blob: fd16ec3839b573cf47d7b992a6c347840d8836ad [file] [log] [blame]
// Copyright (c) 2011 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <memory>
#include "base/compiler_specific.h"
#include "base/macros.h"
#include "net/base/address_list.h"
#include "net/base/completion_callback.h"
#include "net/base/net_export.h"
#include "net/socket/connection_attempts.h"
#include "net/socket/socket_descriptor.h"
#include "net/socket/stream_socket.h"
#include "net/socket/tcp_socket.h"
#include "net/socket/transport_client_socket.h"
#include "net/traffic_annotation/network_traffic_annotation.h"
#include "starboard/types.h"
namespace net {
class NetLog;
struct NetLogSource;
class SocketPerformanceWatcher;
// A client socket that uses TCP as the transport layer.
class NET_EXPORT TCPClientSocket : public TransportClientSocket {
// The IP address(es) and port number to connect to. The TCP socket will try
// each IP address in the list until it succeeds in establishing a
// connection.
const AddressList& addresses,
std::unique_ptr<SocketPerformanceWatcher> socket_performance_watcher,
net::NetLog* net_log,
const net::NetLogSource& source);
// Adopts the given, connected socket and then acts as if Connect() had been
// called. This function is used by TCPServerSocket and for testing.
TCPClientSocket(std::unique_ptr<TCPSocket> connected_socket,
const IPEndPoint& peer_address);
// Creates a TCPClientSocket from a bound-but-not-connected socket.
static std::unique_ptr<TCPClientSocket> CreateFromBoundSocket(
std::unique_ptr<TCPSocket> bound_socket,
const AddressList& addresses,
const IPEndPoint& bound_address);
~TCPClientSocket() override;
// TransportClientSocket implementation.
int Bind(const IPEndPoint& address) override;
bool SetKeepAlive(bool enable, int delay) override;
bool SetNoDelay(bool no_delay) override;
// StreamSocket implementation.
void SetBeforeConnectCallback(
const BeforeConnectCallback& before_connect_callback) override;
int Connect(CompletionOnceCallback callback) override;
void Disconnect() override;
bool IsConnected() const override;
bool IsConnectedAndIdle() const override;
int GetPeerAddress(IPEndPoint* address) const override;
int GetLocalAddress(IPEndPoint* address) const override;
const NetLogWithSource& NetLog() const override;
bool WasEverUsed() const override;
void EnableTCPFastOpenIfSupported() override;
bool WasAlpnNegotiated() const override;
NextProto GetNegotiatedProtocol() const override;
bool GetSSLInfo(SSLInfo* ssl_info) override;
void GetConnectionAttempts(ConnectionAttempts* out) const override;
void ClearConnectionAttempts() override;
void AddConnectionAttempts(const ConnectionAttempts& attempts) override;
int64_t GetTotalReceivedBytes() const override;
void ApplySocketTag(const SocketTag& tag) override;
// Socket implementation.
// Multiple outstanding requests are not supported.
// Full duplex mode (reading and writing at the same time) is supported.
int Read(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int ReadIfReady(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback) override;
int CancelReadIfReady() override;
int Write(IOBuffer* buf,
int buf_len,
CompletionOnceCallback callback,
const NetworkTrafficAnnotationTag& traffic_annotation) override;
int SetReceiveBufferSize(int32_t size) override;
int SetSendBufferSize(int32_t size) override;
// Exposes the underlying socket descriptor for testing its state. Does not
// release ownership of the descriptor.
SocketDescriptor SocketDescriptorForTesting() const;
// State machine for connecting the socket.
enum ConnectState {
// Main constructor. |socket| must be non-null. |current_address_index| is the
// address index in |addresses| of the server |socket| is connected to, or -1
// if not connected. |bind_address|, if present, is the address |socket| is
// bound to.
TCPClientSocket(std::unique_ptr<TCPSocket> socket,
const AddressList& addresses,
int current_address_index,
std::unique_ptr<IPEndPoint> bind_address);
// A helper method shared by Read() and ReadIfReady(). If |read_if_ready| is
// set to true, ReadIfReady() will be used instead of Read().
int ReadCommon(IOBuffer* buf,
int buf_len,
const CompletionOnceCallback callback,
bool read_if_ready);
// State machine used by Connect().
int DoConnectLoop(int result);
int DoConnect();
int DoConnectComplete(int result);
// Helper used by Disconnect(), which disconnects minus resetting
// current_address_index_ and bind_address_.
void DoDisconnect();
void DidCompleteConnect(int result);
void DidCompleteRead(CompletionOnceCallback callback, int result);
void DidCompleteWrite(CompletionOnceCallback callback, int result);
void DidCompleteReadWrite(CompletionOnceCallback callback, int result);
int OpenSocket(AddressFamily family);
// Emits histograms for TCP metrics, at the time the socket is
// disconnected.
void EmitTCPMetricsHistogramsOnDisconnect();
std::unique_ptr<TCPSocket> socket_;
// Local IP address and port we are bound to. Set to NULL if Bind()
// wasn't called (in that case OS chooses address/port).
std::unique_ptr<IPEndPoint> bind_address_;
// The list of addresses we should try in order to establish a connection.
AddressList addresses_;
// Where we are in above list. Set to -1 if uninitialized.
int current_address_index_;
// External callback; called when connect is complete.
CompletionOnceCallback connect_callback_;
// The next state for the Connect() state machine.
ConnectState next_connect_state_;
// This socket was previously disconnected and has not been re-connected.
bool previously_disconnected_;
// Failed connection attempts made while trying to connect this socket.
ConnectionAttempts connection_attempts_;
// Total number of bytes received by the socket.
int64_t total_received_bytes_;
BeforeConnectCallback before_connect_callback_;
bool was_ever_used_;
} // namespace net