blob: 4dbebed08ef4ef1ef25182fd747f5eb66a37d5a9 [file] [log] [blame]
// Copyright 2014 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include <map>
#include <memory>
#include "base/containers/linked_list.h"
#include "base/logging.h"
#include "base/macros.h"
#include "base/time/time.h"
#include "net/base/ip_endpoint.h"
#include "net/base/net_export.h"
#include "net/socket/websocket_transport_client_socket_pool.h"
#include "starboard/types.h"
namespace net {
class StreamSocket;
// Keep track of ongoing WebSocket connections in order to satisfy the WebSocket
// connection throttling requirements described in RFC6455 4.1.2:
// 2. If the client already has a WebSocket connection to the remote
// host (IP address) identified by /host/ and port /port/ pair, even
// if the remote host is known by another name, the client MUST wait
// until that connection has been established or for that connection
// to have failed. There MUST be no more than one connection in a
// CONNECTING state. If multiple connections to the same IP address
// are attempted simultaneously, the client MUST serialize them so
// that there is no more than one connection at a time running
// through the following steps.
class NET_EXPORT_PRIVATE WebSocketEndpointLockManager {
// Implement this interface to wait for an endpoint to be available.
class NET_EXPORT_PRIVATE Waiter : public base::LinkNode<Waiter> {
// If the node is in a list, removes it.
virtual ~Waiter();
virtual void GotEndpointLock() = 0;
// Returns OK if lock was acquired immediately, ERR_IO_PENDING if not. If the
// lock was not acquired, then |waiter->GotEndpointLock()| will be called when
// it is. A Waiter automatically removes itself from the list of waiters when
// its destructor is called.
int LockEndpoint(const IPEndPoint& endpoint, Waiter* waiter);
// Records the IPEndPoint associated with a particular socket. This is
// necessary because TCPClientSocket refuses to return the PeerAddress after
// the connection is disconnected. The association will be forgotten when
// UnlockSocket() or UnlockEndpoint() is called. The |socket| pointer must not
// be deleted between the call to RememberSocket() and the call to
// UnlockSocket().
void RememberSocket(StreamSocket* socket, const IPEndPoint& endpoint);
// Removes the socket association that was recorded by RememberSocket(), then
// asynchronously releases the lock on the endpoint after a delay. If
// appropriate, calls |waiter->GetEndpointLock()| when the lock is
// released. Should be called exactly once for each |socket| that was passed
// to RememberSocket(). Does nothing if UnlockEndpoint() has been called since
// the call to RememberSocket().
void UnlockSocket(StreamSocket* socket);
// Asynchronously releases the lock on |endpoint| after a delay. Does nothing
// if |endpoint| is not locked. Removes any socket association that was
// recorded with RememberSocket(). If appropriate, calls
// |waiter->GotEndpointLock()| when the lock is released.
void UnlockEndpoint(const IPEndPoint& endpoint);
// Checks that |lock_info_map_| and |socket_lock_info_map_| are empty. For
// tests.
bool IsEmpty() const;
// Changes the value of the unlock delay. Returns the previous value of the
// delay.
base::TimeDelta SetUnlockDelayForTesting(base::TimeDelta new_delay);
struct LockInfo {
typedef base::LinkedList<Waiter> WaiterQueue;
// This object must be copyable to be placed in the map, but it cannot be
// copied after |queue| has been assigned to.
LockInfo(const LockInfo& rhs);
// Not used.
LockInfo& operator=(const LockInfo& rhs);
// Must be NULL to copy this object into the map. Must be set to non-NULL
// after the object is inserted into the map then point to the same list
// until this object is deleted.
std::unique_ptr<WaiterQueue> queue;
// This pointer is only used to identify the last instance of StreamSocket
// that was passed to RememberSocket() for this endpoint. It should only be
// compared with other pointers. It is never dereferenced and not owned. It
// is non-NULL if RememberSocket() has been called for this endpoint since
// the last call to UnlockSocket() or UnlockEndpoint().
StreamSocket* socket;
// SocketLockInfoMap requires std::map iterator semantics for LockInfoMap
// (ie. that the iterator will remain valid as long as the entry is not
// deleted).
typedef std::map<IPEndPoint, LockInfo> LockInfoMap;
typedef std::map<StreamSocket*, LockInfoMap::iterator> SocketLockInfoMap;
void UnlockEndpointAfterDelay(const IPEndPoint& endpoint);
void DelayedUnlockEndpoint(const IPEndPoint& endpoint);
void EraseSocket(LockInfoMap::iterator lock_info_it);
// If an entry is present in the map for a particular endpoint, then that
// endpoint is locked. If LockInfo.queue is non-empty, then one or more
// Waiters are waiting for the lock.
LockInfoMap lock_info_map_;
// Store sockets remembered by RememberSocket() and not yet unlocked by
// UnlockSocket() or UnlockEndpoint(). Every entry in this map always
// references a live entry in lock_info_map_, and the LockInfo::socket member
// is non-NULL if and only if there is an entry in this map for the socket.
SocketLockInfoMap socket_lock_info_map_;
// Time to wait between a call to Unlock* and actually unlocking the socket.
base::TimeDelta unlock_delay_;
// Number of sockets currently pending unlock.
size_t pending_unlock_count_;
base::WeakPtrFactory<WebSocketEndpointLockManager> weak_factory_;
} // namespace net