLfloat* data); |
| typedef void(GL_APIENTRYP PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)( |
| GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETINTEGERVPROC)(GLenum pname, GLint* data); |
| typedef void(GL_APIENTRYP PFNGLGETPROGRAMIVPROC)(GLuint program, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETPROGRAMINFOLOGPROC)(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog); |
| typedef void(GL_APIENTRYP PFNGLGETRENDERBUFFERPARAMETERIVPROC)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETSHADERIVPROC)(GLuint shader, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETSHADERINFOLOGPROC)(GLuint shader, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog); |
| typedef void(GL_APIENTRYP PFNGLGETSHADERPRECISIONFORMATPROC)( |
| GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| typedef void(GL_APIENTRYP PFNGLGETSHADERSOURCEPROC)(GLuint shader, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* source); |
| typedef const GLubyte*(GL_APIENTRYP PFNGLGETSTRINGPROC)(GLenum name); |
| typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERFVPROC)(GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_APIENTRYP PFNGLGETTEXPARAMETERIVPROC)(GLenum target, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETUNIFORMFVPROC)(GLuint program, |
| GLint location, |
| GLfloat* params); |
| typedef void(GL_APIENTRYP PFNGLGETUNIFORMIVPROC)(GLuint program, |
| GLint location, |
| GLint* params); |
| typedef GLint(GL_APIENTRYP PFNGLGETUNIFORMLOCATIONPROC)(GLuint program, |
| const GLchar* name); |
| typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBFVPROC)(GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBIVPROC)(GLuint index, |
| GLenum pname, |
| GLint* params); |
| typedef void(GL_APIENTRYP PFNGLGETVERTEXATTRIBPOINTERVPROC)(GLuint index, |
| GLenum pname, |
| void** pointer); |
| typedef void(GL_APIENTRYP PFNGLHINTPROC)(GLenum target, GLenum mode); |
| typedef GLboolean(GL_APIENTRYP PFNGLISBUFFERPROC)(GLuint buffer); |
| typedef GLboolean(GL_APIENTRYP PFNGLISENABLEDPROC)(GLenum cap); |
| typedef GLboolean(GL_APIENTRYP PFNGLISFRAMEBUFFERPROC)(GLuint framebuffer); |
| typedef GLboolean(GL_APIENTRYP PFNGLISPROGRAMPROC)(GLuint program); |
| typedef GLboolean(GL_APIENTRYP PFNGLISRENDERBUFFERPROC)(GLuint renderbuffer); |
| typedef GLboolean(GL_APIENTRYP PFNGLISSHADERPROC)(GLuint shader); |
| typedef GLboolean(GL_APIENTRYP PFNGLISTEXTUREPROC)(GLuint texture); |
| typedef void(GL_APIENTRYP PFNGLLINEWIDTHPROC)(GLfloat width); |
| typedef void(GL_APIENTRYP PFNGLLINKPROGRAMPROC)(GLuint program); |
| typedef void(GL_APIENTRYP PFNGLPIXELSTOREIPROC)(GLenum pname, GLint param); |
| typedef void(GL_APIENTRYP PFNGLPOLYGONOFFSETPROC)(GLfloat factor, |
| GLfloat units); |
| typedef void(GL_APIENTRYP PFNGLREADPIXELSPROC)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| typedef void(GL_APIENTRYP PFNGLRELEASESHADERCOMPILERPROC)(void); |
| typedef void(GL_APIENTRYP PFNGLRENDERBUFFERSTORAGEPROC)(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_APIENTRYP PFNGLSAMPLECOVERAGEPROC)(GLfloat value, |
| GLboolean invert); |
| typedef void(GL_APIENTRYP PFNGLSCISSORPROC)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| typedef void(GL_APIENTRYP PFNGLSHADERBINARYPROC)(GLsizei count, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| typedef void(GL_APIENTRYP PFNGLSHADERSOURCEPROC)(GLuint shader, |
| GLsizei count, |
| const GLchar* const* string, |
| const GLint* length); |
| typedef void(GL_APIENTRYP PFNGLSTENCILFUNCPROC)(GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_APIENTRYP PFNGLSTENCILFUNCSEPARATEPROC)(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| typedef void(GL_APIENTRYP PFNGLSTENCILMASKPROC)(GLuint mask); |
| typedef void(GL_APIENTRYP PFNGLSTENCILMASKSEPARATEPROC)(GLenum face, |
| GLuint mask); |
| typedef void(GL_APIENTRYP PFNGLSTENCILOPPROC)(GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| typedef void(GL_APIENTRYP PFNGLSTENCILOPSEPARATEPROC)(GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass); |
| typedef void(GL_APIENTRYP PFNGLTEXIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFPROC)(GLenum target, |
| GLenum pname, |
| GLfloat param); |
| typedef void(GL_APIENTRYP PFNGLTEXPARAMETERFVPROC)(GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIPROC)(GLenum target, |
| GLenum pname, |
| GLint param); |
| typedef void(GL_APIENTRYP PFNGLTEXPARAMETERIVPROC)(GLenum target, |
| GLenum pname, |
| const GLint* params); |
| typedef void(GL_APIENTRYP PFNGLTEXSUBIMAGE2DPROC)(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM1FPROC)(GLint location, GLfloat v0); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM1FVPROC)(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM1IPROC)(GLint location, GLint v0); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM1IVPROC)(GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM2FPROC)(GLint location, |
| GLfloat v0, |
| GLfloat v1); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM2FVPROC)(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM2IPROC)(GLint location, |
| GLint v0, |
| GLint v1); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM2IVPROC)(GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM3FPROC)(GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM3FVPROC)(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM3IPROC)(GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM3IVPROC)(GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM4FPROC)(GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2, |
| GLfloat v3); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM4FVPROC)(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM4IPROC)(GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2, |
| GLint v3); |
| typedef void(GL_APIENTRYP PFNGLUNIFORM4IVPROC)(GLint location, |
| GLsizei count, |
| const GLint* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX2FVPROC)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX3FVPROC)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUNIFORMMATRIX4FVPROC)(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| typedef void(GL_APIENTRYP PFNGLUSEPROGRAMPROC)(GLuint program); |
| typedef void(GL_APIENTRYP PFNGLVALIDATEPROGRAMPROC)(GLuint program); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FPROC)(GLuint index, GLfloat x); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB1FVPROC)(GLuint index, |
| const GLfloat* v); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FPROC)(GLuint index, |
| GLfloat x, |
| GLfloat y); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB2FVPROC)(GLuint index, |
| const GLfloat* v); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FPROC)(GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB3FVPROC)(GLuint index, |
| const GLfloat* v); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FPROC)(GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z, |
| GLfloat w); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIB4FVPROC)(GLuint index, |
| const GLfloat* v); |
| typedef void(GL_APIENTRYP PFNGLVERTEXATTRIBPOINTERPROC)(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* pointer); |
| typedef void(GL_APIENTRYP PFNGLVIEWPORTPROC)(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| #ifdef GL_GLEXT_PROTOTYPES |
| GL_APICALL void GL_APIENTRY glActiveTexture(GLenum texture); |
| GL_APICALL void GL_APIENTRY glAttachShader(GLuint program, GLuint shader); |
| GL_APICALL void GL_APIENTRY glBindAttribLocation(GLuint program, |
| GLuint index, |
| const GLchar* name); |
| GL_APICALL void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer); |
| GL_APICALL void GL_APIENTRY glBindFramebuffer(GLenum target, |
| GLuint framebuffer); |
| GL_APICALL void GL_APIENTRY glBindRenderbuffer(GLenum target, |
| GLuint renderbuffer); |
| GL_APICALL void GL_APIENTRY glBindTexture(GLenum target, GLuint texture); |
| GL_APICALL void GL_APIENTRY glBlendColor(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| GL_APICALL void GL_APIENTRY glBlendEquation(GLenum mode); |
| GL_APICALL void GL_APIENTRY glBlendEquationSeparate(GLenum modeRGB, |
| GLenum modeAlpha); |
| GL_APICALL void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor); |
| GL_APICALL void GL_APIENTRY glBlendFuncSeparate(GLenum sfactorRGB, |
| GLenum dfactorRGB, |
| GLenum sfactorAlpha, |
| GLenum dfactorAlpha); |
| GL_APICALL void GL_APIENTRY glBufferData(GLenum target, |
| GLsizeiptr size, |
| const void* data, |
| GLenum usage); |
| GL_APICALL void GL_APIENTRY glBufferSubData(GLenum target, |
| GLintptr offset, |
| GLsizeiptr size, |
| const void* data); |
| GL_APICALL GLenum GL_APIENTRY glCheckFramebufferStatus(GLenum target); |
| GL_APICALL void GL_APIENTRY glClear(GLbitfield mask); |
| GL_APICALL void GL_APIENTRY glClearColor(GLfloat red, |
| GLfloat green, |
| GLfloat blue, |
| GLfloat alpha); |
| GL_APICALL void GL_APIENTRY glClearDepthf(GLfloat d); |
| GL_APICALL void GL_APIENTRY glClearStencil(GLint s); |
| GL_APICALL void GL_APIENTRY glColorMask(GLboolean red, |
| GLboolean green, |
| GLboolean blue, |
| GLboolean alpha); |
| GL_APICALL void GL_APIENTRY glCompileShader(GLuint shader); |
| GL_APICALL void GL_APIENTRY glCompressedTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLsizei imageSize, |
| const void* data); |
| GL_APICALL void GL_APIENTRY glCompressedTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLsizei imageSize, |
| const void* data); |
| GL_APICALL void GL_APIENTRY glCopyTexImage2D(GLenum target, |
| GLint level, |
| GLenum internalformat, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLint border); |
| GL_APICALL void GL_APIENTRY glCopyTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| GL_APICALL GLuint GL_APIENTRY glCreateProgram(void); |
| GL_APICALL GLuint GL_APIENTRY glCreateShader(GLenum type); |
| GL_APICALL void GL_APIENTRY glCullFace(GLenum mode); |
| GL_APICALL void GL_APIENTRY glDeleteBuffers(GLsizei n, const GLuint* buffers); |
| GL_APICALL void GL_APIENTRY glDeleteFramebuffers(GLsizei n, |
| const GLuint* framebuffers); |
| GL_APICALL void GL_APIENTRY glDeleteProgram(GLuint program); |
| GL_APICALL void GL_APIENTRY glDeleteRenderbuffers(GLsizei n, |
| const GLuint* renderbuffers); |
| GL_APICALL void GL_APIENTRY glDeleteShader(GLuint shader); |
| GL_APICALL void GL_APIENTRY glDeleteTextures(GLsizei n, const GLuint* textures); |
| GL_APICALL void GL_APIENTRY glDepthFunc(GLenum func); |
| GL_APICALL void GL_APIENTRY glDepthMask(GLboolean flag); |
| GL_APICALL void GL_APIENTRY glDepthRangef(GLfloat n, GLfloat f); |
| GL_APICALL void GL_APIENTRY glDetachShader(GLuint program, GLuint shader); |
| GL_APICALL void GL_APIENTRY glDisable(GLenum cap); |
| GL_APICALL void GL_APIENTRY glDisableVertexAttribArray(GLuint index); |
| GL_APICALL void GL_APIENTRY glDrawArrays(GLenum mode, |
| GLint first, |
| GLsizei count); |
| GL_APICALL void GL_APIENTRY glDrawElements(GLenum mode, |
| GLsizei count, |
| GLenum type, |
| const void* indices); |
| GL_APICALL void GL_APIENTRY glEnable(GLenum cap); |
| GL_APICALL void GL_APIENTRY glEnableVertexAttribArray(GLuint index); |
| GL_APICALL void GL_APIENTRY glFinish(void); |
| GL_APICALL void GL_APIENTRY glFlush(void); |
| GL_APICALL void GL_APIENTRY glFramebufferRenderbuffer(GLenum target, |
| GLenum attachment, |
| GLenum renderbuffertarget, |
| GLuint renderbuffer); |
| GL_APICALL void GL_APIENTRY glFramebufferTexture2D(GLenum target, |
| GLenum attachment, |
| GLenum textarget, |
| GLuint texture, |
| GLint level); |
| GL_APICALL void GL_APIENTRY glFrontFace(GLenum mode); |
| GL_APICALL void GL_APIENTRY glGenBuffers(GLsizei n, GLuint* buffers); |
| GL_APICALL void GL_APIENTRY glGenBuffersForVideoFrame(GLsizei n, |
| GLuint* buffers); |
| GL_APICALL void GL_APIENTRY glGenerateMipmap(GLenum target); |
| GL_APICALL void GL_APIENTRY glGenFramebuffers(GLsizei n, GLuint* framebuffers); |
| GL_APICALL void GL_APIENTRY glGenRenderbuffers(GLsizei n, |
| GLuint* renderbuffers); |
| GL_APICALL void GL_APIENTRY glGenTextures(GLsizei n, GLuint* textures); |
| GL_APICALL void GL_APIENTRY glGetActiveAttrib(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name); |
| GL_APICALL void GL_APIENTRY glGetActiveUniform(GLuint program, |
| GLuint index, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLint* size, |
| GLenum* type, |
| GLchar* name); |
| GL_APICALL void GL_APIENTRY glGetAttachedShaders(GLuint program, |
| GLsizei maxCount, |
| GLsizei* count, |
| GLuint* shaders); |
| GL_APICALL GLint GL_APIENTRY glGetAttribLocation(GLuint program, |
| const GLchar* name); |
| GL_APICALL void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean* data); |
| GL_APICALL void GL_APIENTRY glGetBufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL GLenum GL_APIENTRY glGetError(void); |
| GL_APICALL void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat* data); |
| GL_APICALL void GL_APIENTRY |
| glGetFramebufferAttachmentParameteriv(GLenum target, |
| GLenum attachment, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetIntegerv(GLenum pname, GLint* data); |
| GL_APICALL void GL_APIENTRY glGetProgramiv(GLuint program, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetProgramInfoLog(GLuint program, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog); |
| GL_APICALL void GL_APIENTRY glGetRenderbufferParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetShaderiv(GLuint shader, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetShaderInfoLog(GLuint shader, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* infoLog); |
| GL_APICALL void GL_APIENTRY glGetShaderPrecisionFormat(GLenum shadertype, |
| GLenum precisiontype, |
| GLint* range, |
| GLint* precision); |
| GL_APICALL void GL_APIENTRY glGetShaderSource(GLuint shader, |
| GLsizei bufSize, |
| GLsizei* length, |
| GLchar* source); |
| GL_APICALL const GLubyte* GL_APIENTRY glGetString(GLenum name); |
| GL_APICALL void GL_APIENTRY glGetTexParameterfv(GLenum target, |
| GLenum pname, |
| GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetTexParameteriv(GLenum target, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetUniformfv(GLuint program, |
| GLint location, |
| GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetUniformiv(GLuint program, |
| GLint location, |
| GLint* params); |
| GL_APICALL GLint GL_APIENTRY glGetUniformLocation(GLuint program, |
| const GLchar* name); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribfv(GLuint index, |
| GLenum pname, |
| GLfloat* params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribiv(GLuint index, |
| GLenum pname, |
| GLint* params); |
| GL_APICALL void GL_APIENTRY glGetVertexAttribPointerv(GLuint index, |
| GLenum pname, |
| void** pointer); |
| GL_APICALL void GL_APIENTRY glHint(GLenum target, GLenum mode); |
| GL_APICALL GLboolean GL_APIENTRY glIsBuffer(GLuint buffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsEnabled(GLenum cap); |
| GL_APICALL GLboolean GL_APIENTRY glIsFramebuffer(GLuint framebuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsProgram(GLuint program); |
| GL_APICALL GLboolean GL_APIENTRY glIsRenderbuffer(GLuint renderbuffer); |
| GL_APICALL GLboolean GL_APIENTRY glIsShader(GLuint shader); |
| GL_APICALL GLboolean GL_APIENTRY glIsTexture(GLuint texture); |
| GL_APICALL void GL_APIENTRY glLineWidth(GLfloat width); |
| GL_APICALL void GL_APIENTRY glLinkProgram(GLuint program); |
| GL_APICALL void GL_APIENTRY glPixelStorei(GLenum pname, GLint param); |
| GL_APICALL void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units); |
| GL_APICALL void GL_APIENTRY glReadPixels(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| void* pixels); |
| GL_APICALL void GL_APIENTRY glReleaseShaderCompiler(void); |
| GL_APICALL void GL_APIENTRY glRenderbufferStorage(GLenum target, |
| GLenum internalformat, |
| GLsizei width, |
| GLsizei height); |
| GL_APICALL void GL_APIENTRY glSampleCoverage(GLfloat value, GLboolean invert); |
| GL_APICALL void GL_APIENTRY glScissor(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| GL_APICALL void GL_APIENTRY glShaderBinary(GLsizei count, |
| const GLuint* shaders, |
| GLenum binaryformat, |
| const void* binary, |
| GLsizei length); |
| GL_APICALL void GL_APIENTRY glShaderSource(GLuint shader, |
| GLsizei count, |
| const GLchar* const* string, |
| const GLint* length); |
| GL_APICALL void GL_APIENTRY glStencilFunc(GLenum func, GLint ref, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilFuncSeparate(GLenum face, |
| GLenum func, |
| GLint ref, |
| GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMask(GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilMaskSeparate(GLenum face, GLuint mask); |
| GL_APICALL void GL_APIENTRY glStencilOp(GLenum fail, |
| GLenum zfail, |
| GLenum zpass); |
| GL_APICALL void GL_APIENTRY glStencilOpSeparate(GLenum face, |
| GLenum sfail, |
| GLenum dpfail, |
| GLenum dppass); |
| GL_APICALL void GL_APIENTRY glTexImage2D(GLenum target, |
| GLint level, |
| GLint internalformat, |
| GLsizei width, |
| GLsizei height, |
| GLint border, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| GL_APICALL void GL_APIENTRY glTexParameterf(GLenum target, |
| GLenum pname, |
| GLfloat param); |
| GL_APICALL void GL_APIENTRY glTexParameterfv(GLenum target, |
| GLenum pname, |
| const GLfloat* params); |
| GL_APICALL void GL_APIENTRY glTexParameteri(GLenum target, |
| GLenum pname, |
| GLint param); |
| GL_APICALL void GL_APIENTRY glTexParameteriv(GLenum target, |
| GLenum pname, |
| const GLint* params); |
| GL_APICALL void GL_APIENTRY glTexSubImage2D(GLenum target, |
| GLint level, |
| GLint xoffset, |
| GLint yoffset, |
| GLsizei width, |
| GLsizei height, |
| GLenum format, |
| GLenum type, |
| const void* pixels); |
| GL_APICALL void GL_APIENTRY glUniform1f(GLint location, GLfloat v0); |
| GL_APICALL void GL_APIENTRY glUniform1fv(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniform1i(GLint location, GLint v0); |
| GL_APICALL void GL_APIENTRY glUniform1iv(GLint location, |
| GLsizei count, |
| const GLint* value); |
| GL_APICALL void GL_APIENTRY glUniform2f(GLint location, GLfloat v0, GLfloat v1); |
| GL_APICALL void GL_APIENTRY glUniform2fv(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniform2i(GLint location, GLint v0, GLint v1); |
| GL_APICALL void GL_APIENTRY glUniform2iv(GLint location, |
| GLsizei count, |
| const GLint* value); |
| GL_APICALL void GL_APIENTRY glUniform3f(GLint location, |
| GLfloat v0, |
| GLfloat v1, |
| GLfloat v2); |
| GL_APICALL void GL_APIENTRY glUniform3fv(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniform3i(GLint location, |
| GLint v0, |
| GLint v1, |
| GLint v2); |
| GL_APICALL void GL_APIENTRY glUniform3iv(GLint location, |
| GLsizei count, |
| const GLint* value); |
| GL_APICALL void GL_APIENTRY |
| glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3); |
| GL_APICALL void GL_APIENTRY glUniform4fv(GLint location, |
| GLsizei count, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY |
| glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3); |
| GL_APICALL void GL_APIENTRY glUniform4iv(GLint location, |
| GLsizei count, |
| const GLint* value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix2fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix3fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUniformMatrix4fv(GLint location, |
| GLsizei count, |
| GLboolean transpose, |
| const GLfloat* value); |
| GL_APICALL void GL_APIENTRY glUseProgram(GLuint program); |
| GL_APICALL void GL_APIENTRY glValidateProgram(GLuint program); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1f(GLuint index, GLfloat x); |
| GL_APICALL void GL_APIENTRY glVertexAttrib1fv(GLuint index, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2f(GLuint index, |
| GLfloat x, |
| GLfloat y); |
| GL_APICALL void GL_APIENTRY glVertexAttrib2fv(GLuint index, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3f(GLuint index, |
| GLfloat x, |
| GLfloat y, |
| GLfloat z); |
| GL_APICALL void GL_APIENTRY glVertexAttrib3fv(GLuint index, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY |
| glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w); |
| GL_APICALL void GL_APIENTRY glVertexAttrib4fv(GLuint index, const GLfloat* v); |
| GL_APICALL void GL_APIENTRY glVertexAttribPointer(GLuint index, |
| GLint size, |
| GLenum type, |
| GLboolean normalized, |
| GLsizei stride, |
| const void* pointer); |
| GL_APICALL void GL_APIENTRY glViewport(GLint x, |
| GLint y, |
| GLsizei width, |
| GLsizei height); |
| #endif |
| #endif /* GL_ES_VERSION_2_0 */ |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |