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// Copyright 2017 The Crashpad Authors. All rights reserved.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
#include "util/misc/lexing.h"
#include <ctype.h>
#include <stddef.h>
#include <stdint.h>
#include <string.h>
#include <limits>
#include "base/strings/string_number_conversions.h"
#include "base/strings/string_piece.h"
namespace crashpad {
namespace {
#define MAKE_ADAPTER(type, function) \
bool ConvertStringToNumber(const base::StringPiece& input, type* value) { \
return function(input, value); \
}
MAKE_ADAPTER(int, base::StringToInt)
MAKE_ADAPTER(unsigned int, base::StringToUint)
MAKE_ADAPTER(int64_t, base::StringToInt64)
MAKE_ADAPTER(uint64_t, base::StringToUint64)
#undef MAKE_ADAPTER
} // namespace
bool AdvancePastPrefix(const char** input, const char* pattern) {
size_t length = strlen(pattern);
if (strncmp(*input, pattern, length) == 0) {
*input += length;
return true;
}
return false;
}
template <typename T>
bool AdvancePastNumber(const char** input, T* value) {
size_t length = 0;
if (std::numeric_limits<T>::is_signed && **input == '-') {
++length;
}
while (isdigit((*input)[length])) {
++length;
}
bool success =
ConvertStringToNumber(base::StringPiece(*input, length), value);
if (success) {
*input += length;
return true;
}
return false;
}
template bool AdvancePastNumber(const char** input, int* value);
template bool AdvancePastNumber(const char** input, unsigned int* value);
template bool AdvancePastNumber(const char** input, int64_t* value);
template bool AdvancePastNumber(const char** input, uint64_t* value);
} // namespace crashpad