| /// @ref core |
| /// @file glm/detail/func_exponential.hpp |
| /// |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| /// |
| /// @defgroup core_func_exponential Exponential functions |
| /// @ingroup core |
| /// |
| /// These all operate component-wise. The description is per component. |
| |
| #pragma once |
| |
| #include "type_vec1.hpp" |
| #include "type_vec2.hpp" |
| #include "type_vec3.hpp" |
| #include "type_vec4.hpp" |
| #include <cmath> |
| |
| namespace glm |
| { |
| /// @addtogroup core_func_exponential |
| /// @{ |
| |
| /// Returns 'base' raised to the power 'exponent'. |
| /// |
| /// @param base Floating point value. pow function is defined for input values of 'base' defined in the range (inf-, inf+) in the limit of the type precision. |
| /// @param exponent Floating point value representing the 'exponent'. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/pow.xml">GLSL pow man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> pow(vecType<T, P> const & base, vecType<T, P> const & exponent); |
| |
| /// Returns the natural exponentiation of x, i.e., e^x. |
| /// |
| /// @param v exp function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp.xml">GLSL exp man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> exp(vecType<T, P> const & v); |
| |
| /// Returns the natural logarithm of v, i.e., |
| /// returns the value y which satisfies the equation x = e^y. |
| /// Results are undefined if v <= 0. |
| /// |
| /// @param v log function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log.xml">GLSL log man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> log(vecType<T, P> const & v); |
| |
| /// Returns 2 raised to the v power. |
| /// |
| /// @param v exp2 function is defined for input values of v defined in the range (inf-, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/exp2.xml">GLSL exp2 man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> exp2(vecType<T, P> const & v); |
| |
| /// Returns the base 2 log of x, i.e., returns the value y, |
| /// which satisfies the equation x = 2 ^ y. |
| /// |
| /// @param v log2 function is defined for input values of v defined in the range (0, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/log2.xml">GLSL log2 man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> log2(vecType<T, P> const & v); |
| |
| /// Returns the positive square root of v. |
| /// |
| /// @param v sqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/sqrt.xml">GLSL sqrt man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| //template <typename genType> |
| //GLM_FUNC_DECL genType sqrt(genType const & x); |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> sqrt(vecType<T, P> const & v); |
| |
| /// Returns the reciprocal of the positive square root of v. |
| /// |
| /// @param v inversesqrt function is defined for input values of v defined in the range [0, inf+) in the limit of the type precision. |
| /// @tparam genType Floating-point scalar or vector types. |
| /// |
| /// @see <a href="http://www.opengl.org/sdk/docs/manglsl/xhtml/inversesqrt.xml">GLSL inversesqrt man page</a> |
| /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 8.2 Exponential Functions</a> |
| template <typename T, precision P, template <typename, precision> class vecType> |
| GLM_FUNC_DECL vecType<T, P> inversesqrt(vecType<T, P> const & v); |
| |
| /// @} |
| }//namespace glm |
| |
| #include "func_exponential.inl" |